Link (SSB4)/Up aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{Technical data|Hitboxes data missing}} | |||
[[File:LinkUpAir.gif|thumb|270px|Hitbox visualization showing Link's up aerial.]] | [[File:LinkUpAir.gif|thumb|270px|Hitbox visualization showing Link's up aerial.]] | ||
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!Ending autocancel | !Ending autocancel | ||
|47- | |47- | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |59 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=27|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19 | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=27|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=10}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=10}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c=13}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 43: | Line 41: | ||
{{FrameStrip|t=Lag|c=23}} | {{FrameStrip|t=Lag|c=23}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}} | ||
{{MvSubNavLink|g=SSB4}} | {{MvSubNavLink|g=SSB4}} | ||
[[Category:Link (SSB4)]] | [[Category:Link (SSB4)]] | ||
[[Category:Up aerials (SSB4)]] | [[Category:Up aerials (SSB4)]] |
Latest revision as of 06:27, April 24, 2020
Overview[edit]
Link thrusts the Master Sword upward and keeps it suspended above his head. It is quite powerful and is a good KO move. It has a very long hitbox duration, making it impossible to airdodge as long as it stays over the opponent. This property makes it able to true combo from a down throw at high percentages, but only the weaker hitbox will hit an airdodging opponent. Additionally, it has moderate landing lag unless it auto-cancels. Link's up aerial in all Smash games is based upon his Up Thrust skill from Zelda II: The Adventure of Link.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-10 |
---|---|
Clean hit | 11-13 |
Late hit | 14-40 |
Ending autocancel | 47- |
Animation length | 59 |
Landing lag[edit]
Animation length | 23 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
|