Editing Donkey Kong (SSB4)

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|usdefname=Spinning Kong
|usdefname=Spinning Kong
|usdefdmg=7% (grounded hit 1), 1% (grounded hits 2-6), 4% (grounded hit 7), 18% (all grounded hits connect), 10% (aerial hit 1), 2% (aerial subsequent hits), 36% (all aerial hits connect)
|usdefdmg=7% (grounded hit 1), 1% (grounded hits 2-6), 4% (grounded hit 7), 18% (all grounded hits connect), 10% (aerial hit 1), 2% (aerial subsequent hits), 36% (all aerial hits connect)
|usdefdesc=Rapidly spins around, trapping opponents and damaging them with a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]] before launching them. If used in the air, it grants invincibility from frames 3-6, and its initial hitbox deals moderate knockback, making it a good edgeguarding tool. It also serves as an excellent horizontal recovery, but it grants poor vertical recovery. If used on the ground, it grants [[super armor]] at the very start and Donkey Kong spins slower at an angle with more vertical range, making it a decent [[out of shield]] option.
|usdefdesc=Rapidly spins around, trapping opponents and damaging them with a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]] before launching them. It grants [[super armor]] at the very start and excellent horizontal recovery, but grants poor vertical recovery. If used on the ground, Donkey Kong spins slower at an angle with more vertical range, making it a decent [[out of shield]] option.
|usc1name=Chopper Kong
|usc1name=Chopper Kong
|usc1dmg=—
|usc1dmg=—

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