Bowser (SSBB)/Down tilt: Difference between revisions
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(Added description.) Tag: Mobile edit |
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==Overview== | ==Overview== | ||
Bowser uses his claws to swipe the ground. The first hit deals 14% and high knockback, [[KO]]ing {{SSBB|Mario}} at 90% at the ledge, or 125% from the center of {{SSBB|Final Destination}}. The second hit is weaker, dealing less damage and knockback. Like his other tilts and neutral attack, the attacking arm is intangible for both hits. | |||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|24}} | {{HitboxTableTitle|Hit 1|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=62 | |bn=62 | ||
|id=0 | |id=0 | ||
Line 26: | Line 26: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=62 | |bn=62 | ||
|id=1 | |id=1 | ||
Line 45: | Line 44: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=62 | |bn=62 | ||
|id=2 | |id=2 | ||
Line 64: | Line 62: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=60 | |bn=60 | ||
|id=3 | |id=3 | ||
Line 84: | Line 81: | ||
{{HitboxTableTitle|Hit 2|24}} | {{HitboxTableTitle|Hit 2|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=36 | |bn=36 | ||
|id=0 | |id=0 | ||
Line 103: | Line 99: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=36 | |bn=36 | ||
|id=1 | |id=1 | ||
Line 122: | Line 117: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=36 | |bn=36 | ||
|id=2 | |id=2 | ||
Line 141: | Line 135: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=34 | |bn=34 | ||
|id=3 | |id=3 |
Latest revision as of 04:48, June 15, 2021
Overview[edit]
Bowser uses his claws to swipe the ground. The first hit deals 14% and high knockback, KOing Mario at 90% at the ledge, or 125% from the center of Final Destination. The second hit is weaker, dealing less damage and knockback. Like his other tilts and neutral attack, the attacking arm is intangible for both hits.
Hitboxes[edit]
Timing[edit]
Arms Intangibility | 10-12, 20-22 |
---|---|
Hit 1 | 10-12 |
Hit 2 | 20-22 |
Interruptible | 46 |
Animation length | 51 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attacking Arms |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |