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Falco (SSBM)/Forward tilt: Difference between revisions

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[[File:Falco Forward Tilt Hitbox Melee.gif|thumb|Hitbox duration of Falco's forward tilt.]]
[[File:Falco Forward Tilt Hitbox Melee.gif|thumb|Hitbox duration of Falco's forward tilt.]]
Falco sticks his leg forward to poke the opponent. This move is decent for keeping opponents at bay in close range, and does not have significant [[ending lag]], although it is not too difficult to [[punish]] if overused. It is most commonly used after a [[short hop laser]] on opponents recovering close to the edge, as it can help the laser cover their options. When angled down, it can also [[gimp]] characters with linear recoveries who are recovering low near the edge.
Falco sticks his leg forward to poke the opponent. This move is decent for keeping opponents at bay in close range, and does not have significant [[ending lag]], although it is not too difficult to [[punish]] if overused. It is most commonly used after a [[short hop laser]] on opponents recovering close to the edge, as it can help the laser cover their options. When angled down, it can also [[gimp]] characters with linear recoveries who are recovering low near the edge.
{{competitive expertise}}


==Hitboxes==
==Hitboxes==

Latest revision as of 13:56, March 3, 2016

Overview[edit]

Hitbox duration of Falco's forward tilt.
Hitbox duration of Falco's forward tilt.

Falco sticks his leg forward to poke the opponent. This move is decent for keeping opponents at bay in close range, and does not have significant ending lag, although it is not too difficult to punish if overused. It is most commonly used after a short hop laser on opponents recovering close to the edge, as it can help the laser cover their options. When angled down, it can also gimp characters with linear recoveries who are recovering low near the edge.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 9% 0 Sakurai angle 0 100 0 2.7342 13 4.1013 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 0 100 0 3.1248 12 2.3436 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 Sakurai angle 0 100 0 2.3436 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitbox out 5-9
Animation length 26
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox

Gallery[edit]