Danger Zone: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Pressed enter early. D'oh. ((I write edit summaries before editing the article. Why? Shut up.)))
m (Linked to the article that details the "KO property" mechanic; minor wording fixes.)
Line 1: Line 1:
Danger Zones are stage hazards in [[Smash Run]] and some stages in {{forwiiu}}. Character who hit them will either take damage or be [[One-hit KO|instantly KOed]].
Danger Zones are stage hazards in [[Smash Run]] and some stages in {{forwiiu}}. Character who hit them will either take damage or be [[One-hit KO|instantly KOed]].
==Smash Run==
==Smash Run==
Danger Zones appear in the "Run"" and "Climb!" final battles, placed throughout the course. If a fighter hits one, they are instantly KOed and are revived further back/down in the stage. They disappear after being hit once, allowing other players to more easily traverse either stage.
Danger Zones appear in the "Run"" and "Climb!" final battles, placed throughout the course. If a fighter hits one, they are instantly KOed and are revived further back/down in the stage. They disappear after being hit once, allowing other players to more easily traverse either stage.


==In [[Super Smash Bros. for Wii U]]==
==In ''[[Super Smash Bros. for Wii U]]''==
In [[The Great Cave Offensive]], Danger Zones are placed throughout the stage. If a fighter hits one, they either take damage, or, if their damage is already over 100%, they are instantly KOed. If the KO property belongs to another fighter when this occurs, that fighter gains credit for the KO.  
In [[The Great Cave Offensive]], Danger Zones are placed throughout the stage. If a fighter makes contact with one, the fighter either takes damage or, if the amount of accumulated damage is already over 100%, is instantly KOed. If the [[KO#KO_property|KO property]] belongs to another fighter when this event occurs, that fighter gains credit for the KO.  


While not confirmed, it appears that Danger Zones may be usable in the new [[Stage Builder]] mode.
While not confirmed, it appears that Danger Zones may be usable in the new [[Stage Builder]] mode.


{{stub}}
{{stub}}

Revision as of 23:55, November 3, 2014

Danger Zones are stage hazards in Smash Run and some stages in Super Smash Bros. for Wii U. Character who hit them will either take damage or be instantly KOed.

Smash Run

Danger Zones appear in the "Run"" and "Climb!" final battles, placed throughout the course. If a fighter hits one, they are instantly KOed and are revived further back/down in the stage. They disappear after being hit once, allowing other players to more easily traverse either stage.

In Super Smash Bros. for Wii U

In The Great Cave Offensive, Danger Zones are placed throughout the stage. If a fighter makes contact with one, the fighter either takes damage or, if the amount of accumulated damage is already over 100%, is instantly KOed. If the KO property belongs to another fighter when this event occurs, that fighter gains credit for the KO.

While not confirmed, it appears that Danger Zones may be usable in the new Stage Builder mode.


Stub.png