Editing Donkey Kong (SSB4)

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==Update history==
==Update history==
Donkey Kong has been significantly buffed overall via game updates. Update [[1.0.6]] saw Giant Punch's charging time decreased, whereas update [[1.0.8]] buffed the damage outputs of all variations of his cargo throw, which helped his initially weakened grab game. Update [[1.1.0]] gave DK his most useful buff, however, by altering cargo up throw's knockback to the point of effectively being re-purposing into a very useful combo starter into his aerials, most notably up aerial. Thanks to this new combo, which has been nicknamed the "Ding Dong", Donkey Kong now boasts as a potential [[Combo#Types of combos|KO confirm]], much like how {{SSB4|Diddy Kong}} did with his "Hoo Hah" combo. Outside of this, update 1.1.0 also made his dash attack faster and increased its duration.
Donkey Kong has been significantly buffed overall via game updates. Update [[1.0.6]] saw Giant Punch's charging time decreased even further, whereas update [[1.0.8]] buffed the damage outputs of all variations of his cargo throw, which helped his initially weakened grab game. Update [[1.1.0]] gave DK his most useful buff, however, by altering cargo up throw's knockback to the point of effectively being re-purposing into a very useful combo starter into his aerials, most notably up aerial. Thanks to this new combo, which has been nicknamed the "Ding Dong", Donkey Kong now boasts as a potential [[Combo#Types of combos|KO confirm]], much like how {{SSB4|Diddy Kong}} did with his "Hoo Hah" combo. Outside of this, update 1.1.0 also made his dash attack faster and increased its duration.


Although update [[1.1.1]] reduced the [[shield damage]] dealt by [[Giant Punch]] and [[Headbutt]], this was compensated by the increased [[shieldstun]] brought about by the same update, which significantly benefits Donkey Kong's powerful, high hitlag attacks by making them safer on shield. While the changes to shield mechanics also inhibit his effective [[out of shield]] options and his already unimpressive shield, these nerfs are largely negligible.
Although update [[1.1.1]] reduced the [[shield damage]] dealt by [[Giant Punch]] and [[Headbutt]], this was compensated by the increased [[shieldstun]] brought about by the same update, which significantly benefits Donkey Kong's powerful, high hitlag attacks by making them safer on shield. While the changes to shield mechanics also inhibit his effective [[out of shield]] options and his already unimpressive shield, these nerfs are largely negligible.

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