Super Smash Bros. 4

Sheik (SSB4)/Final Smash

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This article is about the hitbox visualization of Super Smash Bros. 4. For the move itself, see Light Arrow.
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Light Arrow in Smash 4

Overview[edit]

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Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Initial hit
0 0 0 1% 0 AngleIcon80.png Forwards 0 100 80 3 24 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Magic (type) Paralyze (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic zap SpecialsIndirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
ID Radius Bone Offset Stretch G A
Searchbox
0 8 17 300 -36 15 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 44% AngleIcon20.png Forwards 30 65 0 0 None Typeless (type) Normal (effect) L Bat

Timing[edit]

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Hitboxes ?
Animation length ?
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox