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Power Meter: Difference between revisions

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(Detailed how the gauge fills as well as fixed a bunch of information and structuring. Need Ultimate images of the Power Meter though. Evidence of how it fills; https://docs.google.com/spreadsheets/d/1i1VWiYHOqWjaq4hdL2odMlQX2rANArwiUwrfoYe9aKc/edit)
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The '''Power Meter''' ({{ja|K.O.ゲージ|Kei Ō Gēji}}, ''K.O. Gauge'') is a [[fighter ability]] unique to [[Little Mac]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that is shown above his [[damage meter]]. It is filled as Little Mac takes or deals damage (even to [[shield]]s), and each level of charge (represented by the color of the bar) plays a soft, specific sound to notify the player of its charge. Once the bar is full, a loud bell sound reminiscent of those in a boxing ring plays, and the bar becomes a flashing "K.O." sign, causing his [[neutral special move]], the [[Straight Lunge]], to be replaced with a powerful move named the '''[[Straight Lunge#KO Uppercut|KO Uppercut]]'''. While intended to be a [[one-hit KO]] per its name, its base [[knockback]] is not quite high enough to OHKO at 0%, and reaches [[KO]] potential at about 30% when performed on the ground, although this is dependent on the [[weight]] of the character; the lightest character, {{SSB4|Jigglypuff}}, can start getting KO'd at 12% and {{SSBU|Pichu}} can get KO'd at 10%, where as someone like {{SSBU|Bowser}} or {{SSBU|King K. Rool}} do so at about 40%.
The '''Power Meter''' ({{ja|K.O.ゲージ|Kei Ō Gēji}}, ''K.O. Gauge'') is a [[fighter ability]] unique to [[Little Mac]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that is shown above his [[damage meter]]. It is filled as Little Mac takes or deals damage (even to [[shield]]s), and each level of charge (represented by the color of the bar) plays a soft, specific sound to notify the player of its charge.  


The meter is emptied when the KO Uppercut move is used, successfully or not, and immediately empties once the player presses the special button, meaning it can be depleted if the player spams the special button during [[hitstun]]. The meter will also be emptied if Little Mac is KO'd, takes a hit that causes him to [[tumble]] (except for the first four seconds after reaching full meter), or traverses through a door in [[Smash Run]].
Once the bar is full, a loud bell sound reminiscent of those in a boxing ring plays, and the bar becomes a flashing "K.O." sign, causing his [[neutral special move]], the [[Straight Lunge]], to be replaced with a powerful move named the '''[[Straight Lunge#KO Uppercut|KO Uppercut]]'''. While intended to be a [[one-hit KO]] per its name, its base [[knockback]] is not quite high enough to OHKO at 0%, and reaches [[KO]] potential at about 30% when performed on the ground, although this is dependent on the [[weight]] of the character; the lightest character, {{SSB4|Jigglypuff}}, can start getting KO'd at 12% and {{SSBU|Pichu}} can get KO'd at 10%, where as someone like {{SSBU|Bowser}} or {{SSBU|King K. Rool}} do so at about 40%.


When Little Mac is inhaled by Kirby, Kirby copies Straight Lunge, but does not gain a Power Meter and so does not get the KO Uppercut move.
When Little Mac is inhaled by Kirby, Kirby copies Straight Lunge, but does not gain a Power Meter and so does not get the KO Uppercut move.


When Little Mac transforms into [[Giga Mac]], the power meter disappears for the entire duration of the Final Smash.
When Little Mac transforms into [[Giga Mac]], the power meter disappears for the entire duration of the Final Smash.
==Filling the Power Meter==
The Power Meter fills when it reaches 100 Units. To visualize this, the meter is separated by arrows that represent 10 each. For the opponent, the damage they deal is equal to the amount of % they deal. For example, 10% will fill one arrow. However, for Little Mac, he gets a 0.3* multiplier on the units he fills his meter with. So if Little Mac deals 10%, he will only fill the Power Meter by 3 Units. As a result, Little Mac will get KO Uppercut much more slowly should he be at an advantage, while he will get it quicker if he is losing. Overall, Little Mac is guaranteed to get KO Uppercut if he either deals 333.33*% or takes 100%. In the context of a regular game, Mac will usually get KO Uppercut from around 65%.
The meter is emptied when the KO Uppercut move is used, successfully or not, and immediately empties once the player presses the special button. This means it can be depleted if the player spams the special button during [[hitstun]]. The meter will also be emptied if Little Mac is KO'd or traverses through a door in [[Smash Run]]. After four seconds, Little Mac can also lose KO Uppercut if he is sent into [[tumble]].


==Origin==
==Origin==

Revision as of 22:33, November 27, 2019

The Power Meter (K.O.ゲージ, K.O. Gauge) is a fighter ability unique to Little Mac in Super Smash Bros. 4 and Super Smash Bros. Ultimate that is shown above his damage meter. It is filled as Little Mac takes or deals damage (even to shields), and each level of charge (represented by the color of the bar) plays a soft, specific sound to notify the player of its charge.

Once the bar is full, a loud bell sound reminiscent of those in a boxing ring plays, and the bar becomes a flashing "K.O." sign, causing his neutral special move, the Straight Lunge, to be replaced with a powerful move named the KO Uppercut. While intended to be a one-hit KO per its name, its base knockback is not quite high enough to OHKO at 0%, and reaches KO potential at about 30% when performed on the ground, although this is dependent on the weight of the character; the lightest character, Jigglypuff, can start getting KO'd at 12% and Pichu can get KO'd at 10%, where as someone like Bowser or King K. Rool do so at about 40%.

When Little Mac is inhaled by Kirby, Kirby copies Straight Lunge, but does not gain a Power Meter and so does not get the KO Uppercut move.

When Little Mac transforms into Giga Mac, the power meter disappears for the entire duration of the Final Smash.

Filling the Power Meter

The Power Meter fills when it reaches 100 Units. To visualize this, the meter is separated by arrows that represent 10 each. For the opponent, the damage they deal is equal to the amount of % they deal. For example, 10% will fill one arrow. However, for Little Mac, he gets a 0.3* multiplier on the units he fills his meter with. So if Little Mac deals 10%, he will only fill the Power Meter by 3 Units. As a result, Little Mac will get KO Uppercut much more slowly should he be at an advantage, while he will get it quicker if he is losing. Overall, Little Mac is guaranteed to get KO Uppercut if he either deals 333.33*% or takes 100%. In the context of a regular game, Mac will usually get KO Uppercut from around 65%.

The meter is emptied when the KO Uppercut move is used, successfully or not, and immediately empties once the player presses the special button. This means it can be depleted if the player spams the special button during hitstun. The meter will also be emptied if Little Mac is KO'd or traverses through a door in Smash Run. After four seconds, Little Mac can also lose KO Uppercut if he is sent into tumble.

Origin

The Power Meter as seen on the bottom in Super Punch-Out!!.

The Power Meter appears in the Punch-Out!! series, where successfully landing punches to Little Mac's opponents fills the meter up, while getting hit decreases the meter. Once the meter was full, Little Mac can perform a powerful knockout blow to his opponent. In Mike Tyson's Punch-Out!! and the Wii game, the meter was replaced with the Star Punch System.

Gallery

Trivia

  • When the KO Uppercut is successfully used, the camera will briefly zoom in on the move, similar to what happens for a Final Smash.
  • Thanks to the Power Meter filling up when he takes damage, Little Mac can abuse the super armor of his smash attacks to plow through situations that would normally OHKO him or other fighters and fill up his Power Meter immediately: examples include hitting four Blast Boxes at the same time with a smash attack, sending him to high percents but keeping him alive with a full KO Punch ready.
  • The sounds that play on each charge level are so soft that they're impossible to hear under normal circumstances, except for the 10th charge level. If Little Mac is hit with quiet moves like Confusion while the game is in slow motion, the sounds can be heard clearly.
  • There is an unused KO Uppercut animation for Giga Mac.