Editing Wii Fit Trainer (SSB4)

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|game=SSB4
|game=SSB4
|neutralcount=3
|neutralcount=3
|neutralname=Lunge ({{ja|ランジ|Ranji}})
|neutralname=Lunge
|neutral1dmg=3% (most), 2% (late rear)
|neutral1dmg=3% (most), 2% (late rear)
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=3%
|neutral3dmg=3%
|neutraldesc=Performs a Single Leg Extension, Knee Raise, and Single Leg Kneeling Squat to attack with an outstretched arm, knee strike, and kneeling stomp, respectively. The first hit also has a hitbox on Wii Fit Trainer's leg that deals much more knockback and has [[mindgame]] potential, as it can be used for spacing or edge-guarding. The third hit is able to [[bury]] grounded opponents, which can easily follow up into a tilt attack or a smash attack. However, Wii Fit Trainer can also wait for the opponent to wriggle out of being buried and catch them with an aerial attack.
|neutraldesc=Performs a Single Leg Extension, Knee Raise, and Single Leg Kneeling Squat to attack with an outstretched arm, knee strike, and kneeling stomp, respectively. The first hit also has a hitbox on Wii Fit Trainer's leg that deals much more knockback and has [[mindgame]] potential, as it can be used for spacing or edge-guarding. The third hit is able to [[bury]] grounded opponents, which can easily follow up into a tilt attack or a smash attack. However, Wii Fit Trainer can also wait for the opponent to wriggle out of being buried and catch them with an aerial attack.
|ftiltname=Dancer ({{ja|ダンスのポーズ|Dansu no Pōzu}}, ''Dance Pose'')
|ftiltname=Dancer
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc=Assumes the Dancer pose to simultaneously perform a knifehand thrust and scorpion kick. As a result, it is useful for punishing rolling opponents. Does not move her at all on use, which can make it difficult to land. Both of Wii Fit Trainer's limbs have high knockback growth, but have differing traits: her arm launches the opponent horizontally and is better for KOing, whereas her leg launches them vertically and is thus able to start combos. Its different launching trajectories also grant it mindgame potential when it is [[Pivoting|pivoted]]. Her arm KOs middleweights at 144% while near the edge, whereas her leg KOs them at 162%.
|ftiltdesc=Assumes the Dancer pose to simultaneously perform a knifehand thrust and scorpion kick. As a result, it is useful for punishing rolling opponents. Does not move her at all on use, which can make it difficult to land. Both of Wii Fit Trainer's limbs have high knockback growth, but have differing traits: her arm launches the opponent horizontally and is better for KOing, whereas her leg launches them vertically and is thus able to start combos. Its different launching trajectories also grant it mindgame potential when it is [[Pivoting|pivoted]]. Her arm KOs middleweights at 144% while near the edge, whereas her leg KOs them at 162%.
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|utiltdmg=10% (front), 2% (close late rear)
|utiltdmg=10% (front), 2% (close late rear)
|utiltdesc=Assumes the Triangle pose to attack with her outstretched arm. Only possesses a small hitbox on her arm, making it rather difficult to use as the move may whiff even if an opponent is close by. Launches the opponent straight up and is reliable for combos, particularly into itself and up smash, or as a follow-up from a short hopped up aerial.
|utiltdesc=Assumes the Triangle pose to attack with her outstretched arm. Only possesses a small hitbox on her arm, making it rather difficult to use as the move may whiff even if an opponent is close by. Launches the opponent straight up and is reliable for combos, particularly into itself and up smash, or as a follow-up from a short hopped up aerial.
|dtiltname=Bridge ({{ja|橋のポーズ|Hashi no Pōzu}}, ''Bridge Pose'')
|dtiltname=Bridge
|dtiltdmg=12%
|dtiltdmg=12%
|dtiltdesc=Assumes the Bridge pose to attack with her knees. It has fairly quick start-up and deals both respectable damage and high hitstun, but lacks knockback for its power and has high ending lag. Useful for retaliating after dodging with her effective crouch. It is also capable of launching opponents behind her, which can be immediately followed up with a reversed forward tilt or a [[B-reversing#Reverse Neutral Special Move|reversed]] fully charged Sun Salutation.
|dtiltdesc=Assumes the Bridge pose to attack with her knees. It has fairly quick start-up and deals both respectable damage and high hitstun, but lacks knockback for its power and has high ending lag. Useful for retaliating after dodging with her effective crouch. It is also capable of launching opponents behind her, which can be immediately followed up with a reversed forward tilt or a [[B-reversing#Reverse Neutral Special Move|reversed]] fully charged Sun Salutation.
|dashname=Gate ({{ja|かんぬきのポーズ|Kannuki no Pōzu}}, ''Gate Pose'')
|dashname=Gate
|dashdmg=6%
|dashdmg=6%
|dashdesc=Assumes the Gate pose while sliding to attack with her arcing arm. It has a respectable duration, which makes it useful for mindgames when used alongside a [[Fox-trotting|fox-trot]]. However, it is punishable on shield.
|dashdesc=Assumes the Gate pose while sliding to attack with her arcing arm. It has a respectable duration, which makes it useful for mindgames when used alongside a [[Fox-trotting|fox-trot]]. However, it is punishable on shield.
|fsmashname=Warrior ({{ja|英雄のポーズ|Eiyū no Pōzu}}, ''Warrior Pose'')
|fsmashname=Warrior
|fsmashdmg={{ChargedSmashDmgSSB4|15.5}}/{{ChargedSmashDmgSSB4|14}}
|fsmashdmg={{ChargedSmashDmgSSB4|15.5}}/{{ChargedSmashDmgSSB4|14}}
|fsmashdesc=Assumes the Warrior pose to attack with her outstretched arms on both sides. Strikes in both directions, but the backward hit may miss smaller characters. Its front hit may not reliably connect, as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small or the opponent has been buried. Its sweetspot KOs middleweights at 103% while near the edge. However, its considerable start-up and ending lag make it very punishable.
|fsmashdesc=Assumes the Warrior pose to attack with her outstretched arms on both sides. Strikes in both directions, but the backward hit may miss smaller characters. Its front hit may not reliably connect, as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small or the opponent has been buried. Its sweetspot KOs middleweights at 103% while near the edge. However, its considerable start-up and ending lag make it very punishable.
|usmashname=Tree ({{ja|立ち木のポーズ|Tachiki no Pōzu}}, ''Standing Tree Pose'')
|usmashname=Tree
|usmashdmg={{ChargedSmashDmgSSB4|18}} (clean hands), {{ChargedSmashDmgSSB4|15}} (clean body), {{ChargedSmashDmgSSB4|11}} (late lands), {{ChargedSmashDmgSSB4|8}} (late body)
|usmashdmg={{ChargedSmashDmgSSB4|18}} (clean hands), {{ChargedSmashDmgSSB4|15}} (clean body), {{ChargedSmashDmgSSB4|11}} (late lands), {{ChargedSmashDmgSSB4|8}} (late body)
|usmashdesc=Assumes the Tree pose to attack with her outstretched, clasped hands. It has good vertical range and its clean hitboxes grant [[intangibility]] from start-up, making it useful for aerial protection. However, its purely vertical hitbox makes it extremely difficult to use against a grounded opponent, as Wii Fit Trainer has to practically touch them in order to hit them. In addition, it is very punishable because of its considerable start-up and ending lag. Its clean hands' hitbox KOs middleweights at 98% from center-stage, whereas its clean body's hitbox KOs them at 106%.
|usmashdesc=Assumes the Tree pose to attack with her outstretched, clasped hands. It has good vertical range and its clean hitboxes grant [[intangibility]] from start-up, making it useful for aerial protection. However, its purely vertical hitbox makes it extremely difficult to use against a grounded opponent, as Wii Fit Trainer has to practically touch them in order to hit them. In addition, it is very punishable because of its considerable start-up and ending lag. Its clean hands' hitbox KOs middleweights at 98% from center-stage, whereas its clean body's hitbox KOs them at 106%.
|dsmashname=Arm & Leg Lift ({{ja|アーム&レッグレイズ|Āmu & Reggu Reizu}}, ''Arm & Leg Raise'')
|dsmashname=Arm & Leg Lift
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (outside), {{ChargedSmashDmgSSB4|10}} (inside)
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (outside), {{ChargedSmashDmgSSB4|10}} (inside)
|dsmashdesc=Performs an Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a [[semi-spike]] and boasts very high knockback, which makes it very useful for punishing rolls, setting up edge-guards or KOing outright. Due to Wii Fit Trainer's excellent crouch height, it can even avoid certain moves for a free retaliating hit. Due to having the highest amount of start-up lag out her smash attacks, as well as a considerable amount of ending lag, it is very punishable. Its outside hitbox KOs middleweights at 113% while near the edge.
|dsmashdesc=Performs an Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a [[semi-spike]] and boasts very high knockback, which makes it very useful for punishing rolls, setting up edge-guards or KOing outright. Due to Wii Fit Trainer's excellent crouch height, it can even avoid certain moves for a free retaliating hit. Due to having the highest amount of start-up lag out her smash attacks, as well as a considerable amount of ending lag, it is very punishable. Its outside hitbox KOs middleweights at 113% while near the edge.
|nairname=Jackknife ({{ja|ジャックナイフ|Jakkunaifu}})
|nairname=Jackknife
|nairdmg=5% (hit 1), 9% (hit 2)
|nairdmg=5% (hit 1), 9% (hit 2)
|nairdesc=Assumes the Jackknife pose to attack with her arms and legs. It deals impressive damage when both of its hits connect, connects much easier compared to most of her attacks thanks to its fairly large hitbox, has minimal ending and landing lag, and auto-cancels from a short hop. Altogether, these traits make it a very useful combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d, and her overall best combo starter. Its most reliable combos are into her forward and up tilts from 0%-10%, with the former tilt being capable of leading into aerial combos when connecting with its leg hitbox, while the latter tilt can combo into her neutral attack. Beginning at 50%, it can combo into her other aerials, which are effective up to high percentages, or even set up into an up smash for a KO. In the event both hits do not land, it still has combo potential via its first hit, which can combo into a back aerial.
|nairdesc=Assumes the Jackknife pose to attack with her arms and legs. It deals impressive damage when both of its hits connect, connects much easier compared to most of her attacks thanks to its fairly large hitbox, has minimal ending and landing lag, and auto-cancels from a short hop. Altogether, these traits make it a very useful combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d, and her overall best combo starter. Its most reliable combos are into her forward and up tilts from 0%-10%, with the former tilt being capable of leading into aerial combos when connecting with its leg hitbox, while the latter tilt can combo into her neutral attack. Beginning at 50%, it can combo into her other aerials, which are effective up to high percentages, or even set up into an up smash for a KO. In the event both hits do not land, it still has combo potential via its first hit, which can combo into a back aerial.
|fairname=Single-Leg Extension ({{ja|片足バランスウォーク|Kaatashi Baransu uōku}}, ''Single-Leg Balance Walk'')
|fairname=Single-Leg Extension
|fairdmg=10% (clean), 6% (late)
|fairdmg=10% (clean), 6% (late)
|fairdesc=Performs a Single Leg Extension to attack with an outstretched arm and outstretched leg. Due to its hitbox placements, it can hit opponents in front of and/or behind her, but can be awkward to connect with due to its small hitboxes. Wii Fit Trainer's leg can [[meteor smash]] when clean, and thanks to it coming out on frame 9 like her arm hitbox, it is among the fastest meteor smashes in the game. It also has [[sex kick]] properties, but unlike typical sex kicks, it has a short duration. Auto-cancels from a short hop.
|fairdesc=Performs a Single Leg Extension to attack with an outstretched arm and outstretched leg. Due to its hitbox placements, it can hit opponents in front of and/or behind her, but can be awkward to connect with due to its small hitboxes. Wii Fit Trainer's leg can [[meteor smash]] when clean, and thanks to it coming out on frame 9 like her arm hitbox, it is among the fastest meteor smashes in the game. It also has [[sex kick]] properties, but unlike typical sex kicks, it has a short duration. Auto-cancels from a short hop.

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