User:HawkSoulBacon: Difference between revisions
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(I might finish this later.) |
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===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{buff|Up throw is stronger, KOing | *{{buff|Up throw is stronger, KOing 17% earlier.}} | ||
===Ganondorf=== | ===Ganondorf=== | ||
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===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{buff|All throws except up have less knockback allowing for more follow-ups.}} | *{{buff|All throws except up have less knockback allowing for more follow-ups.}} | ||
==Competency Chart== | |||
Stole the code from Gannonmew lol (i hope that's not bad). This not a tier list obviously (I might make that one day), it's just the character I like playing the most. | |||
{| style="margin:0em auto 0em auto; text-align:center" wight=100% | |||
|colspan=2| | |||
{|class="wikitable-nopad" style="margin:0em auto 0em auto; text-align:center" width="525" | |||
===Melee=== | |||
|- | |||
!colspan="2"|[[File:SSBM_Icon.png|24px]] Character Competency Chart: Melee [[File:SSBM_Icon.png|24px]] | |||
|- | |||
|width="30" style="height: 44px;"|[[File:IntenseDifficulty.png|25px]] | |||
|style="text-align:center"| | |||
[[File:FalcoIcon(SSBM).png|40px|Lasers, reflector, down air, and that japanese voice acting, what more can you ask for? But, he drops like a freaking rock and his booty tier recovery doesn't help much.]] | |||
[[File:FoxIcon(SSBM).png|40px|Everything I love about Falco is here and his recovery is actually good. But you probably shouldn't play him if you value your hands.]] | |||
[[File:GanondorfIcon(SSBM).png|40px|He may be slow as molasses with wavedashing, but he has excellent power and landing a Warlock Punch feels so good. But his recovery is terrible.]] | |||
[[File:CaptainFalconIcon(SSBM).png|40px|Has excellent speed, and power to top it off. But his recovery is awful.]] | |||
[[File:DrMarioIcon(SSBM).png|40px|So much stronger than regular Mario. But his recovery sucks (seems to be a running theme).]] | |||
[[File:MarthIcon(SSBM).png|40px|Great disjointed range, amazing edge-guarding skills and the ability to grab people from 2 feet away is too good to pass up.]] | |||
|- | |||
|width="30" style="height: 44px;"|[[File:VeryHardDifficulty.png|25px]] | |||
|style="text-align:center"| | |||
[[File:JigglypuffIcon(SSBM).png|40px|Has potentially the best air game out of all the characters and a frame 1 special that can KO as low as 20%. So good.]] | |||
[[File:MarioIcon(SSBM).png|40px|Very average and easy to play.]] | |||
[[File:SheikIcon(SSBM).png|40px|Great combos and frame data. But her recovery sucks.]] | |||
[[File:IceClimbersIcon(SSBM).png|40px|I love trapping people.]] | |||
|- | |||
|width="30" style="height: 44px;"|[[File:HardDifficulty.png|25px]] | |||
|style="text-align:center"| | |||
[[File:PeachIcon(SSBM).png|40px|Down smash and turnips are fun.]] | |||
[[File:LinkIcon(SSBM).png|40px|Doesn't really fit my playstyle, but he has good zoning.]] | |||
[[File:PikachuIcon(SSBM).png|40px|Up smash is good but its lack of range sucks.]] | |||
[[File:LuigiIcon(SSBM).png|40px|I just use him for wavedash practice lol.]] | |||
[[File:YoungLinkIcon(SSBM).png|40px|Same thing with Link.]] | |||
|- | |||
|width="30" style="height: 44px;"|[[File:NormalDifficulty.png|25px]] | |||
|style="text-align:center"| | |||
[[File:MewtwoIcon(SSBM).png|40px|Only good thing about Mewtwo is its recovery. Other than, its just awful.]] | |||
[[File:SamusIcon(SSBM).png|40px|I just don't play her that much.]] | |||
[[File:YoshiIcon(SSBM).png|40px|I love grabs that don't work and a nonexistent recovery.]] | |||
[[File:BowserIcon(SSBM).png|40px|He has the power, but his recovery sucks and he's way too slow.]] | |||
[[File:DonkeyKongIcon(SSBM).png|40px|Absolutely no vertical recovery.]] | |||
[[File:ZeldaIcon(SSBM).png|40px|Just awful.]] | |||
[[File:MrGame&WatchIcon(SSBM).png|40px|Laggy aerials and I don't like him.]] | |||
|- | |||
|width="30" style="height: 44px;"|[[File:EasyDifficulty.png|25px]] | |||
|style="text-align:center"| | |||
[[File:RoyIcon(SSBM).png|40px|I know he's one of my mains, but he's just awful. He's probably one of the worst designed characters in the game and everything works against him.]] | |||
[[File:NessIcon(SSBM).png|40px|I love Earthbound, but...ugh.]] | |||
[[File:KirbyIcon(SSBM).png|40px|Awful. I don't need to say anything else.]] | |||
[[File:PichuIcon(SSBM).png|40px|Literally one of the worst things ever created in the history of mankind.]] | |||
|} | |||
|} |
Revision as of 18:09, November 1, 2015
Hi, I'm HawkSoulBacon. I previously contributed as 107.198.52.105 .If you're reading this you probably have nothing better to do. I love Super Smash Bros. and I love you. A lot.
- Inspirational Quote: Click to explode my musclllllllllllllllllllllllllles! It's not weird. - Terry Crews - 2015
HawkSoulBacon | |
---|---|
Character info | |
Melee main | Falco |
Other Melee characters | Fox, Captain Falcon, Dr. Mario, Marth, Roy, Ganondorf |
Brawl mains | Lucas, Ness |
Other Brawl characters | Fox, Falco, Wolf, Ganondorf, Snake, Olimar |
Smash 4 mains | Lucas, Ike |
Other Smash 4 characters | Ness, Ganondorf, Shulk, Wario, Marth, Roy, Captain Falcon, Falco, Fox, Ryu, Little Mac, Olimar, Meta Knight |
Personal and other info | |
Birth date | |
Location | Texas |
Miscellaneous info | |
Skill | Casual Semi-Casual Semi-Casual |
NNID | DragonXLink |
My Story
On December 25, 2009, I got my copy of Super Smash Bros. Brawl and I loved it. I played it almost everyday, playing through classic mode, subspace emissary, and staying up all night on the weekends to get those trophies and stickers. I'll admit Brawl has sorta aged poorly and is not as fun as I remember it being, but it still remains my 2nd favorite smash game to date. On March 11, 2013 (probably), I received Super Smash Bros. Melee and just Brawl, I loved it. I got the trophies, cleared almost every event match, almost unlocked every character, let my friend borrow my gamecube and my copy of the game, lost my memory card which I had for like 5 years, and not Melee touching again for 2 years, ahh... good times. I eventually did receive a new memory card and while Melee is a solid game, it remains my least favorite smash game (never played the original Smash Bros and Project M doesn't exist to me, sorry guys). On December 25, 2014, I received Smash 3DS and on March 13, 2015 I received Smash for Wii U and you probably know the story by now, play it every day, trophies, the characters, blah, blah, blah. Smash 4 is my favorite smash game to date and is the best smash game I'm the most skilled in. You can go home now, you probably have something better to do, but remember, I love you :).
Questions you didn't ask and answers you don't want
- Why is your name HawkSoulBacon? It was the only name I could think off the top of my head.
- Why do you play so many characters? Because I'm one of those guys who can't just play only one or two characters.
- Why don't you like Melee or Project M? I know this gonna be a very unpopular opinion, but Melee in my eyes is a very unbalanced game that relies too much exploits. If it wasn't for Wavedashing, V-cancelling, chain grabbing, and other stuff, Melee probably wouldn't be as popular as it is now. Project M is much more balanced version of Melee and it shares the same issues I've already said.
- Why did let your friend borrow your GameCube and Melee? Because I'm a really nice guy and he really wanted it. I've now learned my lesson.
- Do you really love me? Of course I do and don't let anyone tell you otherwise :).
Other Mains
- Dropped mains (Characters I played very early on, but dropped for multiple reasons: not getting buffed or nerfed, didn't fit my playstyle, very awful early in the game's life.): Dark Pit, Kirby, Villager, Lucina and Robin.
- Semi-mains (characters I play often, but play enough to be considered main status.): Pac-Man, Mega Man Sonic, and Samus.
- Pocket mains (characters I occasionally play, but it's not that often.): Dr. Mario, Sheik, and Mewtwo.
Mains Wishlist
Some of these will probably happen, but hey, a man can't dream, can't he?
Ike
Ground attacks
- Up tilt has slightly more active frames (8 frames → 10 frames).
- Down smash's second hit has more active frames (3 frames → 6 frames).
- Forward smash is slightly stronger.
Aerial attacks
- Neutral aerial's clean and late hitboxes deal 2% more damage.
- Forward aerial have 2 frames less of ending lag.
- Back aerial's hitbox is slightly bigger.
- Down aerial startup decreased by 1 frame.
Throws/other attacks
- All grabs have slightly increased range.
- Standing grab and pivot grab have slightly reduced cool down.
- Forward and back throw have less knockback allowing for more follow-ups.
Special moves
- All variations of Eruption has 2 less frames of ending lag.
- Quick Draw no longer leaves Ike helpless, regardless of hit something or not.
- Aether has more super armor frames.
Lucas
Ground attacks
- Forward smash is slightly stronger.
Aerial attacks
- Neutral aerial deals more damage (8% → 12%).
- Forward aerial's sweetspot is slightly stronger.
- Up aerial's hitbox is bigger.
- Back aerial's meteor hitbox is slightly bigger.
- Down aerial starts on frame 6 instead of frame 10.
- Down and up smash has slightly bigger hitboxes.
Throws/other attacks
- Up throw is stronger, KOing 17% earlier.
Ganondorf
Attributes
- Ganondorf's shield size is bigger.
Ground attacks
- Jab comes out 1 or 2 frames sooner and ending lag decreased.
- Jab's sourspot either deals more damage or removed entirely.
- Forward tilt has faster start-up.
Aerial attacks
- Neutral aerial's second hit does more knockback, similar to Melee.
- Back aerial's hitbox is slightly bigger and slightly longer hitbox duration.
- Down aerial's body hitbox deals 1% more damage to make it less of a hindrance.
Throws/other attacks
- All grabs have reduced cool down and slightly increased reach.
- All throws have reduced ending lag.
- All throws are stronger.
Special moves
- Dark Dive is more powerful, with the throw dealing more damage 11% → 17%, like in Melee, making it KO around 130% from the center of Final Destination and the uppercut deals 11%, making it KO around 85%. Additionally, give it slightly more horizontal distance and a few super armor frames on start-up, like Dark Fists.
- Flame Choke travels slightly further.
- All variations of Flame Choke have 2 less frames of ending lag.
- Give Flame Chain some super armor frames to compensate for extra ending lag.
- Wizard's Foot is drastically stronger on all hitboxes, making it KO around 110%.
- All variations of Wizard's Foot have somewhere similar to Melee's startup.
Falco
Ground attacks
- Dash attack hits on frame 5 instead of frame 8.
- Forward tilt has less start-up.
- Up tilt has bigger hitboxes and transitions faster.
Special moves
- Regular Blaster shoots slightly faster both grounded and aerial.
- Blaster has less ending lag by 3 frames.
Fox
Aerial attacks
- Forward aerial deals more damage (7% → 10%).
Special moves
- Reflector has less start-up, less ending lag, and and hitbox duration increased by 2 frames.
Marth
Ground attacks
- Both hits of jabs have slightly bigger hitboxes.
- Up tilt has bigger hitboxes.
- Up tilt has faster start-up.
- Down smash has less ending lag and stronger.
Aerial attacks
- Forward aerial has less start-up, deals more by 2% on both hitboxes, and ending lag decreased by 2 frames.
- Down aerial hits on frame 7 instead of frame 9.
- Down aerial's meteor hitbox lasts for one more frame.
- Up aerial has less start-up and deals more damage.
Special moves
- Dancing Blade has less ending lag and transitions faster.
Throws/other attacks
- All throws except up have less knockback allowing for more follow-ups.
Competency Chart
Stole the code from Gannonmew lol (i hope that's not bad). This not a tier list obviously (I might make that one day), it's just the character I like playing the most.
Melee
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