Information for "Template:FA/42"

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Display titleTemplate:FA/42
Default sort keyFA/42
Page length (in bytes)1,207
NamespaceTemplate
Page ID44828
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Number of subpages of this page0 (0 redirects; 0 non-redirects)

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EditAllow only users with "edittemplates" permission (infinite)
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Edit history

Page creatorOmega Tyrant (talk | contribs)
Date of page creation13:20, June 26, 2014
Latest editorPorpleBot (talk | contribs)
Date of latest edit04:32, February 12, 2021
Total number of edits6
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
Knockback is a measure of how far an attack sends its target, with the amount of knockback a player receives increasing as their damage accrues. For example, Bowser's forward smash is an attack of high knockback; it launches opponents very far, so far that at extreme high damages it's more powerful than a Home-Run Bat's smash attack. Pikachu's neutral attack, on the other hand, has very low knockback - it hardly sends opponents anywhere, even at ludicrous damages. In addition to damage, how much knockback a character sustain is primarily determined by their weight, with heavier characters sustaining less knockback, though factors such as gravity can also play a role in determining knockback received. There are two values of knockback; base knockback, which is how much knockback is dealt at 0% damage, and knockback scaling, which is how much an attack's knockback increases as damage is accrued. Some attacks also have set knockback, where the attack will always deal the same knockback regardless of the opponent's damage.
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