Super Smash Bros. Brawl

Olimar (SSBB)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Body |6-12 |- !Antenna |16-22 |- !Animation length |29 |}...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:OlimarDTiltSSBB.gif|thumb|400px|Hitbox visualization showing Olimar's down tilt.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
===Body===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=31
|id=0
|damage=6%
|angle=80
|fkv=0
|ks=115
|sd=0
|bk=30
|r=288000
|xpos=0
|ypos=240000
|zpos=300000
|trip=24000
|ff=60000
|sdi=60000
|rawflags=00111000010000110000010001000000
}}
{{BrawlHitboxTableRow
|bn=31
|id=1
|damage=6%
|angle=80
|fkv=0
|ks=115
|sd=0
|bk=30
|r=240000
|xpos=0
|ypos=120000
|zpos=120000
|trip=24000
|ff=60000
|sdi=60000
|rawflags=00111000010000110000010001000000
}}
|}
===Antenna===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=29
|id=0
|part=1
|damage=2%
|angle=361
|fkv=0
|ks=0
|sd=0
|bk=0
|r=180000
|xpos=30000
|ypos=0
|zpos=0
|trip=24000
|ff=60000
|sdi=60000
|rawflags=00100000010000110000001000000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Body
!Body Hitbox
|6-12
|6-12
|-
|-
!Antenna
!Antenna Hitbox
|16-22
|16-22
|-
|-

Revision as of 15:06, May 20, 2024

Hitbox visualization showing Olimar's down tilt.

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Body

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0 AngleIcon80.png 30 115 0 4.8 31 0.0 4.0 5.0 1.0x 1.0x 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 6% 0 AngleIcon80.png 30 115 0 4.0 31 0.0 2.0 2.0 1.0x 1.0x 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Antenna

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 1 2% 0 Sakurai angle 0 0 0 3.0 29 0.5 0.0 0.0 1.0x 1.0x 40% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing

Body Hitbox 6-12
Antenna Hitbox 16-22
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox