Ness (SSBB)/Down aerial: Difference between revisions
(→Hitboxes: As a SSBB move, this page needs to use the SSBB template to categorize correctly) |
m (Text replacement - "== ([^=])" to "== $1") |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
==Overview== | ==Overview== | ||
Ness performs a [[stomp (archetype)|stomp]] attack below him. The move has a decent amount of [[startup]], somewhat high [[ending lag]], and some [[landing lag]] (the highest out of all his aerials) so this can be a risky move to use. On the other hand, it [[auto-cancel]]s the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' [[meteor smash]] to [[edgeguard]] and has very high base knockback making it a powerful tool off stage especially against characters who have poor [[meteor cancel]] windows such as {{SSBB|Wolf}}, but has low knockback scaling, so it cannot KO until 200% on grounded opponents. It also has a late hit which sends opponents at the [[Sakurai angle]] and deals less damage but it still has high base knockback and it KOs grounded opponents earlier. | Ness performs a [[stomp (archetype)|stomp]] attack below him. The move has a decent amount of [[startup]], somewhat high [[ending lag]], and some [[landing lag]] (the highest out of all his aerials) so this can be a risky move to use. On the other hand, it [[auto-cancel]]s the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' [[meteor smash]] to [[edgeguard]] and has very high base knockback making it a powerful tool off stage especially against characters who have poor [[meteor cancel]] windows such as {{SSBB|Wolf}}, but has low knockback scaling, so it cannot KO until 200% on grounded opponents. It also has a late hit which sends opponents at the [[Sakurai angle]] and deals less damage but it still has high base knockback and it KOs grounded opponents earlier. | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
Line 16: | Line 15: | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=392544 | ||
|bn= | |bn=16 | ||
|xpos= | |xpos=48000 | ||
|ypos= | |ypos=48000 | ||
|zpos=0.0 | |zpos=0.0 | ||
|rawflags=XX11100110XXXX11XX00001X10X00000 | |||
|rawflags= | |||
}} | }} | ||
{{HitboxTableTitle|Late hit|42}} | {{HitboxTableTitle|Late hit|42}} | ||
Line 38: | Line 31: | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=392544 | ||
|bn= | |bn=16 | ||
|xpos= | |xpos=48000 | ||
|ypos= | |ypos=48000 | ||
|zpos=0.0 | |zpos=0.0 | ||
|rawflags=XX11100110XXXX11XX00001X01X00000 | |||
|rawflags= | |||
}} | }} | ||
|} | |} | ||
Line 63: | Line 50: | ||
|- | |- | ||
!Late hit | !Late hit | ||
|24- | |24-28 | ||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
| | |29- | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 73: | Line 60: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=31}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=19}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Autocancel|c=19}}{{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Autocancel|c=31}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 03:20, April 13, 2022
Overview
Ness performs a stomp attack below him. The move has a decent amount of startup, somewhat high ending lag, and some landing lag (the highest out of all his aerials) so this can be a risky move to use. On the other hand, it auto-cancels the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' meteor smash to edgeguard and has very high base knockback making it a powerful tool off stage especially against characters who have poor meteor cancel windows such as Wolf, but has low knockback scaling, so it cannot KO until 200% on grounded opponents. It also has a late hit which sends opponents at the Sakurai angle and deals less damage but it still has high base knockback and it KOs grounded opponents earlier.
Hitboxes
Timing
Attack
Initial autocancel | 1-19 |
---|---|
Clean hit | 20-23 |
Late hit | 24-28 |
Ending autocancel | 29- |
Animation length | 59 |
Landing lag
Animation length | 28 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |