Editing Toon Link (SSBU)

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As in ''Brawl'' and ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Sachi Matsumoto}}'s portrayal of Toon Link from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' was repurposed for ''Ultimate''.
As in ''Brawl'' and ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Sachi Matsumoto}}'s portrayal of Toon Link from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' was repurposed for ''Ultimate''.


Toon Link is ranked 37th out of 82 on the current [[tier list]], placing him in the lower end of the A- tier, making him the highest ranked of the three [[Link]]s and also the highest ''Zelda'' representative. This is also a slight drop from his 23rd out of 54 placement in ''SSB4'' and is technically his worst placement in the series. Toon Link's gameplan is relatively a middle ground between Young Link's strong projectile and combo game and Link's strong kill power or Bomb usage. Toon Link has a pretty strong zoning game thanks to his numerous projectiles in [[Bomb (Link)|Bomb]] and [[Boomerang]]. The former allows him to set up combos or confirm into KOs at higher percents while the latter is a good combo starter or a way for opponents to approach him in neutral. Toon Link's mobility is also among the best of the three Links on the ground, allowing him to catch up or run away from his opponents more reliably. His frame 2 air dodge and floatiness also allow him to escape from more combos too.
Toon Link is ranked 37th out of 82 on the current [[tier list]], placing him in the lower end of the A- tier, making him the highest ranked of the three [[Link]]s and also the highest ''Zelda'' representative. This is a slight drop from his 23rd out of 54 placement in ''SSB4'' and is technically his worst placement in the series. Toon Link's gameplan is relatively a middle ground between Young Link's strong projectile and combo game and Link's strong kill power or Bomb usage. Toon Link has a pretty strong zoning game thanks to his numerous projectiles in [[Bomb (Link)|Bomb]] and [[Boomerang]]. The former allows him to set up combos or confirm into KOs at higher percents while the latter is a good combo starter or a way for opponents to approach him in neutral. Toon Link's mobility is also among the best of the three Links on the ground, allowing him to catch up or run away from his opponents more reliably. His frame 2 air dodge and floatiness also allow him to escape from more combos too.


However Toon Link suffers from some weaknesses, which are similarly shared to the other Links. Because of his floatiness, it makes him take a while to land back on the ground, making him prone to juggling. He also has lower range than most other swordfighters who can outrange and pressure better than he can, which can result in him getting outranged. His recovery is also relatively exploitable, as it travels in a predictable path, though it can be mixed up with Bomb Jump. Plus, his dependence on projectiles for setups can result in him being very vulnerable to pressure when cornered.  
However Toon Link suffers from some weaknesses, which are similarly shared to the other Links. Because of his floatiness, it makes him take a while to land back on the ground, making him prone to juggling. He also has lower range than most other swordfighters who can outrange and pressure better than he can, which can result in him getting outranged. His recovery is also relatively exploitable, as it travels in a predictable path, though it can be mixed up with Bomb Jump. Plus, his dependence on projectiles for setups can result in him being very vulnerable to pressure when cornered.  

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