Super Smash Bros. Brawl

Peach (SSBB)/Neutral aerial: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:PeachNAirSSBB.gif|thumb|400px|Hitbox visualization showing Peach's neutral aerials.]]
==Overview==
==Overview==
[[File:PeachSSBBNair(clean).png|thumb|Clean hit of Peach's neutral aerial]]
[[File:PeachSSBBNair(latestart).png|thumb|Late hit of Peach's neutral aerial]]
[[File:PeachSSBBNair(lateend).png|thumb|]]
Peach twirls in the air, hitting on both sides dealing 13% during its first few active frames and 10%/9% during its later frames. This move is a very useful [[out of shield]] option and combo breaker due to its extremely fast [[startup]] (coming out on frame 3). It has decent knockback for a neutral aerial; making it a decent [[edgeguarding]] move although its KO potential is not anything extreme (KOes {{SSBB|Mario}} at 151% at the center of [[Final Destination]]). It can also lead into her ground moves when landing with it and if she connects the clean hit while [[float]]ing, Peach can cancel the float and land the late hit which can deal up to 23% damage.
Peach twirls in the air, hitting on both sides dealing 13% during its first few active frames and 10%/9% during its later frames. This move is a very useful [[out of shield]] option and combo breaker due to its extremely fast [[startup]] (coming out on frame 3). It has decent knockback for a neutral aerial; making it a decent [[edgeguarding]] move although its KO potential is not anything extreme (KOes {{SSBB|Mario}} at 151% at the center of [[Final Destination]]). It can also lead into her ground moves when landing with it and if she connects the clean hit while [[float]]ing, Peach can cancel the float and land the late hit which can deal up to 23% damage.



Latest revision as of 20:35, May 21, 2024

Hitbox visualization showing Peach's neutral aerials.

Overview[edit]

Peach twirls in the air, hitting on both sides dealing 13% during its first few active frames and 10%/9% during its later frames. This move is a very useful out of shield option and combo breaker due to its extremely fast startup (coming out on frame 3). It has decent knockback for a neutral aerial; making it a decent edgeguarding move although its KO potential is not anything extreme (KOes Mario at 151% at the center of Final Destination). It can also lead into her ground moves when landing with it and if she connects the clean hit while floating, Peach can cancel the float and land the late hit which can deal up to 23% damage.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 13% 0 Sakurai angle 20 90 0 2.88 92 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 13% 0 Sakurai angle 20 90 0 2.88 63 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 13% 0 Sakurai angle 20 90 0 4.32 7 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late
0 0 10% 0 Sakurai angle 0 100 0 2.88 95 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 10% 0 Sakurai angle 0 100 0 2.88 63 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 9% 0 Sakurai angle 0 100 0 4.32 7 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-2
Clean hit 3-6
Late hit 7-23
Ending autocancel 36-
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 11
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel