Editing Ridley (SSBU)

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|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C-
|tier = C-
|ranking = 62
|ranking = 64
}}
}}
{{cquote|''Ridley Hits the Big Time!''|cite=Introduction tagline}}
{{cquote|''Ridley Hits the Big Time!''|cite=Introduction tagline}}
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Like in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and the {{uv|Metroid}} series, Ridley's voice clips consist of computer-generated but realistic roars and screeches.
Like in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and the {{uv|Metroid}} series, Ridley's voice clips consist of computer-generated but realistic roars and screeches.


Ridley is ranked 62nd out of 82 on the current [[tier list]], placing him towards the top of the C- tier. Ridley’s greatest strength lies in his powerful offensive game: Ridley’s neutral game is quite good, thanks to a combination of excellent mobility, multiple midair jumps, and many of his moves having excellent disjointed range and power, such as his forward tilt, which combined with his frame data being better than most heavyweights, and a long distanced command grab with Space Pirate Rush, allows Ridley to pressure opponents very effectively. His advantage state is also excellent as a result, with several effective combo starters such as neutral air, up tilt and down tilt being able lead into many of his damaging attacks. Finally, Ridley’s edge guarding abilities are among the best in the game: Plasma Breath is excellent at gimping with him being able to fire up to five fireballs at once, his forward air being capable of performing the Wall of Pain technique due to his extra midair jump, and his Wing Blitz consisting of a long lasting meteor smash when angled downwards.  
Ridley is ranked 64th out of 82 on the current [[tier list]], placing him in the C- tier. Ridley’s greatest strength lies in his powerful offensive game: Ridley’s neutral game is quite good, thanks to a combination of excellent mobility, multiple midair jumps, and many of his moves having excellent disjointed range and power, such as his forward tilt, which combined with his frame data being better than most heavyweights, and a long distanced command grab with Space Pirate Rush, allows Ridley to pressure opponents very effectively. His advantage state is also excellent as a result, with several effective combo starters such as neutral air, up tilt and down tilt being able lead into many of his damaging attacks. Finally, Ridley’s edge guarding abilities are among the best in the game: Plasma Breath is excellent at gimping with him being able to fire up to five fireballs at once, his forward air being capable of performing the Wall of Pain technique due to his extra midair jump, and his Wing Blitz consisting of a long lasting meteor smash when angled downwards.  


However, Ridley’s disadvantage state is severe enough to cripple his overall effectiveness. Ridley’s hurtbox is not only among the largest in the game, he’s also surprisingly light for a heavyweight, all while not having an effective way to break out of combos. As a result, not only is Ridley among the most susceptible to combos and juggling, he doesn’t share the same advantage as other heavyweights of being able to survive up to very high percents. Ridley’s recovery is also surprisingly limited despite having an extra midair jump, due to Space Pirate Rush having rather high startup and ending lag, as well as Wing Blitz having limited angles that makes it difficult for him to recover safely. Due to this, his endurance is quite poor, and opponents can keep Ridley in disadvantage just as long as how Ridley is able to keep them in disadvantage. Finally, Ridley suffers from a weak grab game, having no reliable KO throws until very high percents, and his down throw being greatly affected by DI, limiting its combos.
However, Ridley’s disadvantage state is severe enough to cripple his overall effectiveness. Ridley’s hurtbox is not only among the largest in the game, he’s also surprisingly light for a heavyweight, all while not having an effective way to break out of combos. As a result, not only is Ridley among the most susceptible to combos and juggling, he doesn’t share the same advantage as other heavyweights of being able to survive up to very high percents. Ridley’s recovery is also surprisingly limited despite having an extra midair jump, due to Space Pirate Rush having rather high startup and ending lag, as well as Wing Blitz having limited angles that makes it difficult for him to recover safely. Due to this, his endurance is quite poor, and opponents can keep Ridley in disadvantage just as long as how Ridley is able to keep them in disadvantage. Finally, Ridley suffers from a weak grab game, having no reliable KO throws until very high percents, and his down throw being greatly affected by DI, limiting its combos.

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