Editing Ridley (SSBU)

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Line 167: Line 167:
|nsname=Plasma Breath
|nsname=Plasma Breath
|nsdmg=4.5%-5.6682692% (clean), 3.5%-4.4086542% (late)
|nsdmg=4.5%-5.6682692% (clean), 3.5%-4.4086542% (late)
|nsdesc=Expels a fireball from his mouth, which bounces forward along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 frames, though it has a niche benefit. Ridley won't be launched by what he was hit by when taking recoil damage, regardless of its strength.
|nsdesc=Expels a fireball from his mouth, which bounces forward along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 frames.
|ssname=Space Pirate Rush
|ssname=Space Pirate Rush
|ssdmg=4% (slam), 2% (drag loop), 7% (ledge/jump/aerial throw), 12% (wall throw)
|ssdmg=4% (slam), 2% (drag loop), 7% (ledge/jump/aerial throw), 12% (wall throw)

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