Editing Ice Climbers (SSBU)
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| Latest revision | Your text | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Right Sweep ({{ja|右はらい|Migi Harai}}) | |neutralname=Right Sweep ({{ja|右はらい|Migi Harai}}) / Left Sweep ({{ja|左はらい|Hidari Harai}}) | ||
|neutral1dmg=leader: 2%<br/>partner: 1.5% | |neutral1dmg=leader: 2%<br/>partner: 1.5% | ||
|neutral2dmg=leader: 3.5%<br/>partner 2.625% | |neutral2dmg=leader: 3.5%<br/>partner 2.625% | ||
|neutraldesc=The Ice Climbers swing their hammers horizontally, and then vertically. A great "get off me" tool that does decent damage to boot. | |neutraldesc=The Ice Climbers swing their hammers horizontally, and then vertically. A great "get off me" tool that does decent damage to boot. | ||
|ftiltname=Side Strike ({{ja|横たたき|Yoko Tataki}} | |ftiltname=Side Strike ({{ja|横たたき|Yoko Tataki}}) | ||
|ftiltdmg=leader: 9%<br/>partner: 6.75% | |ftiltdmg=leader: 9%<br/>partner: 6.75% | ||
|ftiltdesc=The Ice Climbers swing their hammers horizontally. Has high knockback growth, being able to KO at around 120%-130% at the ledge. | |ftiltdesc=The Ice Climbers swing their hammers horizontally. Has high knockback growth, being able to KO at around 120%-130% at the ledge. | ||
|utiltname=Hammer Spin ({{ja|くるくるハンマー|Kurukuru Hanmā}}, '' | |utiltname=Hammer Spin ({{ja|くるくるハンマー|Kurukuru Hanmā}}, ''Spinning Hammer'') | ||
|utiltdmg=leader: 0.8% (hits 1 - 6), 4% (hit 7)<br/>partner: 0.6% (hits 1 - 6), 3% (hit 7) | |utiltdmg=leader: 0.8% (hits 1 - 6), 4% (hit 7)<br/>partner: 0.6% (hits 1 - 6), 3% (hit 7) | ||
|utiltdesc=The Ice Climbers twirl their hammers over their heads. This creates a lingering hitbox that hits multiple times. A useful combo starter that can begin a chain of up aerials. | |utiltdesc=The Ice Climbers twirl their hammers over their heads. This creates a lingering hitbox that hits multiple times. A useful combo starter that can begin a chain of up aerials. | ||
|dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}} | |dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}}) | ||
|dtiltdmg=leader: 6%<br/>partner: 4.5% | |dtiltdmg=leader: 6%<br/>partner: 4.5% | ||
|dtiltdesc=The Ice Climbers sweep their hammers across the ground in front of themselves. A steep semi-spike that functions very well as both a poking option in neutral and edgeguarding option, thanks to its quick startup, decent range, and low endlag. | |dtiltdesc=The Ice Climbers sweep their hammers across the ground in front of themselves. A steep semi-spike that functions very well as both a poking option in neutral and edgeguarding option, thanks to its quick startup, decent range, and low endlag. | ||
|dashname=Dash Strike ({{ja|ダッシュたたき|Dasshu Tataki}} | |dashname=Dash Strike ({{ja|ダッシュたたき|Dasshu Tataki}}) | ||
|dashdmg=leader: 6%<br/>partner: 4.5% | |dashdmg=leader: 6%<br/>partner: 4.5% | ||
|dashdesc=The Ice Climbers leap forward, swinging their hammers in front of themselves. It deals mostly vertical knockback that can start combos, but has weak knockback growth and is ineffective for KOing. | |dashdesc=The Ice Climbers leap forward, swinging their hammers in front of themselves. It deals mostly vertical knockback that can start combos, but has weak knockback growth and is ineffective for KOing. | ||
|fsmashname=Stake | |fsmashname=Stake Smash ({{ja|クイ打ち|Kui Uchi}}) | ||
|fsmashdmg=leader: {{ChargedSmashDmgSSBU|12}}<br/>partner: {{ChargedSmashDmgSSBU|9}} | |fsmashdmg=leader: {{ChargedSmashDmgSSBU|12}}<br/>partner: {{ChargedSmashDmgSSBU|9}} | ||
|fsmashdesc=The Ice Climbers swing their hammers down in front of themselves similar to their original attack in ''Ice Climber''. | |fsmashdesc=The Ice Climbers swing their hammers down in front of themselves similar to their original attack in ''Ice Climber''. | ||
|usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara Wari}} | |usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara Wari}}) | ||
|usmashdmg=leader: {{ChargedSmashDmgSSBU|11}} (hammer), {{ChargedSmashDmgSSBU|9}} (body)<br/>partner: {{ChargedSmashDmgSSBU|8.25}} (hammer), {{ChargedSmashDmgSSBU|6.25}} (body) | |usmashdmg=leader: {{ChargedSmashDmgSSBU|11}} (hammer), {{ChargedSmashDmgSSBU|9}} (body)<br/>partner: {{ChargedSmashDmgSSBU|8.25}} (hammer), {{ChargedSmashDmgSSBU|6.25}} (body) | ||
|usmashdesc=The Ice Climbers swing their hammers in an overhead arc. Useful for catching an opponent's landings. | |usmashdesc=The Ice Climbers swing their hammers in an overhead arc. Useful for catching an opponent's landings. | ||
|dsmashname=Hammer Sweep ({{ja|足もと打ち|Ashimoto Uchi}}, '' | |dsmashname=Hammer Sweep ({{ja|足もと打ち|Ashimoto Uchi}}, ''Leg Strike'') | ||
|dsmashdmg=leader: {{ChargedSmashDmgSSBU|13}}<br/>partner: {{ChargedSmashDmgSSBU|9.75}} | |dsmashdmg=leader: {{ChargedSmashDmgSSBU|13}}<br/>partner: {{ChargedSmashDmgSSBU|9.75}} | ||
|dsmashdesc=The Ice Climbers sweep their hammers across the ground in a specific direction (the leader attacks in front, while the partner attacks behind). If the partner is absent, however, this move will only hit on one side. | |dsmashdesc=The Ice Climbers sweep their hammers across the ground in a specific direction (the leader attacks in front, while the partner attacks behind). If the partner is absent, however, this move will only hit on one side. | ||
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|fairdmg=leader: {{ShortHopDmgSSBU|12}}<br/>partner: {{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot) | |fairdmg=leader: {{ShortHopDmgSSBU|12}}<br/>partner: {{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot) | ||
|fairdesc=They perform a somersaulting overhead swing of their hammers in a manner similar to their forward smash. The partner's hammer has a [[sweetspot]] that can [[meteor smash]] opponents. | |fairdesc=They perform a somersaulting overhead swing of their hammers in a manner similar to their forward smash. The partner's hammer has a [[sweetspot]] that can [[meteor smash]] opponents. | ||
|bairname=Reverse Strike ({{ja|ふりむきたたき|Furimuki Tataki}} | |bairname=Reverse Strike ({{ja|ふりむきたたき|Furimuki Tataki}}) | ||
|bairdmg=leader: {{ShortHopDmgSSBU|10}}<br/>partner: {{ShortHopDmgSSBU|7.5}} | |bairdmg=leader: {{ShortHopDmgSSBU|10}}<br/>partner: {{ShortHopDmgSSBU|7.5}} | ||
|bairdesc=The Ice Climbers swing their hammers horizontally behind themselves. Both hits are extremely safe, being 0 on shield with both, and even -3 even with just 1 Climber. | |bairdesc=The Ice Climbers swing their hammers horizontally behind themselves. Both hits are extremely safe, being 0 on shield with both, and even -3 even with just 1 Climber. | ||
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|uairdmg=leader: {{ShortHopDmgSSBU|9}}<br/>partner: {{ShortHopDmgSSBU|6.75}} | |uairdmg=leader: {{ShortHopDmgSSBU|9}}<br/>partner: {{ShortHopDmgSSBU|6.75}} | ||
|uairdesc=The Ice Climbers swing their hammers above themselves in an arc. An excellent juggle tool that can quickly rack up damage both synced and desynced, and can even function as a kill confirm from down throw at around 115% on most characters. | |uairdesc=The Ice Climbers swing their hammers above themselves in an arc. An excellent juggle tool that can quickly rack up damage both synced and desynced, and can even function as a kill confirm from down throw at around 115% on most characters. | ||
|dairname=Hammer Swoop ({{ja|急降下ハンマー|Kyūkōka Hanmā}} | |dairname=Hammer Swoop ({{ja|急降下ハンマー|Kyūkōka Hanmā}}) | ||
|dairdmg=leader: {{ShortHopDmgSSBU|8}}<br/>partner: {{ShortHopDmgSSBU|6}} | |dairdmg=leader: {{ShortHopDmgSSBU|8}}<br/>partner: {{ShortHopDmgSSBU|6}} | ||
|dairdesc=The Ice Climbers hold their hammers below themselves and fall downward. A [[stall-then-fall]], though with a slower traveling speed that is also unable to [[meteor smash]], unlike most attacks of its kind. The hitbox covers most of the Ice Climber's body, making it good for punishing opponents who attempt to juggle. As a result, it is usually used as a niche landing option. | |dairdesc=The Ice Climbers hold their hammers below themselves and fall downward. A [[stall-then-fall]], though with a slower traveling speed that is also unable to [[meteor smash]], unlike most attacks of its kind. The hitbox covers most of the Ice Climber's body, making it good for punishing opponents who attempt to juggle. As a result, it is usually used as a niche landing option. | ||
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|bthrowdmg=6% | |bthrowdmg=6% | ||
|bthrowdesc=The leader throws the opponent behind themselves. | |bthrowdesc=The leader throws the opponent behind themselves. | ||
|uthrowname=Grab Icicle Crasher ({{ja|つかみつらら割り|Tsukami Tsurara Wari}} | |uthrowname=Grab Icicle Crasher ({{ja|つかみつらら割り|Tsukami Tsurara Wari}}) | ||
|uthrowdmg=3% (hit), 5% (throw) | |uthrowdmg=3% (hit), 5% (throw) | ||
|uthrowdesc=The leader tosses the opponent upward and hits them with their hammer. It has the second highest base knockback of any up throw, but the weakest knockback growth, rendering it incapable at KOing, even at very high percents. | |uthrowdesc=The leader tosses the opponent upward and hits them with their hammer. It has the second highest base knockback of any up throw, but the weakest knockback growth, rendering it incapable at KOing, even at very high percents. | ||