Super Smash Bros. 4

Palutena (SSB4)/Back throw: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} ==Overview== {{competitive expertise}} Palutena elevates the opponent, then performs a ballet kick to the air, which magically launches the opponent back. Despi...)
 
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:PalutenaThrowBack.gif|thumb|270px|Hitbox visualization showing Palutena's back throw.]]
==Overview==
Palutena elevates the opponent, then performs a ballet kick to the air, which magically launches the opponent back. Despite it being her strongest throw (KOing at 155% with no DI), it sends the opponent at an unfavorable angle, which is the [[Sakurai angle]]. Due to this, this throw is among the easiest to DI to avoid getting KOd. As such, it is recommended to not [[stale-move negation|stale]] this throw as well as only use it with high [[rage]] to KO middle-heavy to lightweight characters, or characters with bad recovery moves like {{SSB4|Cloud}}, while using it on heavyweight characters to reliably rack up damage.


==Overview==
==Throw Data==
{{competitive expertise}}
{{SSB4ThrowTableHeader}}
Palutena elevates the opponent, then performs a ballet kick to the air, which magically launches the opponent back. Despite it being her strongest throw (KOing at 155% with no DI), it sends the opponent at an unfavorable angle, which is the [[Sakurai angle]]. Due to this, this throw is among the easiest to DI to avoid getting KOd. As such, it is recommended to use this throw only with high [[rage]] to KO middle-heavy to lightweight characters, or characters with bad recovery moves like {{SSB4|Cloud}}, while using it on heavyweight characters to reliably rack up damage.
{{SSB4ThrowTableRow
|id=0
|type=Throwing
|damage=10%
|angle=361
|af=3
|bk=65
|ks=70
|fkv=0
|noff=t
|bn=0
|effect=Normal
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|angle=361
|af=3
|bk=60
|ks=100
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
|}


==Hitboxes==
==Timing==
{|class="wikitable sortable"
{|class="wikitable"
!Invincibility
|1-18
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
!Throw Release
|-  
|20
|Throw || 10% || 361° || 65 || 70 || — || No || Normal || Small
|-
!Interruptible
|55
|-
!Animation length
|59
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=19|e=LagThrowS}}{{FrameStrip|t=Lag|c=35|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=5}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=41}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}


{{technical data}}
{{MvSubNavPalutena|g=SSB4}}
{{MvSubNavPalutena}}
[[Category:Palutena (SSB4)]]
[[Category:Palutena (SSB4)]]
[[Category:Back throws (SSB4)]]
[[Category:Back throws (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Latest revision as of 07:18, July 13, 2020

Hitbox visualization showing Palutena's back throw.

Overview[edit]

Palutena elevates the opponent, then performs a ballet kick to the air, which magically launches the opponent back. Despite it being her strongest throw (KOing at 155% with no DI), it sends the opponent at an unfavorable angle, which is the Sakurai angle. Due to this, this throw is among the easiest to DI to avoid getting KOd. As such, it is recommended to not stale this throw as well as only use it with high rage to KO middle-heavy to lightweight characters, or characters with bad recovery moves like Cloud, while using it on heavyweight characters to reliably rack up damage.

Throw Data[edit]

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 10% Sakurai angle Forwards 65 70 0 0 None Throwing (type) Normal (effect) S None
1 3% Sakurai angle Forwards 60 100 0 0 None Throwing (type) Normal (effect) S None

Timing[edit]

Invincibility 1-18
Throw Release 20
Interruptible 55
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible