Editing Gravity
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Latest revision | Your text | ||
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!Rank!!Character!!Gravity | !Rank!!Character!!Gravity | ||
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|'''N/A'''||{{Head| | |'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||4.8 | ||
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|'''N/A'''||{{Head| | |'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||4 | ||
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|'''1'''||{{CharHead|Fox|SSB}}||4 | |'''1'''||{{CharHead|Fox|SSB}}||4 | ||
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!Rank!!Character!!Gravity | !Rank!!Character!!Gravity | ||
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|'''N/A'''||{{Head| | |'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||4.8 | ||
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|'''N/A'''||{{Head| | |'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||4 | ||
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|'''1'''||{{CharHead|Fox|SSB}}||4 | |'''1'''||{{CharHead|Fox|SSB}}||4 | ||
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!Rank!!Character!!Gravity | !Rank!!Character!!Gravity | ||
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|'''N/A'''||{{Head|Giga Bowser|g=SSBM|s=16px | |'''N/A'''||{{Head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]]||0.25 | ||
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|'''1'''||{{CharHead|Fox|SSBM}}||0.23 | |'''1'''||{{CharHead|Fox|SSBM}}||0.23 | ||
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|'''18'''||{{CharHead|Ness|SSBM}}||0.09 | |'''18'''||{{CharHead|Ness|SSBM}}||0.09 | ||
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|'''N/A'''||{{Head| | |'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Male)||0.09 | ||
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|'''19'''||{{CharHead|Marth|SSBM}}||0.085 | |'''19'''||{{CharHead|Marth|SSBM}}||0.085 | ||
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|'''23'''||{{CharHead|Zelda|SSBM}}||0.073 | |'''23'''||{{CharHead|Zelda|SSBM}}||0.073 | ||
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|'''N/A'''||{{Head| | |'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Female)||0.073 | ||
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|'''24'''||{{CharHead|Luigi|SSBM}}||0.069 | |'''24'''||{{CharHead|Luigi|SSBM}}||0.069 | ||
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|'''26'''||{{CharHead|Jigglypuff|SSBM}}||0.064 | |'''26'''||{{CharHead|Jigglypuff|SSBM}}||0.064 | ||
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|'''N/A'''||{{Head|Sandbag|g=SSBM|s=16px | |'''N/A'''||{{Head|Sandbag|g=SSBM|s=16px}} [[Sandbag]]||0.05 | ||
|} | |} | ||
==''[[Super Smash Bros. Brawl]]'' gravity values== | ==''[[Super Smash Bros. Brawl]]'' gravity values== | ||
Much like with falling speeds, every character's gravity (aside from {{SSBB|Sheik}}'s) was decreased. ''Brawl'' also introduced the gravity penalty where gravity would be added into the knockback formula for vertical knockback causing characters with higher gravity to suffer from increased knockback once they enter tumble. | Much like with falling speeds, every character's gravity (aside from {{SSBB|Sheik}}'s) was decreased. ''Brawl'' also introduced the gravity penalty where gravity would be added into the knockback formula for vertical knockback causing characters with higher gravity to suffer from increased knockback once they enter tumble. | ||
{{incomplete|Need Sandbag's gravity}} | |||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
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==''[[Super Smash Bros. 4]]'' gravity values== | ==''[[Super Smash Bros. 4]]'' gravity values== | ||
Much like with falling speeds, gravity was increased across the board with most characters having higher gravity. | Much like with falling speeds, gravity was increased across the board with most characters having higher gravity. | ||
{{incomplete|Need Sandbag's gravity}} | |||
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==''[[Super Smash Bros. Ultimate]]'' gravity values== | ==''[[Super Smash Bros. Ultimate]]'' gravity values== | ||
Gravity values were once again generally increased across the board. Gravity values have also been notably changed for moves which send opponents at an angle between 70° and 110°; with heavier characters using a higher gravity value than lighter characters when being hit by moves with vertical knockback. | Gravity values were once again generally increased across the board. Gravity values have also been notably changed for moves which send opponents at an angle between 70° and 110°; with heavier characters using a higher gravity value than lighter characters when being hit by moves with vertical knockback. | ||
{{incomplete|Need Sandbag's gravity}} | |||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" |