Editing Donkey Kong (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 56: Line 56:


===Aesthetics===
===Aesthetics===
*{{change|Due to the aesthetic used in ''Smash 4'', Donkey Kong's skin is sleeker, his tie is more vibrant, and his fur is of a significantly higher visual quality than in ''Brawl''. His teeth are also white instead of straw yellow. Altogether, these changes make Donkey Kong appear virtually identical to his appearance as of ''{{s|mariowiki|Donkey Kong Country Returns}}''.}}
*{{change|Due to the aesthetic used in ''SSB4'', Donkey Kong's skin is sleeker, his tie is more vibrant, and his fur is of a significantly higher visual quality than in ''Brawl''. His teeth are also white instead of straw yellow. Altogether, these changes make Donkey Kong appear virtually identical to his appearance as of ''{{s|mariowiki|Donkey Kong Country Returns}}''.}}
*{{change|Donkey Kong has received two new [[alternate costume]]s.}}
*{{change|Donkey Kong has received two new [[alternate costume]]s.}}
*{{change|Donkey Kong is significantly more expressive. He now scowls during certain attacks, his up [[taunt]], and while hanging from an edge; he appears confused during his down taunt and while [[teeter]]ing; his irises shrink when he is hit, [[grab]]bed, [[screen KO]]'d, and when an opponent escapes his grab; his eyes comically bulge outward when he is launched;<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnjrQ_heQ Pic of the Day: February 12, 2014]</ref> he sports a toothy grin during his side taunt, backflipping and chest-beating [[victory pose]]s, and standing and pivot grabs; and he {{GameIcon|ssb4-u}}smiles with his lips pursed during his self-congratulatory victory pose. The majority of Donkey Kong's animations are also more fluid.}}
*{{change|Donkey Kong is significantly more expressive. He now scowls during certain attacks, his up [[taunt]], and while hanging from an edge; he appears confused during his down taunt and while [[teeter]]ing; his irises shrink when he is hit, [[grab]]bed, [[screen KO]]'d, and when an opponent escapes his grab; his eyes comically bulge outward when he is launched;<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnjrQ_heQ Pic of the Day: February 12, 2014]</ref> he sports a toothy grin during his side taunt, backflipping and chest-beating [[victory pose]]s, and standing and pivot grabs; and he {{GameIcon|ssb4-u}}smiles with his lips pursed during his self-congratulatory victory pose. The majority of Donkey Kong's animations are also more fluid.}}
Line 63: Line 63:


===Attributes===
===Attributes===
*{{change|Like most other large characters, Donkey Kong's general size in proportion to the other playable characters is greater than in previous installments.<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlhFSRn7g Pic of the Day: January 16, 2014]</ref> This improves his [[range]], but makes his hurtbox larger.}}
*{{change|Donkey Kong is much [[weight|heavier]] (116 → 122). This considerably improves his endurance, but makes him more susceptible to combos.}}
*{{buff|Donkey Kong [[walk]]s slightly faster (1.2 → 1.3).}}
*{{buff|Donkey Kong [[walk]]s slightly faster (1.2 → 1.3).}}
*{{buff|Donkey Kong [[dash]]es slightly faster (1.622 → 1.7031).}}
*{{buff|Donkey Kong [[dash]]es slightly faster (1.622 → 1.7031).}}
*{{buff|Donkey Kong is considerably [[weight|heavier]] (116 → 122), improving his endurance.}}
*{{buff|Donkey Kong's [[air speed]] is faster (1.081 → 1.15).}}
*{{buff|Donkey Kong's [[air speed]] is faster (1.081 → 1.15).}}
*{{change|Donkey Kong [[Falling speed|falls]] slightly faster (1.58 → 1.63), although relative to the cast, it has gone from the 10th highest out of 39 characters to the 22nd highest out of 58. This slightly improves his vertical endurance, but makes him more susceptible to combos, compounded by his higher weight and gravity.}}
*{{change|Like most other returning characters, Donkey Kong [[Falling speed|falls]] slightly faster (1.58 → 1.63), although due to the universal changes, he no longer has one of the fastest falling speeds in the game. This slightly improves his vertical endurance, but makes him more susceptible to combos, compounded by his higher weight.}}
**{{buff|His fast-falling speed is noticeably faster (2.212 → 2.608).}}
*{{change|Donkey Kong's [[gravity]] is slightly higher (0.081 → 0.08505).}}
*{{change|Donkey Kong's [[gravity]] is slightly higher (0.081 → 0.08505).}}
*{{buff|Donkey Kong's [[fast fall]]ing speed is higher (2.212 → 2.608).}}
*{{nerf|Donkey Kong [[jump]]s lower (35.83759414 → 34), going from the 10th highest out of 39 characters to the 25th highest out of 58.}}
*{{nerf|Donkey Kong [[jump]]s lower (35.83759414 → 34), going from the 10th highest out of 39 characters to the 25th highest out of 58.}}
*{{buff|Donkey Kong's [[shield]] is larger (11.6u → 12.9u), with it now fully covering Donkey Kong while it is at full health.}}
*{{buff|[[Shield]] is larger, as it now fully covers Donkey Kong while it is at full health.}}
*{{nerf|Donkey Kong's [[Grab release#Ground release|ground release]] animation is considerably longer (FAF 21 → 30), now matching the rest of the cast. This means that Donkey Kong can no longer get a guaranteed punish on his opponent if he breaks out of their grab.}}
*{{nerf|Donkey Kong's [[Grab release#Ground release|ground release]] animation is considerably longer without full compensation on its [[interruptibility]] (FAF 21 → 30), now matching the rest of the cast. This gives him less time to counterattack removing his guaranteed followups.}}
*{{change|The changes to [[hitstun canceling]] both help and hinder Donkey Kong. They significantly improve his own combo potential, but drastically worsens his survivavility(considering his strong momentum canceling previously) and makes him more susceptible to combos.}}
*{{change|The changes to [[hitstun canceling]] both help and hinder Donkey Kong. They significantly improve his own combo potential, but drastically worsens his survivavility and makes him more susceptible to combos.}}
*{{buff|The removal of [[chain grab]]bing significantly improves Donkey Kong's endurance in certain matchups, while not signigicantly impacting his own grab game.}}
*{{buff|The removal of [[chain grab]]bing significantly improves Donkey Kong's endurance.}}
*{{change|The removal of [[meteor canceling]] serves as a double edged sword for Donkey Kong. It significantly improves the reliability of his own [[meteor smash]] moves, but makes him significantly more vulnerable to opposing meteor smashes considering his large size and poor vertical recovery.}}
*{{change|The removal of [[meteor canceling]] serves as a double edged sword for Donkey Kong. It significantly improves the reliability of his own [[meteor smash]] moves, but renders him significantly more susceptible to opposing meteor smashes.}}
*{{nerf|The removal of [[glide toss]]ing significantly hinders Donkey Kong's approach with [[item]]s.}}
*{{nerf|The removal of [[glide toss]]ing significantly hinders Donkey Kong's approach with [[item]]s.}}
*{{buff|[[Roll]]s have less landing lag (FAF 32 → 30).}}
*{{buff|[[Roll]]s have less landing lag (FAF 32 → 30).}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: