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Stalling: Difference between revisions

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(any of those jumps really)
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*Using Meta Knight's [[Infinite Dimensional Cape]] so he cannot be attacked.
*Using Meta Knight's [[Infinite Dimensional Cape]] so he cannot be attacked.
*The [[Luigi Ladder]].
*The [[Luigi Ladder]].
*Using Meta Knight's two [[glide]]s under the stage.
*The [[Final Destination jump]].
*Hanging on to the ledge and re-grabbing the ledge for prolonged periods of time, which is commonly referred to as [[planking]].
*Hanging on to the ledge and re-grabbing the ledge for prolonged periods of time, which is commonly referred to as [[planking]].
==See also==
*[[Camping]]
*[[Turtling]]


[[Category:Techniques]]
[[Category:Techniques]]

Revision as of 20:44, November 2, 2012

Stalling is defined as any action that deliberately avoids all fighting conflict to make the game unplayable. It involves the player using a move or technique to waste time, usually done in time matches or timed stock matches. Stalling is banned in tournaments, as tournaments use timed stock matches, and excessive stalling can prolong a tournament. Extreme stalling in a tourney will often have the smasher disqualified, though lesser degrees of stalling that the opponent is capable of dealing with is usually allowed. Outside of tournaments, stalling is considered quite annoying, or even "cheap".

Examples of stalling

See also

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