Sheik (SSBB)/Forward tilt: Difference between revisions
SuperSqank (talk | contribs) (New Page: ==Overview== Sheik does a quick round kick in front of herself. The move launches opponents vertically and it is fairly weak only dealing 5% damage however, it has very low ending lag...) |
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==Overview== | ==Overview== | ||
Sheik does a quick round kick in front of herself. The move launches opponents vertically and it is fairly weak only dealing 5% damage however, it has very low ending lag giving it strong combo potential. The move does not put opponents into [[tumble]] until 67% against {{SSBB|Jigglypuff}} and at 90% against {{SSBB|Bowser}} (assuming that the forward tilt is [[stale move negation|fresh]]) meaning the her opponents are unable to [[DI]] or [[hitstun canceling|hitstun cancel]] the move until they reach a high enough percent. The move can start chaining into itself at around 30% and it can lead into a forward aerial or an up smash at higher percents. The move is particually effective at chaining into itself on characters with high gravity such as {{SSBB|Wolf}}, herself and most significantly {{SSBB|Fox}} where it can easily deal 50%+ damage and she can end off the chain with an up smash for the kill. Her forward tilt lock is extremely difficult to escape as it has a below average hitlag and [[SDI]] multiplier. It is overall a vital part of her meta-game and it is even the main reason why she has such an advantageous matchup over Fox. | Sheik does a quick round kick in front of herself. The move launches opponents vertically and it is fairly weak only dealing 5% damage however, it has very low ending lag giving it strong combo potential. The move does not put opponents into [[tumble]] until 67% against {{SSBB|Jigglypuff}} and at 90% against {{SSBB|Bowser}} (assuming that the forward tilt is [[stale move negation|fresh]]) meaning the her opponents are unable to [[DI]] or [[hitstun canceling|hitstun cancel]] the move until they reach a high enough percent. The move can start chaining into itself at around 30% and it can lead into a {{mvsub|Sheik|SSBB|forward aerial}} or an {{mvsub|Sheik|SSBB|up smash}} at higher percents. The move is particually effective at chaining into itself on characters with high gravity such as {{SSBB|Wolf}}, herself and most significantly {{SSBB|Fox}} where it can easily deal 50%+ damage and she can end off the chain with an up smash for the kill. Her forward tilt lock is extremely difficult to escape as it has a below average hitlag and [[SDI]] multiplier. It is overall easily a contender for the best forward tilt in the game and a vital part of her meta-game and it is even the main reason why she has such an advantageous matchup over Fox. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 15:01, March 13, 2019
Overview
Sheik does a quick round kick in front of herself. The move launches opponents vertically and it is fairly weak only dealing 5% damage however, it has very low ending lag giving it strong combo potential. The move does not put opponents into tumble until 67% against Jigglypuff and at 90% against Bowser (assuming that the forward tilt is fresh) meaning the her opponents are unable to DI or hitstun cancel the move until they reach a high enough percent. The move can start chaining into itself at around 30% and it can lead into a forward aerial or an up smash at higher percents. The move is particually effective at chaining into itself on characters with high gravity such as Wolf, herself and most significantly Fox where it can easily deal 50%+ damage and she can end off the chain with an up smash for the kill. Her forward tilt lock is extremely difficult to escape as it has a below average hitlag and SDI multiplier. It is overall easily a contender for the best forward tilt in the game and a vital part of her meta-game and it is even the main reason why she has such an advantageous matchup over Fox.
Hitboxes
Timing
Hitbox | 5-10 |
---|---|
Interruptible | 22 |
Animation length | 35 |
Lag time |
Hitbox |
Interruptible |