Pac-Man (SSB4)/Neutral attack/Hit 2: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Pac-ManJab2.gif|thumb|270px|Hitbox visualization showing Pac-Man's jab 2.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Pac-Man punches the opponent with his fist closest to the camera. Deals 2% damage. While the hitbox on Pac-Man's arm can [[lock]] opponents, it is practically impossible to setup into it. | Pac-Man punches the opponent with his fist closest to the camera. Deals 2% damage. While the hitbox on Pac-Man's arm can [[lock]] opponents, it is practically impossible to setup into it. | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 51: | Line 50: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|4-6 | |4-6 | ||
|- | |- | ||
! | !Earliest continuable | ||
|9 | |||
|- | |||
!Interruptible | |||
|22 | |22 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |35 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | ||
{{MvSubNavPac-Man|g=SSB4}} | {{MvSubNavPac-Man|g=SSB4}} | ||
[[Category:Pac-Man (SSB4)]] | [[Category:Pac-Man (SSB4)]] | ||
[[Category:Neutral attacks (SSB4)]] | [[Category:Neutral attacks (SSB4)]] |
Latest revision as of 00:01, April 13, 2022
Overview[edit]
Pac-Man punches the opponent with his fist closest to the camera. Deals 2% damage. While the hitbox on Pac-Man's arm can lock opponents, it is practically impossible to setup into it.
Hitboxes[edit]
Timing[edit]
Hitboxes | 4-6 |
---|---|
Earliest continuable | 9 |
Interruptible | 22 |
Animation length | 35 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|