Editing Donkey Kong (SSB4)
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Due to the aesthetic used in '' | *{{change|Due to the aesthetic used in ''SSB4'', Donkey Kong's skin is sleeker, his tie is more vibrant, and his fur is of a significantly higher visual quality than in ''Brawl''. His teeth are also white instead of straw yellow. Altogether, these changes make Donkey Kong appear virtually identical to his appearance as of ''{{s|mariowiki|Donkey Kong Country Returns}}''.}} | ||
*{{change|Donkey Kong has received two new [[alternate costume]]s.}} | *{{change|Donkey Kong has received two new [[alternate costume]]s.}} | ||
*{{change|Donkey Kong is significantly more expressive. He now scowls during certain attacks, his up [[taunt]], and while hanging from an edge; he appears confused during his down taunt and while [[teeter]]ing; his irises shrink when he is hit, [[grab]]bed, [[screen KO]]'d, and when an opponent escapes his grab; his eyes comically bulge outward when he is launched;<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnjrQ_heQ Pic of the Day: February 12, 2014]</ref> he sports a toothy grin during his side taunt, backflipping and chest-beating [[victory pose]]s, and standing and pivot grabs; and he {{GameIcon|ssb4-u}}smiles with his lips pursed during his self-congratulatory victory pose. The majority of Donkey Kong's animations are also more fluid.}} | *{{change|Donkey Kong is significantly more expressive. He now scowls during certain attacks, his up [[taunt]], and while hanging from an edge; he appears confused during his down taunt and while [[teeter]]ing; his irises shrink when he is hit, [[grab]]bed, [[screen KO]]'d, and when an opponent escapes his grab; his eyes comically bulge outward when he is launched;<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnjrQ_heQ Pic of the Day: February 12, 2014]</ref> he sports a toothy grin during his side taunt, backflipping and chest-beating [[victory pose]]s, and standing and pivot grabs; and he {{GameIcon|ssb4-u}}smiles with his lips pursed during his self-congratulatory victory pose. The majority of Donkey Kong's animations are also more fluid.}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{change|Like most other large characters, Donkey Kong's general size in proportion to the other playable characters is greater than in previous installments.<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlhFSRn7g Pic of the Day: January 16, 2014]</ref> This improves his [[range]], but makes his hurtbox larger.}} | |||
*{{change|Donkey Kong is much [[weight|heavier]] (116 → 122). This considerably improves his endurance, but makes him more susceptible to combos.}} | |||
*{{buff|Donkey Kong [[walk]]s slightly faster (1.2 → 1.3).}} | *{{buff|Donkey Kong [[walk]]s slightly faster (1.2 → 1.3).}} | ||
*{{buff|Donkey Kong [[dash]]es slightly faster (1.622 → 1.7031).}} | *{{buff|Donkey Kong [[dash]]es slightly faster (1.622 → 1.7031).}} | ||
*{{buff|Donkey Kong's [[air speed]] is faster (1.081 → 1.15).}} | *{{buff|Donkey Kong's [[air speed]] is faster (1.081 → 1.15).}} | ||
*{{change|Donkey Kong [[Falling speed|falls]] slightly faster (1.58 → 1.63), although | *{{change|Like most other returning characters, Donkey Kong [[Falling speed|falls]] slightly faster (1.58 → 1.63), although due to the universal changes, he no longer has one of the fastest falling speeds in the game. This slightly improves his vertical endurance, but makes him more susceptible to combos, compounded by his higher weight.}} | ||
**{{buff|His fast-falling speed is noticeably faster (2.212 → 2.608).}} | |||
*{{change|Donkey Kong's [[gravity]] is slightly higher (0.081 → 0.08505).}} | *{{change|Donkey Kong's [[gravity]] is slightly higher (0.081 → 0.08505).}} | ||
*{{nerf|Donkey Kong [[jump]]s lower (35.83759414 → 34), going from the 10th highest out of 39 characters to the 25th highest out of 58.}} | *{{nerf|Donkey Kong [[jump]]s lower (35.83759414 → 34), going from the 10th highest out of 39 characters to the 25th highest out of 58.}} | ||
*{{buff| | *{{buff|[[Shield]] is larger, as it now fully covers Donkey Kong while it is at full health.}} | ||
*{{nerf|Donkey Kong's [[Grab release#Ground release|ground release]] animation is considerably longer (FAF 21 → 30), now matching the rest of the cast. This | *{{nerf|Donkey Kong's [[Grab release#Ground release|ground release]] animation is considerably longer without full compensation on its [[interruptibility]] (FAF 21 → 30), now matching the rest of the cast. This gives him less time to counterattack removing his guaranteed followups.}} | ||
*{{change|The changes to [[hitstun canceling]] both help and hinder Donkey Kong. They significantly improve his own combo potential, but drastically worsens his survivavility | *{{change|The changes to [[hitstun canceling]] both help and hinder Donkey Kong. They significantly improve his own combo potential, but drastically worsens his survivavility and makes him more susceptible to combos.}} | ||
*{{buff|The removal of [[chain grab]]bing significantly improves Donkey Kong's endurance | *{{buff|The removal of [[chain grab]]bing significantly improves Donkey Kong's endurance.}} | ||
*{{change|The removal of [[meteor canceling]] serves as a double edged sword for Donkey Kong. It significantly improves the reliability of his own [[meteor smash]] moves, but | *{{change|The removal of [[meteor canceling]] serves as a double edged sword for Donkey Kong. It significantly improves the reliability of his own [[meteor smash]] moves, but renders him significantly more susceptible to opposing meteor smashes.}} | ||
*{{nerf|The removal of [[glide toss]]ing significantly hinders Donkey Kong's approach with [[item]]s.}} | *{{nerf|The removal of [[glide toss]]ing significantly hinders Donkey Kong's approach with [[item]]s.}} | ||
*{{buff|[[Roll]]s have less landing lag (FAF 32 → 30).}} | *{{buff|[[Roll]]s have less landing lag (FAF 32 → 30).}} |