Edge slipping: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(BUILD A TURTLE FENCE)
(bump)
Line 1: Line 1:
{{delete|Is this really a commonly used term? I've never heard it used (in this context) by anyone}}
{{delete|Is this really a commonly used term? I've never heard it used (in this context) by anyone}}
'''Defenestration''' is the technique of knocking a shielding opponent off the platform above the attacker and down to their level. It is usually used to set up a kill. [[Wikipedia:Defenestration|Defenestration]] literally is the action of throwing someone or something out of a window.
'''Defenestration''' is the [[technique]] of knocking a [[shield]]ing opponent off the platform above the attacker and down to their level. It is usually used to set up a kill. [[Wikipedia:Defenestration|Defenestration]] literally is the action of throwing someone or something out of a window.


==How it works==
==How it works==
Defenestration is not a specific technique; that is, it can be performed in many ways, not just one. To defenestrate a character on a platform above the attacker, a strong attack must generally be used (usually an up smash, but it is possible to do this with an up tilt, or even jumping and using an aerial). However, multi-hit up-smashes, like Sonic's, work fairly well too. Usually, the opponent shields, preventing them from taking damage - however, even shielded characters will take some knockback, sliding across the ground. If the attack is strong enough, the enemy will slide right off the platform and enter their [[tumble]] animation, as if they had been [[Footstool Jump|Footstooled]], and land on the ground next to the attacker, leaving them wide open for a powerful blow. An additional advantage is that the landing cannot be [[tech]]ed.
Defenestration is not a specific technique; that is, it can be performed in many ways, not just one. To defenestrate a character on a platform above the attacker, a strong attack must generally be used (usually an [[up smash]], but it is possible to do this with an [[up tilt]], or even jumping and using an [[aerial]]). However, multi-hit up-smashes, like Sonic's, work fairly well too. Usually, the opponent shields, preventing them from taking damage - however, even shielded characters will take some knockback, sliding across the ground. If the attack is strong enough, the enemy will slide right off the platform and enter their [[tumble]] animation, as if they had been [[Footstool Jump|Footstooled]], and land on the ground next to the attacker, leaving them wide open for a powerful blow. An additional advantage is that the landing cannot be [[tech]]ed.


==Uses==
==Uses==
A particularly good user of this move is [[Bowser (SSBB)|Bowser]]. His kill moves are generally slow. However, he can defenestrate very easily because of his powerful, wide up-smash. A Bowser player on Battlefield, for instance, could force an opponent onto one of the low platforms, up-smash, and then use one of his powerful finishers on his tumbling opponent. Other characters with powerful up-smashes ([[Donkey Kong (SSBB)|Donkey Kong]]) or multi-hit up smashes ([[Sonic (SSBB)|Sonic]], [[Meta Knight (SSBB)|Meta Knight]]) can also put this technique to good use. You can also use it to start up a jab or laser lock with ease.
A particularly good user of this move is [[Bowser (SSBB)|Bowser]]. His kill moves are generally slow. However, he can defenestrate very easily because of his powerful, wide up-smash. A Bowser player on [[Battlefield (SSBB)|Battlefield]], for instance, could force an opponent onto one of the low platforms, up-smash, and then use one of his powerful finishers on his tumbling opponent. Other characters with powerful up-smashes ([[Donkey Kong (SSBB)|Donkey Kong]]) or multi-hit up smashes ([[Sonic (SSBB)|Sonic]], [[Meta Knight (SSBB)|Meta Knight]]) can also put this technique to good use. The player can also use it to start up a jab or laser lock with ease.


==Disadvantages==
==Disadvantages==

Revision as of 23:30, November 4, 2010

Delete.png This article is being considered for deletion in accordance with the deletion policy.
The editor who added this tag believes this page should be deleted for the following reason:
"Is this really a commonly used term? I've never heard it used (in this context) by anyone"
If you disagree with this page's deletion, please explain why on its talk page.
Feel free to edit this page, but it must not be blanked, and this notice must not be removed until the discussion is closed.

Defenestration is the technique of knocking a shielding opponent off the platform above the attacker and down to their level. It is usually used to set up a kill. Defenestration literally is the action of throwing someone or something out of a window.

How it works

Defenestration is not a specific technique; that is, it can be performed in many ways, not just one. To defenestrate a character on a platform above the attacker, a strong attack must generally be used (usually an up smash, but it is possible to do this with an up tilt, or even jumping and using an aerial). However, multi-hit up-smashes, like Sonic's, work fairly well too. Usually, the opponent shields, preventing them from taking damage - however, even shielded characters will take some knockback, sliding across the ground. If the attack is strong enough, the enemy will slide right off the platform and enter their tumble animation, as if they had been Footstooled, and land on the ground next to the attacker, leaving them wide open for a powerful blow. An additional advantage is that the landing cannot be teched.

Uses

A particularly good user of this move is Bowser. His kill moves are generally slow. However, he can defenestrate very easily because of his powerful, wide up-smash. A Bowser player on Battlefield, for instance, could force an opponent onto one of the low platforms, up-smash, and then use one of his powerful finishers on his tumbling opponent. Other characters with powerful up-smashes (Donkey Kong) or multi-hit up smashes (Sonic, Meta Knight) can also put this technique to good use. The player can also use it to start up a jab or laser lock with ease.

Disadvantages

The main problem with defenestration is that the opponent can break out of the tumble animation with an attack if they have quick enough reflexes. The technique completely relies on a player being too slow to realize what has happened until too late.