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| Display title | Sakurai angle |
| Default sort key | Sakurai angle |
| Page length (in bytes) | 4,648 |
| Namespace ID | 0 |
| Page ID | 2524 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 2 |
| Counted as a content page | Yes |
| Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
| Page image |  |
Page protection
| Edit | No extra protection (infinite) |
| Move | No extra protection (infinite) |
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Edit history
| Page creator | Toomai (talk | contribs) |
| Date of page creation | 21:15, June 8, 2010 |
| Latest editor | The Other Jared (talk | contribs) |
| Date of latest edit | 03:31, June 8, 2026 |
| Total number of edits | 70 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
Page properties
| Transcluded templates (4) | Templates used on this page:
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SEO properties
Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | The Sakurai angle is a special knockback behavior that many attacks use. While it reads in the game data as an angle of 361 degrees, the actual resulting angle is dependent on whether the victim is on the ground or in the air, as well as the... |
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