Editing Toon Link (SSBU)

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The universal changes to gameplay mechanics are overall mixed for Toon Link. The reduced landing lag makes it easier for him to combo and safer to land if his aerials hit. The ability to [[Dash-canceling|use any attack out of a run]] also allows Toon Link more access to his now respectable grounded game. On the other hand, while the changes to [[shieldstun]] make his grounded moveset much safer, it also means shielding opponents are now more likely to punish mispaced aerials as easily. The nerfs to shield grabbing alleviate the negative changes from shield stun, but combined with other characters also having reduced landing lag, and the changes to shield stun, this notably worsens his grab game, despite his grabs' much lower ending lag. Finally, the universal increase to mobility further contributes to Toon Link's grounded game (due to his faster [[walk]]ing and [[dash]]ing speeds) and allows him to now combo out of his [[Hero's Bow]] when uncharged, but also allows more mobile opponents to close in on the distance to him and/or stay away from him easier.
The universal changes to gameplay mechanics are overall mixed for Toon Link. The reduced landing lag makes it easier for him to combo and safer to land if his aerials hit. The ability to [[Dash-canceling|use any attack out of a run]] also allows Toon Link more access to his now respectable grounded game. On the other hand, while the changes to [[shieldstun]] make his grounded moveset much safer, it also means shielding opponents are now more likely to punish mispaced aerials as easily. The nerfs to shield grabbing alleviate the negative changes from shield stun, but combined with other characters also having reduced landing lag, and the changes to shield stun, this notably worsens his grab game, despite his grabs' much lower ending lag. Finally, the universal increase to mobility further contributes to Toon Link's grounded game (due to his faster [[walk]]ing and [[dash]]ing speeds) and allows him to now combo out of his [[Hero's Bow]] when uncharged, but also allows more mobile opponents to close in on the distance to him and/or stay away from him easier.


Overall, Toon Link has more utility in his sword-based attacks, but has to contend with worsened camping tools and the faster pace of ''Ultimate'', which makes his defensive, projectile-based game less effective compared to previous titles. This noticeably gives him a more movement and pressure-based playstyle that utilizes his sword attacks more. Combined with various buffs other veterans have received, Toon Link performs slightly worse in ''Ultimate'' than in ''SSB4''.
Overall, Toon Link has more utility in his sword-based attacks, but has to contend with worsened camping tools and the faster pace of ''Ultimate'', which makes his defensive, projectile-based game less effective compared to previous titles. This noticeably changes his playstyle, shifting from primarily a zoner and counter-zoner, to a more movement and pressure-based playstyle that utilizes his sword attacks more. Combined with various buffs other veterans have received, Toon Link performs slightly worse in ''Ultimate'' than in ''SSB4''.


{{SSB4 to SSBU changelist|char=Toon Link}}
{{SSB4 to SSBU changelist|char=Toon Link}}

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