SSB4-U Icon.png
This article's title is unofficial.
Competitive.png

Bidou: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Four tags is overkill.)
m (I think this belongs here.)
Line 19: Line 19:
[[Category:Slide techniques]]
[[Category:Slide techniques]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSB4)]]
[[Category:Glitches (SSB4)]]

Revision as of 02:02, April 4, 2016

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
An icon for use on pages that need cleanup. This article or section may require a cleanup.
You can discuss this issue on the talk page or edit this page to improve it.

Bidou refers to an advanced technique exclusively in Super Smash Bros. for Wii U. By moving a joystick while holding down corresponding button inputs, it is possible to register a control stick input for only one frame. This makes many advanced techniques much more accessible to consistently input, and allows certain techs that would not be otherwise possible to be performed easily.

It involves using a controller layout where a shoulder button and the C stick are both to special move. There are no other restrictions, but in practice, it is very helpful to set the shoulder buttons to shield, attack, and special move, and either turn on tap jump, or assign jump to a fourth shoulder button if using a different controller. Alternatively, Bidou may also be performed with shoulder buttons set to attack and special move, the C stick set to smash attack, and attack and special move for smash attack enabled, but for simplicity, the article will refer to the first layout only.

It should be noted that only a select few controllers are compatible with Bidou. The Wii U Pro Controller or GamePad works best since it has trigger buttons below the shoulder buttons. The Gamecube controller does not have as much leeway with Bidou since it lacks 2 Z buttons (tap jump must remain on in order to have the ability to jump). Any other controller cannot fully function with Bidou since it would lack enough buttons to have all necessary inputs mapped (includes the 3DS, thus making Bidou nonexistent in Super Smash Bros. for 3DS). It is also important to keep in mind that the option hold A+B to perform smash attacks must be disabled, eliminating it as a method for input. This article uses terms that pertain to Gamecube controller inputs for convenience.

Bidou was brought into full fruition by My Smash Corner from a video previously uploaded by a Japanese smasher, and is believed to have the potential to greatly effect the metagame sometime in the future. The application of this tech essentially involves the usage of other techniques, such as perfect pivoting, dash dancing, and fox troting. Unlike other advanced techniques, Bidou is not so much a technique as a method of playing Smash, as it requires a dedicated control scheme, and involves holding down buttons for extended periods of time, an input that is otherwise unheard of in Smash.

Bidou takes advantage of the way inputs are handled in Smash 4. Normally, a C-stick input is treated as a 1-frame simultaneous input of a directional input of the appropriate strength and either attack or special move, depending on what the C-stick is set to. If the corresponding button input is held down, however, the additional attack or special move C-stick input is ignored, and only the 1-frame directional input is handled by the game. By holding down the buttons when they will not result in an action, the C-stick can then be used as a special directional stick that registers 1-frame inputs only.

Video

<youtube>mH528Pdh1Rk</youtube>