Editing Wolf (SSBU)

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[[File:WolfDsmashKnockback.svg|thumb|350px|A comparison of the knockback dealt against Mario by Wolf's sweetspotted down smash, in each version which changed it.]]
[[File:WolfDsmashKnockback.svg|thumb|350px|A comparison of the knockback dealt against Mario by Wolf's sweetspotted down smash, in each version which changed it.]]
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Wolf}}
*{{nerf|The sweetspotted front hit of down smash deals less knockback scaling with its base knockback not fully compensated, weakening it overall (50 base/90 scaling → 56/82).}}
*{{nerf|Blaster's lasers have received negative shield damage (0 → -3/-4/-3.5 (early/clean/late)), effectively dealing half their usual damage to shields.}}
*{{nerf|Using a directional air dodge before Wolf Flash no longer reduces its landing lag.}}


'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Wolf}}
*{{buff|Neutral attack has received various changes to connect more reliably:}}
**{{buff|The first hit's second hitbox has been moved closer to Wolf (Z offset: 6.5u → 8u), with the third and fourth hitboxes instead covering a larger horizontal area (Z offset: 11u → 10u-11u) and having more knockback scaling (15 → 20), better dragging opponents towards Wolf.}}
**{{buff|The second and third hit's outermost hitboxes are displaced further horizontally (Z offset: 11u → 12u (hit 2), 9.5u → 11u (hit 3)). As a result, the third hit is less likely to miss opponents after the second hit at higher percents.}}
*{{nerf|The sweetspotted front hit of down smash deals noticeably less base knockback, but has more knockback scaling (56 base/82 scaling → 37/93), causing it to KO later near edges and from center stage.}}
**{{buff|However, this allows it to KO slightly earlier from across the stage.}}
*{{nerf|{{b|Blaster|Wolf}} has more ending lag (FAF 50 → 53).}}
*{{buff|[[Fire Wolf]]'s first hit and looping hits deal less knockback (40 base/25 scaling → 50/10 (hit 1), 60/98/60/88 base → 60/35/60/40 (looping hits)), allowing them to connect more reliably.}}
*{{nerf|The last hit of Fire Wolf has smaller hitboxes (9u → 6u).}}
*{{buff|{{b|Reflector|Wolf}} has less startup lag (frame 7 → 6) with identical ending lag (FAF 32 → 31), shortening its minimum duration.}}
*{{buff|Reflector grants intangibility earlier (frame 6 → 5).}}
*{{buff|Reflector reflects projectiles earlier (frame 10 → 9).}}


'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''

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