Super Smash Bros. Melee

Yoshi (SSBM)/Down tilt

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Hitbox visualization showing Yoshi's down tilt.
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Overview[edit]

Yoshi does a quick tail-swipe along the ground in front of him. The move has a lot of incredibly strong characteristics which make it widely considered the best down tilt in the entire game: decent damage, good range, a semi-spike angle, the fact that it distorts Yoshi's hurtbox, relatively low end lag for a down tilt, etc. But the move's strongest asset, without question, is its very high set knockback, which is so high that it can tumble every character, even Bowser, at 0%. This makes the move a terrifying option in neutral, as it can lead to a tech chase at game start or when the Yoshi player's opponent has just respawned, which could potentially lead to a zero-to-death. The move is also very proficient at edgeguarding, thanks to the move's aforementioned semi-spike angle, and can lead to early-percent gimps due to the high set knockback.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 10% 0 AngleIcon28.png 0 100 100 4.2966 20 0.0 -0.66402 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 10% 0 AngleIcon28.png 0 100 100 3.906 21 0.0 -0.31248 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
2 0 10% 0 AngleIcon28.png 0 100 100 4.2966 21 0.0 0.7812 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing[edit]

Hitbox 1 8-10
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox