Editing Gravity

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 23: Line 23:
!Rank!!Character!!Gravity
!Rank!!Character!!Gravity
|-
|-
|'''N/A'''||{{Head|Metal Mario|g=SSB|s=16px|l=Metal Mario}} [[Metal Mario]]||4.8
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||4.8
|-
|-
|'''N/A'''||{{Head|Donkey Kong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||4
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||4
|-
|-
|'''1'''||{{CharHead|Fox|SSB}}||4
|'''1'''||{{CharHead|Fox|SSB}}||4
Line 56: Line 56:
!Rank!!Character!!Gravity
!Rank!!Character!!Gravity
|-
|-
|'''N/A'''||{{Head|Metal Mario|g=SSB|s=16px|l=Metal Mario}} [[Metal Mario]]||4.8
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||4.8
|-
|-
|'''N/A'''||{{Head|Donkey Kong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||4
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||4
|-
|-
|'''1'''||{{CharHead|Fox|SSB}}||4
|'''1'''||{{CharHead|Fox|SSB}}||4
Line 98: Line 98:
!Rank!!Character!!Gravity
!Rank!!Character!!Gravity
|-
|-
|'''N/A'''||{{Head|Giga Bowser|g=SSBM|s=16px|l=Giga Bowser}} [[Giga Bowser]]||0.25
|'''N/A'''||{{Head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]]||0.25
|-
|-
|'''1'''||{{CharHead|Fox|SSBM}}||0.23
|'''1'''||{{CharHead|Fox|SSBM}}||0.23
Line 136: Line 136:
|'''18'''||{{CharHead|Ness|SSBM}}||0.09
|'''18'''||{{CharHead|Ness|SSBM}}||0.09
|-
|-
|'''N/A'''||{{Head|Fighting Wire Frames|g=SSBM|s=16px|l=Fighting Wire Frames}} [[Fighting Wire Frames]] (Male)||0.09
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Male)||0.09
|-
|-
|'''19'''||{{CharHead|Marth|SSBM}}||0.085
|'''19'''||{{CharHead|Marth|SSBM}}||0.085
Line 148: Line 148:
|'''23'''||{{CharHead|Zelda|SSBM}}||0.073
|'''23'''||{{CharHead|Zelda|SSBM}}||0.073
|-
|-
|'''N/A'''||{{Head|Fighting Wire Frames|g=SSBM|s=16px|l=Fighting Wire Frames}} [[Fighting Wire Frames]] (Female)||0.073
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Female)||0.073
|-
|-
|'''24'''||{{CharHead|Luigi|SSBM}}||0.069
|'''24'''||{{CharHead|Luigi|SSBM}}||0.069
Line 156: Line 156:
|'''26'''||{{CharHead|Jigglypuff|SSBM}}||0.064
|'''26'''||{{CharHead|Jigglypuff|SSBM}}||0.064
|-
|-
|'''N/A'''||{{Head|Sandbag|g=SSBM|s=16px|l=Sandbag}} [[Sandbag]]||0.05
|'''N/A'''||{{Head|Sandbag|g=SSBM|s=16px}} [[Sandbag]]||0.05
|}
|}


==''[[Super Smash Bros. Brawl]]'' gravity values==
==''[[Super Smash Bros. Brawl]]'' gravity values==
Much like with falling speeds, every character's gravity (aside from {{SSBB|Sheik}}'s) was decreased. ''Brawl'' also introduced the gravity penalty where gravity would be added into the knockback formula for vertical knockback causing characters with higher gravity to suffer from increased knockback once they enter tumble.
Much like with falling speeds, every character's gravity (aside from {{SSBB|Sheik}}'s) was decreased. ''Brawl'' also introduced the gravity penalty where gravity would be added into the knockback formula for vertical knockback causing characters with higher gravity to suffer from increased knockback once they enter tumble.
{{incomplete|Need Sandbag's gravity}}


{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
Line 256: Line 257:
==''[[Super Smash Bros. 4]]'' gravity values==
==''[[Super Smash Bros. 4]]'' gravity values==
Much like with falling speeds, gravity was increased across the board with most characters having higher gravity.
Much like with falling speeds, gravity was increased across the board with most characters having higher gravity.
{{incomplete|Need Sandbag's gravity}}


{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
Line 397: Line 399:
==''[[Super Smash Bros. Ultimate]]'' gravity values==
==''[[Super Smash Bros. Ultimate]]'' gravity values==
Gravity values were once again generally increased across the board. Gravity values have also been notably changed for moves which send opponents at an angle between 70° and 110°; with heavier characters using a higher gravity value than lighter characters when being hit by moves with vertical knockback.
Gravity values were once again generally increased across the board. Gravity values have also been notably changed for moves which send opponents at an angle between 70° and 110°; with heavier characters using a higher gravity value than lighter characters when being hit by moves with vertical knockback.
{{incomplete|Need Sandbag's gravity}}


{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)