Editing Richter (SSBU)

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|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D
|tier = C-
|ranking = 79
|ranking = 68
}}
}}
:{{cquote|''Richter Crosses Over!''|cite=Introduction tagline}}
:{{cquote|Richter Crosses Over!|cite=Introduction tagline}}
'''Richter''' ({{ja|リヒター|Rihitā}}, ''Richter'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He is the third fighter from [[Konami]] after {{SSBU|Snake}} and {{SSBU|Simon}}. He was announced as a newcomer alongside Simon, {{SSBU|Chrom}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} during a [[Nintendo Direct]] on August 8th, 2018. Richter and Simon take inspiration from each other's home series appearances, with Richter being labeled as the [[Echo Fighter]] of the two, thus being classified as [[Fighter number|Fighter #66<sup>ε</sup>]].
'''Richter''' ({{ja|リヒター|Rihitā}}, ''Richter'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He is the third fighter from [[Konami]] after {{SSBU|Snake}} and {{SSBU|Simon}}. He was announced as a newcomer alongside {{SSBU|Simon}}, {{SSBU|Chrom}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} during a [[Nintendo Direct]] on August 8th, 2018. Richter and Simon take inspiration from each other's home series appearances, with Richter being labeled as the [[Echo Fighter]] of the two, thus being classified as [[Fighter number|Fighter #66<sup>ε</sup>]].


{{iw|wikipedia|David Vincent|actor}}, Richter's recurring voice actor as of ''Castlevania: The Dracula X Chronicles'' and also the voice of {{SSBU|Robin}}, reprises his role in the English version, with his role [https://twitter.com/davidvincentva/status/1027644213851246592 comfirmed by the actor]. {{s|wikipedia|Kiyoyuki Yanada}}, his voice actor from ''Symphony of the Night'' onward, reprises his role in the Japanese version; it would be one of his last performances as the character before his passing on November 14th, 2022. In the Korean version of the game, Richter uses his English voice clips.
Richter is voiced in English by {{iw|wikipedia|David Vincent|actor}}, his recurring voice actor from ''Castlevania: Dracula X Chronicles'' onward, who initially [https://twitter.com/davidvincentva/status/1027644213851246592 confirmed this on Twitter]. He is voiced in Japanese by {{s|wikipedia|Kiyoyuki Yanada}}, his voice actor from ''Symphony of the Night'' onward; it would be one of his last performances as the character before his passing on November 14th, 2022. In the Korean version of the game, Richter uses his English voice clips.


Richter, alongside his base fighter Simon, are ranked 79th out of 82 on the current [[tier list]], placing them towards the end of the D tier, making them the lowest-ranked newcomers and Richter the lowest-ranked Echo Fighter. Richter, like his Echo Fighter Simon, has a strong zoning and ledge trapping game with his disjointed whip attacks and projectiles, letting him control the pace of the match well. However, Richter also ends up crippled with his ancestor's terrible mobility and an awful recovery that leads to one of the worst disadvantage states in the entire game, letting him get easily pressured by faster fighters with safer moves.
Richter, alongside his base fighter Simon, are ranked 68th out of 82 on the current [[tier list]], placing the Belmonts in the C- tier. The Belmonts are well known for their strong zoning and keeping opponents away from them thanks to their arsenal of projectiles and their range thanks to their signature whip. They are good at harassing their opponents in neutral and keeping them in a disadvantage for long periods of time. Their strengths culminate in them at the ledge, with several tools for ledgetrapping, such as [[Holy Water]] and forward tilt. Uppercut is an effective out-of-shield option against aggressive players or those who can get in their defense. The Belmonts also have the unique property to angle some of their aerials, namely forward air and back air to hit opponents low to the ground or anti-air them. Overall, the Belmonts are effective at controlling the pace of the match.


Overall, both Richter and Simon are seen as some of the worst characters in the game, only attaining small amounts of success from players like {{Sm|T3 DOM}} and {{Sm|YoseFu}}.
However, the Belmonts are equipped with a multitude of crippling weaknesses. Their disadvantage state is among one of the worst in the game due to not having a single viable combo escape, with the exception of down air, which can be predictable. They suffer from one of the worst recoveries in the game with Uppercut, providing very little horizontal distance and drift and their tether recoveries not having much reach, allowing any character in the game to edgeguard them consistently if sent offstage.
 
In conclusion, the Belmonts have some key strengths to consistently win neutral but should their defense be infiltrated, they have a lot of trouble getting back to that position. Thus, the Belmonts are difficult characters to be consistent with at a high level. They have seen some respectable tournament results and representation from players, such as {{Sm|T3 Dom}} and {{Sm|Yosefu}}, showing how capable the characters are.


==How to unlock==
==How to unlock==
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Richter's poor frame data also gives him a mediocre close-range game, as many of his attacks are unsafe if not spaced properly, which often leaves him heavily susceptible to punishment. While Richter's whip attacks have excellent range, they are also very narrow, and some attacks such as up tilt, up smash and up aerial only hit directly above Richter, giving him poor hitbox placements and creating big blindspots that can cause them to miss opponents even if they are directly touching him, which hampers his juggle ability and overall punish game, and gives him a hard time hitting smaller characters. Finally, his moves tend to be rather weak when sourspotted, making spacing crucial if the player plans to score an early KO. With his grab range being below-average and his kill power being noticeable with his tipper mechanic, he must keep his space and fish for tippered tilts and aerials for maximum effect, in a similar vein to {{SSBU|Marth}}.
Richter's poor frame data also gives him a mediocre close-range game, as many of his attacks are unsafe if not spaced properly, which often leaves him heavily susceptible to punishment. While Richter's whip attacks have excellent range, they are also very narrow, and some attacks such as up tilt, up smash and up aerial only hit directly above Richter, giving him poor hitbox placements and creating big blindspots that can cause them to miss opponents even if they are directly touching him, which hampers his juggle ability and overall punish game, and gives him a hard time hitting smaller characters. Finally, his moves tend to be rather weak when sourspotted, making spacing crucial if the player plans to score an early KO. With his grab range being below-average and his kill power being noticeable with his tipper mechanic, he must keep his space and fish for tippered tilts and aerials for maximum effect, in a similar vein to {{SSBU|Marth}}.
Despite not being very different from Simon outside of his down special, Richter has seen greater representation in direct comparison. In recent times, however, his popularity has noticeably diminished due to his and Simon's shared weaknesses becoming more apparent, with players such as {{Sm|Brood}} and {{Sm|Riddles}} dropping Richter in favor of other characters. Other players, such as {{Sm|Nitro}}, have relegated him to a secondary. As such, he may not have been as strong as originally thought, leaving his true placement debatable.


==Differences from {{SSBU|Simon}}==
==Differences from {{SSBU|Simon}}==
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Richter received a mix of buffs, a single nerf, and a single glitch fix via game updates, but was buffed slightly overall. Initially, he received only inconsequential changes from updates 3.0.0 and 4.0.0. After being absent from updates for a whole year, however, Richter received a few quality-of-life buffs from update 9.0.0. Neutral infinite received [[transcendent priority]] as part of a near-universal buff, which prevents it from being canceled by weak attacks. Dash attack's looping hits had their damage outputs increased, although its last hit's knockback was altered slightly to compensate. Up tilt's knockback was also altered, which makes it safer on hit at low percentages at the cost of worsening its KO potential. Up and down smashes received more knockback, with the former also having its start-up and ending lag decreased slightly. Lastly, [[Uppercut]]'s vertical range was increased.
Richter received a mix of buffs, a single nerf, and a single glitch fix via game updates, but was buffed slightly overall. Initially, he received only inconsequential changes from updates 3.0.0 and 4.0.0. After being absent from updates for a whole year, however, Richter received a few quality-of-life buffs from update 9.0.0. Neutral infinite received [[transcendent priority]] as part of a near-universal buff, which prevents it from being canceled by weak attacks. Dash attack's looping hits had their damage outputs increased, although its last hit's knockback was altered slightly to compensate. Up tilt's knockback was also altered, which makes it safer on hit at low percentages at the cost of worsening its KO potential. Up and down smashes received more knockback, with the former also having its start-up and ending lag decreased slightly. Lastly, [[Uppercut]]'s vertical range was increased.


Overall, Richter fares mildly better than he did at ''Ultimate''{{'}}s launch. Due to his strengths and weaknesses being largely kept intact, his standing relative to the cast remains largely the same.
Overall, Richter fares mildly better than he did at ''Ultimate''{{'}}s launch. Due to his strengths and weaknesses being largely kept intact so far, his standing relative to the cast remains largely the same.


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
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|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Short Bash ({{ja|ショートバッシュ|Shōto Basshu}}<br>Second Bash ({{ja|セカンドバッシュ|Sekando Basshu}})<br>Whip Rush ({{ja|ウィップラッシュ|Wippu Rasshu}})<br>Whip Finish ({{ja|ウィップフィニッシュ|Wippu Finisshu}})
|neutralname=Short Bash ({{ja|ショートバッシュ|Shōto Basshu}} / Second Bash ({{ja|セカンドバッシュ|Sekando Basshu}}) / Whip Rush ({{ja|ウィップラッシュ|Uippu Rasshu}}) / Whip Finish ({{ja|ウィップフィニッシュ|Uippu Finisshu}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
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|utiltdmg=10% (whip), 2% (close)
|utiltdmg=10% (whip), 2% (close)
|utiltdesc=A quick whip twirl in a lasso-like fashion that covers above his head. Its hitbox is wide and covers above Richter's head, along with his arm. Provides excellent coverage above Richter, granting it good pressuring capabilities against aerial opponents. It can also potentially chain into itself more than once at low percents. However, it has no grounded hitboxes beside him whatsoever, making it risky against grounded opponents. The move also has a very weak hitbox when the chain first comes out, though it has no typical use.
|utiltdesc=A quick whip twirl in a lasso-like fashion that covers above his head. Its hitbox is wide and covers above Richter's head, along with his arm. Provides excellent coverage above Richter, granting it good pressuring capabilities against aerial opponents. It can also potentially chain into itself more than once at low percents. However, it has no grounded hitboxes beside him whatsoever, making it risky against grounded opponents. The move also has a very weak hitbox when the chain first comes out, though it has no typical use.
|dtiltname=Sliding ({{ja|スライディング|Suraidingu}})<br>Sliding Kick ({{ja|スライディングキック|Suraidingu Kikku}})
|dtiltname=Sliding ({{ja|スライディング|Suraidingu}}) / Sliding Kick ({{ja|スライディングキック|Suraidingu Kikku}})
|dtiltcount=2
|dtiltcount=2
|dtiltdmg=5%
|dtiltdmg=5%
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|dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the early frames being a [[meteor smash]]. If hit, Richter will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents.
|dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the early frames being a [[meteor smash]]. If hit, Richter will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with his left arm. Notably, while Richter can use his whip as a tether recovery, he does not use it to grab opponents; despite this, his grabs are fairly slow for a non-tether grab, additionally hampered by below-average range. These traits make it a poor choice in most situations, especially when considering Richter's already slow mobility.
|grabdesc=Reaches with his left arm. Notably, while Richter can use his whip as a tether recovery, he does not use it to grab opponents.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Gurabu Nībatto}})
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Gurabu Nībatto}})
|pummeldmg=1.3%
|pummeldmg=1.2%
|pummeldesc=A knee strike. Average power and speed.
|pummeldesc=Knees the opponent.
|fthrowname=Swing Throw ({{ja|スイングスルー|Suingu Surū}})
|fthrowname=Swing Throw ({{ja|スイングスルー|Suingu Surū}})
|fthrowdmg=7%
|fthrowdmg=7%
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| shorthop=18 | rshorthop=10-13
| shorthop=18 | rshorthop=10-13
| djump=29 | rdjump=73-78
| djump=29 | rdjump=73-78
| ellag=4 | rellag=2-75
}}
}}


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*'''Up taunt''': Raises his hand in the air with an open palm, referencing his Grand Cross in the [[:File:Castlevania Rondo- Richter Artwork.jpg|opening]] of ''Rondo of Blood'', leading into the pose from his render while saying "It's time!"
*'''Up taunt''': Raises his hand in the air with an open palm, referencing his Grand Cross in the [[:File:Castlevania Rondo- Richter Artwork.jpg|opening]] of ''Rondo of Blood'', leading into the pose from his render while saying "It's time!"
*'''Side taunt''': Pulls out the Vampire Killer and straightens the chain, a reference to a piece of [http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart12.jpg artwork] shown in the official guide for ''Rondo of Blood''. This pose is also used as Juste Belmont's official artwork for ''Castlevania: Harmony of Dissonance''.
*'''Side taunt''': Pulls out the Vampire Killer and straightens the chain, a reference to a piece of [http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart12.jpg artwork] shown in the official guide for ''Rondo of Blood''. This pose is also used as Juste Belmont's official artwork for ''Castlevania: Harmony of Dissonance''.
*'''Down taunt''': Tightens his glove while saying "Prepare yourself!". Based on the opening cutscene of ''Rondo of Blood''.
*'''Down taunt''': Tightens his glove while saying "Prepare yourself!". Resembles a piece of [http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart66.jpg artwork] from ''Rondo of Blood''.
<gallery>
<gallery>
SSBURichterTaunt1.gif|Richter's up taunt.
SSBURichterTaunt1.gif|Richter's up taunt.
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Richter Cheer English SSBU.ogg|center]]||[[File:Richter Cheer Japanese SSBU.ogg|center]]||[[File:Richter Cheer Italian SSBU.ogg|center]]||[[File:Richter Cheer Dutch SSBU.ogg|center]]||[[File:Richter Cheer French SSBU.ogg|center]]
|[[File:Richter Cheer English SSBU.ogg|center]]||[[File:Richter Cheer Japanese SSBU.ogg|center]]||[[File:Richter Cheer Italian SSBU.ogg|center]]||[[File:Richter Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Richter Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Richter Cheer French PAL SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Richter Cheer German SSBU.ogg|center]]||[[File:Richter Cheer Spanish SSBU.ogg|center]]||[[File:Richter Cheer Russian SSBU.ogg|center]]||[[File:Richter Cheer Korean SSBU.ogg|center]]
|[[File:Richter Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Richter Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Richter Cheer Spanish PAL SSBU.ogg|center]]||[[File:Richter Cheer Russian SSBU.ogg|center]]||[[File:Richter Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Richter! *grunt* || Riiiich - ter! || Rich - ter! Rich - ter! || Rich - ter!
| || Riiiich - ter! || Rich - ter! Rich - ter! || Rich - ter!
|}
|}
</div>
</div>
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=={{SSBU|Classic Mode}}: Smash Echoes==
=={{SSBU|Classic Mode}}: Smash Echoes==
[[File:SSBU Congratulations Richter.png|thumb|Richter's [[congratulations screen]].]]
[[File:SSBU Congratulations Richter.png|thumb|Richter's congratulations screen.]]
Richter's opponents, like him, are [[Echo Fighter]]s, which he fights in [[Fighter number|numerical order]]. However, instead of [[Crazy Hand]], who can be considered an echo of Master Hand, he faces [[Dracula]] as his final boss, like Simon.
Richter's opponents, like him, are [[Echo Fighter]]s, which he fights in [[Fighter number|numerical order]]. However, instead of [[Crazy Hand]], who can be considered an echo of Master Hand, he faces [[Dracula]] as his final boss, like Simon.


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==[[Spirit]]==
==[[Spirit]]==
Richter's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Richter. It is also available periodically for purchase in the shop for 300 Gold, but only after Richter has been unlocked. Unlocking Richter in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
Richter's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Richter has been unlocked. Unlocking Richter in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.


<center>
<center>
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==Trivia==
==Trivia==
<!--Do not add trivia about how Richter and male Robin are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).-->
<!--Do not add trivia about how Richter and male Robin are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).-->
*Richter is the only Echo Fighter whose position in the [[fighter number]]s would be unchanged if Echo Fighters were numbered in the same way as regular fighters, as he was revealed directly after Simon, before any other characters revealed in the same Nintendo Direct.
*Richter is the only Echo Fighter whose position in the [[fighter number]]s would be unchanged if Echo Fighters were numbered in the same way as regular fighters, as he was revealed directly after Simon, before any other characters.
**Richter is also the only Echo Fighter in ''Ultimate'' who can potentially be encountered and unlocked before his base fighter, Simon, by using a combination of timed encounters and the character unlock trees in ''Classic Mode''. By unlocking {{SSBU|Young Link}} using timed encounters, one can complete Classic Mode as Young Link to challenge Richter before encountering Simon. Other Echo Fighters (excluding {{SSBU|Dark Samus}} and {{SSBU|Dark Pit}}) can be encountered and unlocked before their base fighters through ''World of Light'', but Richter cannot be found before his base fighter this way, as challenging Simon in the Light Realm is required to access Richter later in the adventure.
*Richter's render is based on the boxart for ''Rondo of Blood'', but modified to face forward rather than straight up.
*Richter's render is based on the boxart for ''Rondo of Blood'', but modified to face forward rather than straight up.
*When Richter's Smash Blog article was uploaded on August 12th, 2018, Richter's name was erroneously labeled as "RICH'''I'''TER" in English variants of his fighter page. The typo was later corrected.
*When Richter's Smash Blog article was uploaded on August 12th, 2018, Richter's name was erroneously labeled as "RICH'''I'''TER" in English variants of his fighter page. The typo was later corrected.
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*Like {{SSBU|King Dedede}}, {{SSBU|Lucina}}, {{SSBU|King K. Rool}}, and {{SSBU|Simon}}, Richter's name is pronounced differently between the different international versions of ''Ultimate''. It is pronounced with a short i, hard k, and r in English ("Richter"), while using a long e, h, and a in Japanese ("Reehtah"), closer to the original German pronunciation of the name.
*Like {{SSBU|King Dedede}}, {{SSBU|Lucina}}, {{SSBU|King K. Rool}}, and {{SSBU|Simon}}, Richter's name is pronounced differently between the different international versions of ''Ultimate''. It is pronounced with a short i, hard k, and r in English ("Richter"), while using a long e, h, and a in Japanese ("Reehtah"), closer to the original German pronunciation of the name.
*Richter and {{SSBU|Ken}} are the only Echo Fighter newcomers with a CGI trailer, as well as the only ones with CGI footage for their splash art. {{SSBU|Daisy}} did not have either, while {{SSBU|Chrom}} and {{SSBU|Dark Samus}} had only gameplay footage for their trailers and their official artwork for their splash arts.
*Richter and {{SSBU|Ken}} are the only Echo Fighter newcomers with a CGI trailer, as well as the only ones with CGI footage for their splash art. {{SSBU|Daisy}} did not have either, while {{SSBU|Chrom}} and {{SSBU|Dark Samus}} had only gameplay footage for their trailers and their official artwork for their splash arts.
*Richter is the only character besides {{SSBU|Lucario}} to utilize the {{b|aura|effect}} [[effect]] in any of their moves, doing so in his version of [[Holy Water]]. Its power, however, is not affected by Richter's damage percent.
*Richter is the only character that isn't {{SSBU|Lucario}} to utilize the {{b|aura|effect}} [[effect]] in any of his moves, doing so in his version of [[Holy Water]]. Its power, however, is not affected by Richter's damage percent.
*When Richter is [[asleep]], he will mutter "[[Dracula]]..." as he dozes. This makes him the only character to speak while asleep. Like {{SSBU|Pit}} and {{SSBU|Byleth}}'s [[Star KO]] voice clips, this Easter egg is not present in the Japanese version.
*When Richter is [[asleep]], he will mutter "[[Dracula]]..." as he dozes. This makes him the only character to speak while asleep. Like {{SSBU|Pit}} and {{SSBU|Byleth}}'s [[Star KO]] voice clips, this easter egg is not present in the Japanese version.
**However, because the clip loops before "Dracula..." is heard in-game, this can only be heard in the sound test.
**However, because the clip loops before "Dracula..." is heard in-game, this can only be heard in the sound test.
*Richter's fighter spirit is based on his ''Dracula X Chronicles'' design, as opposed to his ''Rondo of Blood'' design used for his actual character model.
*Richter's fighter spirit is based on his ''Dracula X Chronicles'' design, as opposed to his ''Rondo of Blood'' design used for his actual character model.

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