Editing Peach (SSBU)
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|ssbgame3 = SSB4 | |ssbgame3 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = S | |tier = S | ||
|ranking = | |ranking = 9 | ||
}} | }} | ||
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Peach was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. However, unlike previous ''Smash Bros.'' games since ''[[Super Smash Bros. Melee]]'' (her first playable appearance in the ''Super Smash Bros.'' series), Peach is now an unlockable character rather than being available from the start. Peach is classified as [[Fighter number|Fighter #13]], the first fighter number of the ''Melee'' [[veteran]]s. | '''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Peach was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. However, unlike previous ''Smash Bros.'' games since ''[[Super Smash Bros. Melee]]'' (her first playable appearance in the ''Super Smash Bros.'' series), Peach is now an unlockable character rather than being available from the start. Peach is classified as [[Fighter number|Fighter #13]], the first fighter number of the ''Melee'' [[veteran]]s. | ||
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As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Samantha Kelly}}'s portrayal of Peach from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''. | As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Samantha Kelly}}'s portrayal of Peach from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''. | ||
Peach, alongside her [[Echo Fighter]] {{SSBU|Daisy}}, is ranked | Peach, alongside her [[Echo Fighter]] {{SSBU|Daisy}}, is ranked 9th out of 82 on the current [[tier list]], placing her in the S tier. This is a notable improvement from her 20th out of 54 placement in ''SSB4'', and is her best placement in the series. | ||
==How to unlock== | ==How to unlock== | ||
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Peach has been | Peach has been greatly buffed overall in the transition to ''Ultimate''. Although most of her kit remains largely identical to their ''SSB4'' counterparts, it has seen noticeable improvements in addition to being further bolstered by gameplay mechanics. | ||
Peach has received a new [[down tilt]] with faster startup, and it benefits from the removal of [[tech]]ing for grounded [[meteor smash]]es, making it a consistently powerful combo tool that is also safer to use. [[Forward smash]] now allows her to choose which weapon to use via [[angling]], instead of having to use it repeatedly to cycle weapons, greatly increasing its reliability. Her special moveset has also seen buffs: {{b|Toad|move}} is faster as a [[counterattack]] and deals more damage; [[Peach Bomber]] is faster in the air and stronger; improving its recovery and KO potential; and [[Vegetable]]s deal more knockback and are faster to both pluck and throw, improving her [[projectile]] game. | Peach has received a new [[down tilt]] with faster startup, and it benefits from the removal of [[tech]]ing for grounded [[meteor smash]]es, making it a consistently powerful combo tool that is also safer to use. [[Forward smash]] now allows her to choose which weapon to use via [[angling]], instead of having to use it repeatedly to cycle weapons, greatly increasing its reliability. Her special moveset has also seen buffs: {{b|Toad|move}} is faster as a [[counterattack]] and deals more damage; [[Peach Bomber]] is faster in the air and stronger; improving its recovery and KO potential; and [[Vegetable]]s deal more knockback and are faster to both pluck and throw, improving her [[projectile]] game. | ||
The changes to gameplay mechanics, however, have given Peach the most improvements. As with most characters, Peach's mobility is faster and her aerials have less landing lag, noticeably aiding her approach and combo game. The new 0.85× damage multiplier for [[aerial attack]]s performed in a [[short hop]] affects Peach the least out of any returning veteran, as her [[float]] bypasses the multiplier, allowing her to attack low to the ground with her aerials; this | The changes to gameplay mechanics, however, have given Peach the most improvements. As with most characters, Peach's mobility is faster and her aerials have less landing lag, noticeably aiding her approach and combo game. The new 0.85× damage multiplier for [[aerial attack]]s performed in a [[short hop]] affects Peach the least out of any returning veteran, as her [[float]] bypasses the multiplier, allowing her to attack low to the ground with her aerials; this not only makes her combo game one of the rawest in the game in terms of damage and KO power, but also considerably strengthens her shield pressure. | ||
Peach has received a few nerfs though, both indirect and direct. The changes to [[rage]] and [[air dodge|air dodging]] both help and hinder Peach. The former improves her survivability and allows her to take general advantage of it more effectively, but notably removes [[Peach Parasol]]'s infamous ability to [[one-hit KO]] opponents by landing only the first hit if she is at a high percentage. The latter makes her combo game more oppressive as well as improving her edgeguarding game, but this also makes her own air dodges among the slowest in the game in terms of ending lag. | Peach has received a few nerfs though, both indirect and direct. The changes to [[rage]] and [[air dodge|air dodging]] both help and hinder Peach. The former improves her survivability and allows her to take general advantage of it more effectively, but notably removes [[Peach Parasol]]'s infamous ability to [[one-hit KO]] opponents by landing only the first hit if she is at a high percentage. The latter makes her combo game more oppressive as well as improving her edgeguarding game, but this also makes her own air dodges among the slowest in the game in terms of ending lag. | ||
In terms of direct changes, her [[forward aerial]], previously one of her most effective KO moves, is weaker and has received a sourspot, making it more difficult to use effectively. Her [[dash attack]] and [[back throw]] both have reduced knockback as well. | In terms of direct changes, her [[forward aerial]], previously one of her most effective KO moves, is weaker and has received a sourspot, making it more difficult to use effectively. Her [[dash attack]] and [[back throw]] both have reduced knockback as well. Peach also still retains some of her weaknesses from the previous game, such as her overall poor mobility, and her somewhat light weight and extreme floatiness rendering her vulnerable to vertical KOs and juggling, the latter of which gives her trouble landing safely. | ||
Overall, Peach has considerably | Overall, Peach has considerably improved from her ''SSB4'' incarnation thanks to a superior mobility and combo game, and the changes to ''Ultimate''{{'}}s mechanics have further strengthened her caveats. However, game updates have brought some noticeable nerfs to Peach; though the metagame's optimization has shown this has only mildly impacted her viability. Ultimately, Peach fares much better than she did in ''SSB4'', and this is considered to be her strongest incarnation in the series, even above [[Peach (SSBM)|her initial ''Melee'' iteration]]. | ||
{{SSB4 to SSBU changelist|char=Peach}} | {{SSB4 to SSBU changelist|char=Peach}} | ||
==Update history== | ==Update history== | ||
Most likely as a result of her dominating performances in the competitive scene of ''Ultimate'', Peach was nerfed overall by game updates. | Most likely as a result of her dominating performances in the competitive scene of ''Ultimate'', Peach was nerfed overall by game updates. As a result of patch {{SSBU|3.0.0}}, her [[Toad]] can no longer be used to stall indefinitely in the air, now only stalling at its first use, and her [[Vegetable]]s deal less shield damage, hindering the projectiles' shield pressure capabilities. | ||
Patch {{SSBU|3.1.0}} has arguably nerfed her harder than in any other patch in the game's lifespan: Both back throw and forward aerial deal less knockback, further weakening what was considered to be her more effective KOing options, Peach Bomber has more endlag when connected, hindering its safety against shields, and Vegetable has more endlag, leaving Peach more vulnerable to enemy attacks when plucking turnips. Moreover, the removal of held item attacks makes her options when holding a turnip less versatile. | |||
Peach has received a few small buffs however in various updates. Thanks to its changes in 2.0.0, 3.1.0, and 5.0.0, Peach Parasol connects more reliably against opponents and grabs the ledge much easier, patch 3.1.0 allows jab to connect more efficiently, and forward smash's golf club swing deals more knockback, improving its KO potential. Patch 4.0.0 made it so Toad's spores connect more reliably when countering an attack from behind, and 13.0.1 made so Peach Bomber can now allows Peach to grab the edges for its entire duration. | |||
Overall, while Peach, along with Daisy, have been nerfed, the Princesses are still seen as some of the game's best characters, and remain highly prevalent and successful in the competitive scene | Overall, while Peach, along with Daisy, have been nerfed, the Princesses are still seen as some of the game's best characters, and remain highly prevalent and successful in the competitive scene. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
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|fairname=Crown Knuckle ({{ja|クラウンナックル|Kuraun Nakkuru}}) | |fairname=Crown Knuckle ({{ja|クラウンナックル|Kuraun Nakkuru}}) | ||
|fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm) | |fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm) | ||
|fairdesc=Peach grabs the crown off her head and strikes with it in a vertical arc with red and turquoise magic sparkles emerging from | |fairdesc=Peach grabs the crown off her head and strikes with it in a vertical arc with red and turquoise magic sparkles emerging from the crown. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later. | ||
|bairname=Sky Hip ({{ja|スカイヒップ|Sukai Hippu}}) | |bairname=Sky Hip ({{ja|スカイヒップ|Sukai Hippu}}) | ||
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|7}} (late) | |bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|7}} (late) | ||
|bairdesc=Peach strikes behind her by thrusting her rear. She creates a heart, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock | |bairdesc=Peach strikes behind her by thrusting her rear. She creates a heart, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock. | ||
|uairname=Rainbow Bridge ({{ja|レインボーブリッジ|Reinbō Burijji}}) | |uairname=Rainbow Bridge ({{ja|レインボーブリッジ|Reinbō Burijji}}) | ||
|uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | |uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | ||
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|dairname=Super Piston Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}}) | |dairname=Super Piston Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}}) | ||
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4) | |dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4) | ||
|dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has | |dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has incredibly low landing lag for a down aerial, and is a decent combo starter at low to mid percents if performed from a float at short hop height. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Reaches out with her arm. An average grab, though Toad appears when Peach has grabbed an opponent. | |grabdesc=Reaches out with her arm. An average grab, though Toad appears when Peach has grabbed an opponent. | ||
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SSBU spirit Peach (Paper Mario The Origami King).png|1,425. Peach (Paper Mario: The Origami King) | SSBU spirit Peach (Paper Mario The Origami King).png|1,425. Peach (Paper Mario: The Origami King) | ||
SSBU spirit Peach (Mario Golf Super Rush).png|1,493. Peach (Mario Golf: Super Rush) | SSBU spirit Peach (Mario Golf Super Rush).png|1,493. Peach (Mario Golf: Super Rush) | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
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|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}} | |{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}} | ||
| | | | ||
|} | |} | ||