Editing Donkey Kong (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 361: | Line 361: | ||
|usdefname=Spinning Kong | |usdefname=Spinning Kong | ||
|usdefdmg=7% (grounded hit 1), 1% (grounded hits 2-6), 4% (grounded hit 7), 18% (all grounded hits connect), 10% (aerial hit 1), 2% (aerial subsequent hits), 36% (all aerial hits connect) | |usdefdmg=7% (grounded hit 1), 1% (grounded hits 2-6), 4% (grounded hit 7), 18% (all grounded hits connect), 10% (aerial hit 1), 2% (aerial subsequent hits), 36% (all aerial hits connect) | ||
|usdefdesc=Rapidly spins around, trapping opponents and damaging them with a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]] before launching them. | |usdefdesc=Rapidly spins around, trapping opponents and damaging them with a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]] before launching them. It grants [[super armor]] at the very start and excellent horizontal recovery, but grants poor vertical recovery. If used on the ground, Donkey Kong spins slower at an angle with more vertical range, making it a decent [[out of shield]] option. | ||
|usc1name=Chopper Kong | |usc1name=Chopper Kong | ||
|usc1dmg=— | |usc1dmg=— |