Editing Lucina (SSBU)
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As mentioned above, the primary difference between Lucina and Marth is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. This means that Lucina will be able to rack up damage and KO much more consistently, but in turn does not have the option to KO as early as Marth does. In essence, Lucina has less risk but less reward compared to Marth. | As mentioned above, the primary difference between Lucina and Marth is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. This means that Lucina will be able to rack up damage and KO much more consistently, but in turn does not have the option to KO as early as Marth does. In essence, Lucina has less risk but less reward compared to Marth. | ||
Lucina was also slightly | Lucina was also slightly recloned from her previous appearance in ''SSB4'', as she is no longer smaller than Marth (which increases the size of her hurtbox but improves her range), her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat negligible differences, she keeps one other difference from ''SSB4'': her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent. | ||
While Lucina and Marth have largely identical attacks, mobility attributes | While Lucina and Marth have largely identical attacks, mobility attributes and frame data, the lack of a tipper spreads across Lucina's entire moveset, making her one of the more unique Echo Fighters alongside her father {{SSBU|Chrom}} and {{SSBU|Ken}}. As such, these three characters are ranked separately from their base fighters on [[tier list]]s, and are allowed to be used alongside their base fighters in competitive [[Squad Strike]] events. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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===Attributes=== | ===Attributes=== | ||
*{{change|Unlike the Falchion, the Parallel Falchion lacks a [[tipper]]. As such, its entire blade deals equal damage and knockback on most attacks, equal to the weighted average of Marth's sweetspotted and sourspotted attacks.}} | *{{change|Unlike the Falchion, the Parallel Falchion lacks a [[tipper]]. As such, its entire blade deals equal damage and knockback on most attacks, equal to the weighted average of Marth's sweetspotted and sourspotted attacks.}} | ||
**{{buff|Moves that move Lucina forward, such as [[Dancing Blade]], are more effective than Marth's variants, due to the forward movement counteracting the tipper.}} | **{{buff|Moves that move Lucina forward, such as [[Dancing Blade]], are more effective than Marth's variants, due to the forward movement counteracting with the tipper.}} | ||
**{{buff|Lucina can rack up damage more easily than Marth, as most of his Falchion is composed of its sourspot.}} | **{{buff|Lucina can rack up damage more easily than Marth, as most of his Falchion is composed of its sourspot.}} | ||
**{{buff|This makes Lucina's combos, edgeguarding | **{{buff|This makes Lucina's combos, edgeguarding and KOing ability much more consistent, and gives her a significantly better up-close game.}} | ||
**{{nerf|Lucina's damage output and knockback values are lower than Marth's sweetspots. This renders her incapable of securing extremely early KOs like Marth can.}} | **{{nerf|Lucina's damage output and knockback values are lower than Marth's sweetspots. This renders her incapable of securing extremely early KOs like Marth can.}} | ||
**{{nerf|Because Lucina's sword attacks do more damage and knockback than Marth's sourspots, she lacks some of Marth's combos | **{{nerf|Because Lucina's sword attacks do more damage and knockback than Marth's sourspots, she lacks some of Marth's combos and KO confirms that rely on his sourspotted attacks.}} | ||
*{{change|Aside from her neutral attack and Dancing Blade, the rest of Lucina's moveset lacks [[hitlag]] modifiers.}} | *{{change|Aside from her neutral attack and Dancing Blade, the rest of Lucina's moveset lacks [[hitlag]] modifiers.}} | ||
*{{buff|Lucina's [[spot dodge]] retains her horizontal momentum, granting it follow-ups that Marth's lacks.}} | *{{buff|Lucina's [[spot dodge]] retains her horizontal momentum, granting it follow-ups that Marth's lacks.}} | ||
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===Ground attacks=== | ===Ground attacks=== | ||
*{{change|The middle hitboxes of Lucina's up tilt, down tilt | *{{change|The middle hitboxes of Lucina's up tilt, down tilt and dash attack cover the tip hitboxes more, mildly changing the range around the sword.}} | ||
*{{buff|Lucina's [[up tilt]] (named "Anti-air Slash" in the in-game tips) has a unique timing-based sweetspot. | *{{buff|Lucina's [[up tilt]] (named "Anti-air Slash" in the in-game tips) has a unique timing-based sweetspot. On the latter half of the slash, the attack does more damage while also having weaker knockback. The combination of less knockback and more damage allows her up tilt to rack more damage than Marth's as long as she is facing away from her opponent.}} | ||
**{{nerf|Since the timing-based sweetspot deals less knockback, it cannot be used to reliably KO as much as Marth's variant.}} | **{{nerf|Since the timing-based sweetspot deals less knockback, it cannot be used to reliably KO as much as Marth's variant.}} | ||
***{{buff|However, this allows it more effective combo potential.}} | ***{{buff|However, this allows it more effective combo potential.}} | ||
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===Air attacks=== | ===Air attacks=== | ||
*{{buff|All of up aerial's hitboxes have altered angles, even compared to the non-tippered hitboxes of Marth's version (80/90 → 85).}} | *{{buff|All of up aerial's hitboxes have altered angles, even compared to the non-tippered hitboxes of Marth's version (80/90 → 85).}} | ||
*{{nerf|Due to Marth's down aerial meteor hitbox being a tipper, Lucina's meteor hitbox deals less damage (15% → 14.25%) | *{{nerf|Due to Marth's down aerial meteor hitbox being a tipper, Lucina's meteor hitbox deals less damage (15% → 14.25%) reducing her edgeguarding potential.}} | ||
**{{buff|However, the meteor hitbox has better combo potential as a result of this.}} | **{{buff|However, the meteor hitbox has better combo potential as a result of this.}} | ||
*{{change|The middle hitboxes of Lucina's forward, back | *{{change|The middle hitboxes of Lucina's forward, back and up aerials cover the tip hitboxes more, mildly changing the range around the sword.}} | ||
===Special moves=== | ===Special moves=== | ||