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Credits: Difference between revisions

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(→‎Music: Cleaned up in the best way I could.)
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Unlike in ''Super Smash Bros.'', the ending credits in ''Melee'' has separate music for each character. Listed below are the tracks that play for each character.
Unlike in ''Super Smash Bros.'', the ending credits in ''Melee'' has separate music for each character. Listed below are the tracks that play for each character.


{{cleanup|proper division of what plays for each mode}}
{|class="wikitable sortable" style="margin:1em auto 1em auto;
 
!Character!!Song
*[[Dr. Mario (SSBM)|Dr. Mario]]: ''{{MeleeMusic|Dr. Mario}}''
|-
*[[Mario (SSBM)|Mario]]: ''{{MeleeMusic|Super Mario Bros. 3}}''
|{{SSBM|Dr. Mario}}||''{{MeleeMusic|Dr. Mario}}''
*[[Luigi (SSBM)|Luigi]]: ''{{MeleeMusic|Mushroom Kingdom II}}''
|-
*[[Bowser (SSBM)|Bowser]]: ''{{MeleeMusic|Princess Peach's Castle}}''
|{{SSBM|Mario}}||''{{MeleeMusic|Super Mario Bros. 3}}''
*[[Peach (SSBM)|Peach]]: ''{{MeleeMusic|Rainbow Cruise}}''
|-
*[[Yoshi (SSBM)|Yoshi]]: ''{{MeleeMusic|Yoshi's Story}}''/''{{MeleeMusic|Yoshi's Island}}''
|{{SSBM|Luigi}}||''{{MeleeMusic|Mushroom Kingdom II}}''
*[[Donkey Kong (SSBM)|Donkey Kong]]: ''{{MeleeMusic|Kongo Jungle}}''/''{{MeleeMusic|Jungle Japes}}''
|-
*[[Captain Falcon (SSBM)|Captain Falcon]]: ''{{MeleeMusic|Mute City}}''/''{{MeleeMusic|Big Blue}}''
|{{SSBM|Bowser}}||''{{MeleeMusic|Princess Peach's Castle}}''
*[[Link (SSBM)|Link]]: ''{{MeleeMusic|Temple}}''
|-
*[[Falco (SSBM)|Falco]]/[[Fox (SSBM)|Fox]]: ''{{MeleeMusic|Corneria}}''/''{{MeleeMusic|Venom}}''
|{{SSBM|Peach}}||''{{MeleeMusic|Rainbow Cruise}}''
*[[Ness (SSBM)|Ness]]: ''{{MeleeMusic|Onett}}''/''{{MeleeMusic|Fourside}}''
|-
*[[Ice Climbers (SSBM)|Ice Climbers]]: ''{{MeleeMusic|Balloon Trip}}''/''{{MeleeMusic|Icicle Mountain}}''
|{{SSBM|Yoshi}}||''{{MeleeMusic|Yoshi's Story}}''/''{{MeleeMusic|Yoshi's Island}}''
*[[Kirby (SSBM)|Kirby]]: ''{{MeleeMusic|Fountain of Dreams}}''/''{{MeleeMusic|Green Greens}}''
|-
*[[Samus (SSBM)|Samus]]: ''{{MeleeMusic|Brinstar}}''/''{{MeleeMusic|Brinstar Depths}}''
|{{SSBM|Donkey Kong}}||''{{MeleeMusic|Kongo Jungle}}''/''{{MeleeMusic|Jungle Japes}}''
*[[Zelda (SSBM)|Zelda]]/[[Sheik (SSBM)|Sheik]]/[[Young Link (SSBM)|Young Link]]: ''{{MeleeMusic|Saria's Theme}}''
|-
*[[Zelda (SSBM)|Zelda]]/[[Sheik (SSBM)|Sheik]]/[[Ganondorf (SSBM)|Ganondorf]]/[[Link (SSBM)|Link]]: ''{{MeleeMusic|Great Bay}}''
|{{SSBM|Link}}||''{{MeleeMusic|Great Bay}}''/''{{MeleeMusic|Temple}}''
*[[Pikachu (SSBM)|Pikachu]]/[[Jigglypuff (SSBM)|Jigglypuff]]: ''{{MeleeMusic|Pokémon Stadium}}''
|-
*[[Pichu (SSBM)|Pichu]]/[[Jigglypuff (SSBM)|Jigglypuff]]: ''{{MeleeMusic|Battle Theme}}''
|{{SSBM|Young Link}}||''{{MeleeMusic|Saria's Theme}}''
*[[Pikachu (SSBM)|Pikachu]]/[[Mewtwo (SSBM)|Mewtwo]]: ''{{MeleeMusic|Poké Floats}}''
|-
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: ''{{MeleeMusic|Flat Zone}}''
|{{SSBM|Zelda}}/{{SSBM|Sheik}}||''{{MeleeMusic|Great Bay}}''/''{{MeleeMusic|Saria's Theme}}''
*[[Marth (SSBM)|Marth]]/[[Roy (SSBM)|Roy]]: ''{{MeleeMusic|Fire Emblem}}''
|-
|{{SSBM|Ganondorf}}||''{{MeleeMusic|Great Bay}}''
|-
|{{SSBM|Samus}}||''{{MeleeMusic|Brinstar}}''/''{{MeleeMusic|Brinstar Depths}}''
|-
|{{SSBM|Kirby}}||''{{MeleeMusic|Fountain of Dreams}}''/''{{MeleeMusic|Green Greens}}''
|-
|{{SSBM|Fox}}||''{{MeleeMusic|Corneria}}''/''{{MeleeMusic|Venom}}''
|-
|{{SSBM|Falco}}||''{{MeleeMusic|Corneria}}''/''{{MeleeMusic|Venom}}''
|-
|{{SSBM|Pikachu}}||''{{MeleeMusic|Pokémon Stadium}}''/''{{MeleeMusic|Poké Floats}}''
|-
|{{SSBM|Pichu}}||''{{MeleeMusic|Battle Theme}}''
|-
|{{SSBM|Jigglypuff}}||''{{MeleeMusic|Pokémon Stadium}}''/''{{MeleeMusic|Battle Theme}}''
|-
|{{SSBM|Mewtwo}}||''{{MeleeMusic|Poké Floats}}''
|-
|{{SSBM|Captain Falcon}}||''{{MeleeMusic|Mute City}}''/''{{MeleeMusic|Big Blue}}''
|-
|{{SSBM|Ness}}||''{{MeleeMusic|Onett}}''/''{{MeleeMusic|Fourside}}''
|-
|{{SSBM|Ice Climbers}}||''{{MeleeMusic|Balloon Trip}}''/''{{MeleeMusic|Icicle Mountain}}''
|-
|{{SSBM|Marth}}||''{{MeleeMusic|Fire Emblem}}''
|-
|{{SSBM|Roy}}||''{{MeleeMusic|Fire Emblem}}''
|-
|{{SSBM|Mr. Game & Watch}}||''{{MeleeMusic|Flat Zone}}''
|}


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==

Revision as of 21:42, August 9, 2014

The Credits are a feature shown at the end of a game that list the cast and staff members who worked on it. Super Smash Bros. and Super Smash Bros. Melee has this feature and so does Super Smash Bros. Brawl 's Character Roll Call, except it lists the characters, items and trophies instead. Standard ending credits appear in Brawl after completing the Subspace Emissary, though in a different format than its predecessors.

In Super Smash Bros.

Ending Credits in SSB.

After beating 1P Game, the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing Start, the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits.

If a secret character is not unlocked yet, anything relating to that character will appear as "?????" in the information box.

A remix of the track that plays in the credits from SSB appears as an unlockable CD in Brawl.

In Super Smash Bros. Melee

Credits in SSBM.
At the end of the credits, the player is told how many credits they hit.

After beating Classic Mode, Adventure Mode or All-Star Mode, the credits will appear as they do in Super Smash Bros.. However, the credits go by much faster, have different paths that they can move (unlike the original, where they all moved the same direction) and do not pause when shot. The background is also different; wheras the original game had a blank, black background, Melee 's credits feature what appears to be space, as the player travels around tunnels, a giant Smash logo, and some types of futuristic architecture. As in the previous game, the player can press Start to speed up the credits, as well as use B to pause the action.

Some credits, such as the voice actors for secret characters, are not available immediately.

Music

Unlike in Super Smash Bros., the ending credits in Melee has separate music for each character. Listed below are the tracks that play for each character.

Character Song
Dr. Mario Dr. Mario
Mario Super Mario Bros. 3
Luigi Mushroom Kingdom II
Bowser Princess Peach's Castle
Peach Rainbow Cruise
Yoshi Yoshi's Story/Yoshi's Island
Donkey Kong Kongo Jungle/Jungle Japes
Link Great Bay/Temple
Young Link Saria's Theme
Zelda/Sheik Great Bay/Saria's Theme
Ganondorf Great Bay
Samus Brinstar/Brinstar Depths
Kirby Fountain of Dreams/Green Greens
Fox Corneria/Venom
Falco Corneria/Venom
Pikachu Pokémon Stadium/Poké Floats
Pichu Battle Theme
Jigglypuff Pokémon Stadium/Battle Theme
Mewtwo Poké Floats
Captain Falcon Mute City/Big Blue
Ness Onett/Fourside
Ice Climbers Balloon Trip/Icicle Mountain
Marth Fire Emblem
Roy Fire Emblem
Mr. Game & Watch Flat Zone

In Super Smash Bros. Brawl

Unlike the previous two games where the completion of the primary 1P modes resulted in the player seeing the ending credits, the ending credits in Brawl only play when the Subspace Emissary is completed (and after Tabuu is defeated in subsequent playthroughs of the same Subspace Emissary file). The ending credits in Brawl are drastically different than the ending credits of the previous game, where the credits do not scroll, appear with a plain black background, and the shooting minigame that the ending credits of the previous game had is no longer present. Boxes will also appear during the credits that show short clips of movies from The Subspace Emissary. Using the GameCube controller's C-Stick or the Classic Controller's right control stick, the player can rotate the credits.

The music that plays during Brawl's ending credits is Credits.

At the end of Classic Mode and All-Star Mode, the player instead views the Character Roll Call, which replaces the Ending Credits minigame for these modes.

Trivia

  • There was originally a rumor of Toad being playable in Melee by scoring a perfect in the ending credits. This was proven false later in time, mostly due to coming from a fan site.
  • In the PAL version of Melee, at the end of the credits, it will say "Certain characters and items from Perfect Dark and Donkey Kong Country 2. Donkey Kong Rap music based on original Donkey Kong 64 music courtesy of Rare Ltd."
  • In the PAL version of Melee, a higher score is possible due to the credits of the European localisers.

External links