Link (SSB): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 12: Line 12:




{{stub}}
Having many disjointed melee attacks and two projectile weapons, '''Link''' can be a hassle to [[approach]]. However, his lack of speed and maneuverability cause Link even more problems in [[approach]]ing an opponent. In fact, much of Link's strategy consists of standing back, throwing a few [[projectile]]s, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only [[short hop]] but be able to input an attack immediately afterwards.
 
==Pros and Cons==
===Pros===
*Long reach
*Two good [[projectile]]s
*Powerful attacks
*Ranged [[grab]]
*Awkward [[hitbox]]es
 
===Cons===
*Slow attack speed
*Slow grab
*Slow [[dash]]
*Easily juggled and comboed
*[[Recovery]] is easily intercepted, especially with [[spike]]s
 
==Moveset==
:''Coming Soon''
 
==Combos, Techniques, and General Strategy==
:''Coming Soon''


[[Category: Characters (SSB)]]
[[Category: Characters (SSB)]]

Revision as of 01:19, January 28, 2007

Template:Character This page is about Link's SSB appearance. For information about his Melee appearance, see here.


Having many disjointed melee attacks and two projectile weapons, Link can be a hassle to approach. However, his lack of speed and maneuverability cause Link even more problems in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few projectiles, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only short hop but be able to input an attack immediately afterwards.

Pros and Cons

Pros

Cons

  • Slow attack speed
  • Slow grab
  • Slow dash
  • Easily juggled and comboed
  • Recovery is easily intercepted, especially with spikes

Moveset

Coming Soon

Combos, Techniques, and General Strategy

Coming Soon