Super Smash Bros. 4

Sheik (SSB4)/Side special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Burst Grenade.
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Burst Grenade as shown in the Character settings menu.

Overview[edit]

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Hitboxes[edit]

*The explosion is listed as dealing 13%, but will always deal 12.6%. This is because it's treated as an item, and thus is subject to the item throw formula. Because it has a velocity of 0, this simplifies to 13 - 0.4, which is 12.6. When thrown as an item, the grenade is also subject to this formula; however, being thrown, the velocity is not 0, giving it a higher damage than 4.4% in practice.

Special move[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Searchbox
0 0 0 0% 0 AngleIcon0.png Speed-based 0 0 0 0.9 0 0.0 0.0 0.0 1.0x None 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png 0x1F HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(True).png
Throw
0 0 0 1% 0 AngleIcon57.png Speed-based 20 100 0 0.9 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png 0x1F HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Detonation (windboxes)
0 0 3 0% 0 AngleIcon140.png Standard 0 100 18 13 0 0.0 0.0 0.0 1.0x None 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png 0x1F HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(True).png
1 0 3 0% 0 AngleIcon140.png Standard 0 100 12 24 0 0.0 0.0 0.0 1.0x None 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png 0x1F HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(True).png
Explosion
0 0 0 *13% 0 AngleIcon55.png Forwards 35 100 0 10 0 0.0 0.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 3 0% 0 Sakurai angle Forwards 0 100 10 24 0 0.0 0.0 0.0 1.0x None 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(True).png

Grenade item[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 5% 0 Sakurai angle Speed-based 10 100 0 1 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png 0x1F HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

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Grenade spawned ?
Hitboxes ?
Animation length ?