Captain Falcon (SSBB)/Neutral attack/Infinite: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:CaptainFalconJabRapidSSBB.gif|thumb|370px|Hitbox visualization showing Captain Falcon's rapid jab.]] | |||
==Overview== | ==Overview== | ||
A flurry of punches. The infinite is generally used to rack up [[damage]] at lower percents, though it is more unsafe at higher percents and Captain Falcon generally has better options to rack up damage or [[combo]]. The looping hits deal 1-2%. | A flurry of punches. The infinite is generally used to rack up [[damage]] at lower percents, though it is more unsafe at higher percents and Captain Falcon generally has better options to rack up damage or [[combo]]. The looping hits deal 1-2%. |
Latest revision as of 12:19, May 21, 2024
Overview[edit]
A flurry of punches. The infinite is generally used to rack up damage at lower percents, though it is more unsafe at higher percents and Captain Falcon generally has better options to rack up damage or combo. The looping hits deal 1-2%.
Hitboxes[edit]
Timing[edit]
Animation length is only for the finisher.
Hitboxes | 9-10, 15-16, 22-23, 28-29, 34-35... |
---|---|
Interruptible | 10 |
Animation length | 14 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
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