Super Smash Bros. Brawl

Olimar (SSBB)/Dash attack: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:OlimarDashAttackSSBB.gif|thumb|500px|Hitbox visualization showing Olimar's dash attack.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
The hitboxes for the late hit has a Set ID of 1, allowing it to hit opponents following the clean hit.
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Hit 1|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|bn=1
|bn=1
Line 43: Line 42:
|rawflags=00111000100000110000010001000000
|rawflags=00111000100000110000010001000000
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Hit 2|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|bn=1
|bn=1
|id=0
|id=0
|part=1
|damage=4%
|damage=4%
|angle=75
|angle=75
Line 65: Line 65:
|bn=1
|bn=1
|id=1
|id=1
|part=1
|damage=4%
|damage=4%
|angle=75
|angle=75
Line 84: Line 85:
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Clean hit
!Hit 1
|8-9
|8-9
|-
|-
!Late hit
!Hit 2
|10-14
|10-14
|-
|-
!Animation length
!Animation length
|34
|34
|-
|}
|}



Latest revision as of 15:07, May 20, 2024

Hitbox visualization showing Olimar's dash attack.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 7% 1 AngleIcon68.png 50 50 0 6.5 1 0.0 6.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7% 1 AngleIcon68.png 50 50 0 4.0 1 0.0 6.0 -3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Hit 2
0 1 4% 1 AngleIcon75.png 90 50 0 5.2 1 0.0 6.0 3.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 1 4% 1 AngleIcon75.png 90 50 0 3.3 1 0.0 6.0 -3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Timing[edit]

Hit 1 8-9
Hit 2 10-14
Animation length 34
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change