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{{disambig2|Dark Pit's appearance in ''Super Smash Bros. 4''|the character in other contexts| | {{disambig2|Dark Pit's appearance in ''[[Super Smash Bros. 4]]''|the character in other contexts, see [[Dark Pit]]; for information on the character of whom Dark Pit is a [[clone]]|Pit (SSB4)}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Dark Pit | |name = Dark Pit | ||
|image = [[File:Dark Pit SSB4.png|250px]] | |image = [[File:Dark Pit SSB4.png|250px|Dark Pit]] | ||
|game = SSB4 | |game = SSB4 | ||
| | |universe = {{uv|Kid Icarus}} | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = D | |tier = D | ||
|ranking = 32 | |ranking = 32/33 | ||
}} | }} | ||
'''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. 4]]''. After initially being teased before release via {{SSB4|Palutena}}'s reveal trailer, Dark Pit was officially revealed by the official ''Super Smash Bros.'' website on October 9th, 2014, alongside {{SSB4|Dr. Mario}}. He is a moveset {{h1|clone|Clones in Super Smash Bros. 4}} of {{SSB4|Pit}} and, like Dr. Mario and {{SSB4|Lucina}}, Dark Pit was originally intended to be an alternate costume before being split off into his own character. In regard to Dark Pit, the reason for this was due to the oddity of him wielding the [[Three Sacred Treasures]] and the [[Electroshock Arm]] being already modeled.<ref>http://www.gameinformer.com/b/features/archive/2015/02/18/masahiro-sakurai-s-super-smash-bros-diaries.aspx?PostPageIndex=4</ref>. | '''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. 4]]''. After initially being teased before release via {{SSB4|Palutena}}'s reveal trailer, Dark Pit was officially revealed by the official ''Super Smash Bros.'' website on October 9th, 2014, alongside {{SSB4|Dr. Mario}}. He is a moveset {{h1|clone|Clones in Super Smash Bros. 4}} of {{SSB4|Pit}} and, like Dr. Mario and {{SSB4|Lucina}}, Dark Pit was originally intended to be an alternate costume before being split off into his own character. In regard to Dark Pit, the reason for this was due to the oddity of him wielding the [[Three Sacred Treasures]] and the [[Electroshock Arm]] being already modeled.<ref>http://www.gameinformer.com/b/features/archive/2015/02/18/masahiro-sakurai-s-super-smash-bros-diaries.aspx?PostPageIndex=4</ref>. | ||
Just as in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', Dark Pit shares the same voice actors with Pit, with Antony Del Rio voicing him in English and Minami Takayama in Japanese, albeit with completely different voice clips | Just as in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', Dark Pit shares the same voice actors with Pit, with Antony Del Rio voicing him in English and Minami Takayama in Japanese, albeit with completely different voice clips. | ||
Dark Pit | Dark Pit currently ranks 32nd/33rd out of 55 characters on the [[tier list]], placing him in the D tier and tying him with Pit. The number of differences between the Pits is extremely small, yet somewhat noticeable: Dark Pit's forward tilt is weaker than Pit's, while his [[Silver Bow]] is significantly less maneuverable than [[Palutena Bow]]. Conversely, Silver Bow is stronger than Palutena Bow, while Dark Pit's [[Electroshock Arm]] is a more reliable KOing option compared to Pit's [[Upperdash Arm]]. | ||
Outside of these differences, Dark Pit and Pit share the same primary strengths and weaknesses. Their damage racking and [[edgeguarding]] potentials are strong; they boast very good [[neutral game]]s; their respective {{s|icaruspedia|bows}} grant them disjointed ranges; and their recoveries are long-distanced. However, both Pits have unimpressive KO potentials, which forces them to be largely reliant on their forward smashes, forward throws, sweetspotted back aerials, Upperdash/Electroshock Arms and aggressive edge-guarding in order to score KOs. | Outside of these differences, Dark Pit and Pit share the same primary strengths and weaknesses. Their damage racking and [[edgeguarding]] potentials are strong; they boast very good [[neutral game]]s; their respective {{s|icaruspedia|bows}} grant them disjointed ranges; and their recoveries are long-distanced. However, both Pits have unimpressive KO potentials, which forces them to be largely reliant on their forward smashes, forward throws, sweetspotted back aerials, Upperdash/Electroshock Arms and aggressive edge-guarding in order to score KOs. | ||
Dark Pit's tournament representation was previously respectable, particularly due to {{Sm|Nairo}} having previously mained him, but after Nairo dropped him for {{SSB4|Zero Suit Samus}}, his representation has become | Dark Pit's tournament representation was previously respectable, particularly due to {{Sm|Nairo}} having previously mained him, but after Nairo dropped him for {{SSB4|Zero Suit Samus}}, his representation has become much worse than Pit's already below-average representation. | ||
==How to unlock== | ==How to unlock== | ||
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==Attributes== | ==Attributes== | ||
Unlike most clones, who have | Unlike most clones, who at least have different properties to differentiate themselves from the original (such as Lucina lacking {{SSB4|Marth}}'s tipper and Dr. Mario being a "stronger and slower {{SSB4|Mario}}"), Dark Pit is almost exactly the same as his base character, Pit, in both moveset and mobility ([[walking speed]], [[dashing speed]], [[air speed]], [[falling speed]] and three [[double jump]]s). Dark Pit's standard attacks are all identical to Pit's, sharing the exact same frame data, damage and knockback, making Dark Pit quite literally a clone chracter (even their [[taunt]]s share the exact same length of time despite looking different). The only exceptions are his neutral infinite's finisher and forward tilt: the former is inferior to Pit's due to possessing a smaller hitbox and thus makes it easier to escape, while the latter has significantly lower base knockback, preventing Dark Pit's forward tilt from KOing easily, but allows it to [[lock]] floored opponents. | ||
While they are both almost identical, the biggest and most notable differences between Pit and Dark Pit are two of their [[special move]]s, making Dark Pit much like a [[custom moveset]] counterpart of Pit with his own roster slot. A Pit player will have no trouble playing Dark Pit because of their mirrored movesets, but the differences in their special moves can make Dark Pit a better or worse character to pick in a matchup. | |||
The first difference is Dark Pit's [[Silver Bow]]: compared to Pit's Palutena's Bow, Silver Bow's arrows travel in an almost fixed straight trajectory and can be only shifted slightly up and down. Their limited movement grant them significantly less utility overall, especially in regards to "sniping" offstage opponents and [[gimp]]ing them. Instead, they possess slightly higher overall damage, increased knockback, and speed when uncharged, which make them more rewarding when used as a more conventional projectile. In essence, Dark Pit's arrows are inferior to Pit's if a player solely uses them to pester opponents, but allow him to tack on more damage on opponents who are in a disadvantageous state. | |||
The second is his side special, [[Electroshock Arm]]. When compared, Electroshock Arm is significantly more powerful due to its higher damage, [[electric]] hitbox (which makes it safer on shield), and altered knockback scaling; when including its diagonal trajectory, it is easily capable of sending opponents offstage to edgeguard, and is a powerful tool for KOing, especially at the edges of a stage (where it can do so as early as 80%). Pit's Upperdash Arm is weaker due to its lower knockback growth and damage, KOing at around 150%. However, its vertical trajectory allows it to set up juggles and KO consistently anywhere on the stage; its angle also makes it capable of KOing moderately early on stages with low ceilings. Hence, Electroshock Arm finds much more utility as a surprise KOing and edgeguarding tool, while Upperdash Arm is mostly limited to sending opponents into the air until high percentages | The second and more significant difference is his side special, [[Electroshock Arm]]. When compared, Electroshock Arm is significantly more powerful due to its higher damage, [[electric]] hitbox (which makes it safer on shield), and altered knockback scaling; when including its diagonal trajectory, it is easily capable of sending opponents offstage to edgeguard, and is a powerful tool for KOing, especially at the edges of a stage (where it can do so as early as 80%). Pit's Upperdash Arm is weaker due to its lower knockback growth and damage, KOing at around 150%. However, its vertical trajectory allows it to set up juggles and KO consistently anywhere on the stage; its angle also makes it capable of KOing moderately early on stages with low ceilings. Hence, Electroshock Arm finds much more utility as a surprise KOing and edgeguarding tool, while Upperdash Arm is mostly limited to sending opponents into the air until high percentages. | ||
Dark Pit' | Dark Pit doesn't gain much benefit from his custom moves; only his neutral special really gains any benefit. Piercing Bow deals more damage and passes through rivals, but cannot be angled, giving it even less control than the regular Silver Bow. Guiding Bow is basically the opposite of Piercing Bow, trading damage for significantly more control, making it similar to {{SSB4|Pit}}'s [[Palutena's Bow]]. | ||
All in all, in line with Dark Pit's Idol description in ''Uprising'', the [[icaruspedia:Dark Pit|"flawed clone of Pit"]] is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Regardless, both Pit's differences are not all that significant, and it is up to the player to decide which Pit to use in combat since both are solid "all-rounders" with a more notable preference towards edgeguarding and recovery. | All in all, in line with Dark Pit's Idol description in ''Uprising'', the [[icaruspedia:Dark Pit|"flawed clone of Pit"]] is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Regardless, both Pit's differences are not all that significant, and it is up to the player to decide which Pit to use in combat since both are solid "all-rounders" with a more notable preference towards edgeguarding and recovery. | ||
==Differences from {{SSB4|Pit}}== | ===Differences from {{SSB4|Pit}}=== | ||
====Aesthetics==== | |||
===Aesthetics=== | |||
*{{change|Like in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', Dark Pit's voice is gruffer and deeper than Pit's.}} | *{{change|Like in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', Dark Pit's voice is gruffer and deeper than Pit's.}} | ||
*{{change|Dark Pit wields the {{s|icaruspedia|Silver Bow}}, {{s|icaruspedia|Electroshock Arm}}, and {{s|icaruspedia|Dark Pit Staff}}, whereas Pit wields the {{s|icaruspedia|Palutena Bow}}, {{s|icaruspedia|Upperdash Arm}}, and | *{{change|Dark Pit wields the {{s|icaruspedia|Silver Bow}}, {{s|icaruspedia|Electroshock Arm}}, and {{s|icaruspedia|Dark Pit Staff}}, whereas Pit wields the {{s|icaruspedia|Palutena Bow}}, {{s|icaruspedia|Upperdash Arm}}, and {{s|icaruspedia|Three Sacred Treasures}}.}} | ||
*{{change|The Silver Bow's trail is silver with cerulean accents, whereas the Palutena Bow's trail is metallic gold with cerulean accents. Unlike the Palutena Bow, the Silver Bow is not accompanied with halos or an archery gauntlet.}} | *{{change|The Silver Bow's trail is silver with cerulean accents, whereas the Palutena Bow's trail is metallic gold with cerulean accents. Unlike the Palutena Bow, the Silver Bow is not accompanied with halos or an archery gauntlet.}} | ||
*{{change|Dark Pit's [[taunt]]s, victory theme, [[victory pose]]s/quotes, and defeated/No Contest animation are different.}} | *{{change|Dark Pit's [[taunt]]s, victory theme, [[victory pose]]s/quotes, and defeated/No Contest animation are different.}} | ||
===Ground attacks=== | ====Ground attacks==== | ||
*{{nerf|Neutral infinite's finisher has a smaller hitbox (6u → 5u) | *{{nerf|Neutral infinite's finisher has a smaller hitbox (6u → 5u).}} | ||
*{{ | *{{change|Neutral attack's infinite has a larger z-axis displacement (8.5u → 9u).}} | ||
*{{change|Forward tilt has less base knockback (40 → 15). This enables it to [[lock]], but makes it significantly less effective for KOing and spacing.}} | |||
===Special attacks=== | ====Special attacks==== | ||
*{{buff|Silver Bow deals more damage than Palutena Bow (3.3% (uncharged)/8.6 (fully charged) → | *{{buff|[[Silver Bow]] deals more damage than [[Palutena Bow]] (3.3% (uncharged)/8.6 (fully charged) → 4.3%/10.9%). Uncharged Silver Bow also has more knockback scaling (80 → 88) and travels slightly faster than uncharged Palutena Bow.}} | ||
*{{nerf|Silver Bow has a shorter duration | *{{nerf|Silver Bow has a shorter duration and is significantly less maneuverable than Palutena Bow, making it significantly less effective for spacing and edgeguarding.}} | ||
*{{change|Silver Bow | *{{change|Silver Bow is lower pitched than Palutena Bow.}} | ||
*{{buff|Electroshock Arm deals more damage (11% (grounded)/9% (aerial) → 12%/9.5%) | *{{buff|[[Electroshock Arm]] deals more damage than [[Upperdash Arm]] (11% (grounded)/9% (aerial) → 12%/9.5%). It also has different knockback (100 (base)/60 (scaling) (grounded), 90 (base)/60 (scaling) (aerial) → 99/67, 90/58) and launches diagonally (43°), instead of vertically (80°). Altogether, these changes make it significantly more effective at KOing.}} | ||
*{{nerf|Aerial Electroshock Arm has less knockback scaling (60 → 58).}} | |||
*{{change|Electroshock Arm has an [[electric]] effect, whereas Upperdash Arm has a [[normal]] effect. This makes it safer on shield, but easier to [[Directional influence|DI]].}} | *{{change|Electroshock Arm has an [[electric]] effect, whereas Upperdash Arm has a [[normal]] effect. This makes it safer on shield, but easier to [[Directional influence|DI]].}} | ||
*{{change|Dark Pit's [[Power of Flight]] causes his wings to glow green, then blue, and then red, whereas Pit's version makes his wings glow blue, then yellow, and then red.}} | *{{change|Dark Pit's [[Power of Flight]] causes his wings to glow green, then blue, and then red, whereas Pit's version makes his wings glow blue, then yellow, and then red.}} | ||
*{{change|Dark Pit has a different Final Smash, Dark Pit Staff. Unlike [[Three Sacred Treasures]], Dark Pit Staff functions identically to [[Light Arrow]].}} | *{{change|Dark Pit has a different [[Final Smash]], [[Dark Pit Staff]]. Unlike [[Three Sacred Treasures]], Dark Pit Staff functions identically to [[Light Arrow]].}} | ||
==Update history== | ==Update history== | ||
Like Pit, Dark Pit received only a handful of buffs from game updates. However, his are actually much more beneficial in comparison to Pit's. The changes to shielding mechanics in [[1.1.0]] and [[1.1.1]] are slightly beneficial to him due to his multi-hit moves and his side special, Electroshock Arm, having better shield damaging capabilities. The base damage of Silver Bow was also increased (along with the projectile's speed) in 1.1.0, making Silver Bow slightly stronger than Palutena Bow. Update [[1.1.3]] buffed Electroshock Arm by increasing its damage output and base knockback, as well as altering its launching angle, all of which make it into a reliable KOing option while near the edge. Overall, Dark Pit is somewhat better than he was during the game's initial release. | Like Pit, Dark Pit received only a handful of buffs from game updates. However, his are actually much more beneficial in comparison to Pit's. The changes to shielding mechanics in [[1.1.0]] and [[1.1.1]] are slightly beneficial to him due to his multi-hit moves and his side special, Electroshock Arm, having better shield damaging capabilities. The base damage of Silver Bow was also increased (along with the projectile's speed) in 1.1.0, making Silver Bow slightly stronger than Palutena Bow. Update [[1.1.3]] buffed Electroshock Arm by increasing its damage output and base knockback, as well as altering its launching angle, all of which make it into a reliable KOing option while near the edge. Overall, Dark Pit is somewhat better than he was during the game's initial release. | ||
'''{{GameIcon|ssb4-3}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3}} [[1.0.4]]''' | ||
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*{{bugfix|Fixed a glitch where Dark Pit could clip through sloped terrain while using his edge attack as someone else grabs the edge.}} | *{{bugfix|Fixed a glitch where Dark Pit could clip through sloped terrain while using his edge attack as someone else grabs the edge.}} | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
{{ | *{{buff|All variations of [[Silver Bow]] have had their ending lag decreased by 3 frames.}} | ||
*{{buff|Uncharged [[Silver Bow]] deals 0.5% more damage|3.8%|4.3% and travels slightly faster.}} | |||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | '''{{GameIcon|ssb4}} [[1.1.3]]''' | ||
{{UpdateList/1.1.3|char=Dark Pit}} | {{UpdateList/1.1.3|char=Dark Pit}} | ||
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==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutralinfdmg=0.8% (loop), 2% (last) | |neutralinfdmg=0.8% (loop), 2% (last) | ||
|neutraldesc=A triple slash ending in an uppercut. If the attack button is mashed, Dark Pit will spin his bow instead, hitting multiple times and ending in an upwards swipe. The jab infinite finisher has a smaller hitbox compared to Pit's, which can cause it to miss when Pit's would otherwise hit | |neutraldesc=A triple slash ending in an uppercut. If the attack button is mashed, Dark Pit will spin his bow instead, hitting multiple times and ending in an upwards swipe. The jab infinite finisher has a smaller hitbox compared to Pit's, which can cause it to miss when Pit's would otherwise hit. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% (tip), 7% (base) | |ftiltdmg=10% (tip), 7% (base) | ||
|ftiltdesc= | |ftiltdesc=Dark Pit closes his blades onto the opponent in a scissor slash. Severely weaker base knockback than Pit's, which makes it inferior for KOing: Dark Pit's tipper KOs at 155% while Pit's KOs at 122%, while Dark Pit's sourspot KOs at 210% and Pit's at 170%. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=2% (hit 1), 3% (hit 2), 5% (hit 3) | |utiltdmg=2% (hit 1), 3% (hit 2), 5% (hit 3) | ||
|utiltdesc= | |utiltdesc=Dark Pit flip kicks upwards, before correcting himself and kicking again for two hits. At low percentages, it can combo into a neutral or up aerial depending on the opponent's DI. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=Dark Pit swipes one blade across the ground in front of him. | |dtiltdesc=Dark Pit swipes one blade across the ground in front of him. Relatively high chance of tripping the enemy, while being relatively quick. Can combo with a dash attack until around 50% with middleweights and higher. | ||
|dashname= | |dashname= | ||
|dashdmg=11% | |dashdmg=11% | ||
|dashdesc=A | |dashdesc=A running slash downwards with his bow. Sends foes upward which allows it to combo with a forward aerial at mid percents, but has moderate ending lag making it punishable on shield. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2) | ||
|fsmashdesc=Dark Pit separates his blades and slashes, before quickly putting them back and slashing again | |fsmashdesc=Dark Pit separates his blades and slashes, before quickly putting them back and slashing again. The second hit carries all of the knockback, and has more reach than the first slash. Relatively high knockback that can KO near the edge at 90%. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|2}} (hit 2), {{ChargedSmashDmgSSB4|8}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|2}} (hit 2), {{ChargedSmashDmgSSB4|8}} (hit 3) | ||
|usmashdesc=A leaping triple slash to the sky. | |usmashdesc=A leaping triple slash to the sky. Similar to Link's up smash but is noticeably faster and weaker. Has low horizontal range despite its looks, unable to hit behind Dark Pit and only able to drag point blank opponents into the attack. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (base), {{ChargedSmashDmgSSB4|10}} (tip) | |dsmashdmg={{ChargedSmashDmgSSB4|12}} (base), {{ChargedSmashDmgSSB4|10}} (tip) | ||
|dsmashdesc=Dark Pit stabs the ground in front of, then behind him. | |dsmashdesc=Dark Pit stabs the ground in front of, then behind him. The first hit is fast for a smash attack, although its diagonal knockback angle makes its KO potential relatively low, KOing at 145% near the edge. The second hit deals [[semi spike]] knockback and KOs at 111% near the edge. | ||
|nairname= | |nairname= | ||
|nairdmg=0.7% (hits 1-7), 4% (hit 8) | |nairdmg=0.7% (hits 1-7), 4% (hit 8) | ||
|nairdesc= | |nairdesc=Dark Pit uses his bow in a buzz saw-like motion, hitting rivals multiple times before a final hit sends them flying with weak knockback. Can nullify weak projectiles. Has a smaller hitbox behind Dark Pit that connects less reliably. Useful for offstage edgeguarding or for combos. All of Dark Pit's aerials, including this move, auto cancel from a short hop. | ||
|fairname= | |fairname= | ||
|fairdmg=1.5% (hits 1-2), 4% (hit 3) | |fairdmg=1.5% (hits 1-2), 4% (hit 3) | ||
|fairdesc=Dark Pit spins his bow horizontally in front of him, slashing foes multiple times before launching them diagonally. | |fairdesc=Dark Pit spins his bow horizontally in front of him, slashing foes multiple times before launching them diagonally. Lasts for a very short amount of time and has low vertical range, but is dangerous offstage at 100% or more due to its moderate knockback. | ||
|bairname= | |bairname= | ||
|bairdmg=8% (base), 12% (tip) | |bairdmg=8% (base), 12% (tip) | ||
|bairdesc=A double reverse gripped thrust. It | |bairdesc=A double reverse gripped thrust. It has the longest range of Dark Pit's aerials and very good KO potential if the blades' tips land. However, the move has a very small hitbox and deals less damage and knockback at point-blank range, making it difficult to land the sweetspot reliably (especially on shorter targets during a short-hop). It has noticeable landing lag, but it can autocancel as well as be used to space out opponents; the sourspot at certain percentages can also somewhat launch into a follow-up if possible. | ||
|uairname= | |uairname= | ||
|uairdmg=2% (hits 1-5) | |uairdmg=2% (hits 1-5) | ||
|uairdesc= | |uairdesc=Spins his bow above him like helicopter blades, with the final hit dealing upwards diagonal knockback. Useful for aerial anti-airing for racking up damage or as a KO option near the top blast line, especially after multiple jumps. | ||
|dairname= | |dairname= | ||
|dairdmg=10% | |dairdmg=10% | ||
|dairdesc=A downward arcing reverse gripped slash with a single blade. | |dairdesc=A downward arcing reverse gripped slash with a single blade. Has a large hitbox that can easily catch opponents and its sweetspot is a meteor smash, which occurs at the middle of the arc right below Dark Pit. It has noticeable landing lag, but it can be autocanceled near the ending portions (but not in a short hop). Regardless, its range is useful for setting up for a launch through the side-hitboxes. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=A quick knee jab. Relatively quick. | |pummeldesc=A quick knee jab. Relatively quick. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=6% (hit 1), 4% (throw) | |fthrowdmg=6% (hit 1), 4% (throw) | ||
|fthrowdesc=Slashes the opponent | |fthrowdesc=Slashes away the opponent. Dark Pit's KO throw, which can KO near the edge at 155%. Can also combo into dash attack on medium-heavyweight characters at low percents, as well as forward aerial depending on the opponent's reaction. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Dark Pit spins around with the opponent trailing behind and slams them on the ground behind him. | |bthrowdesc=Dark Pit spins around with the opponent trailing behind and slams them on the ground behind him. At low percents, it can lead into a dash attack. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 7% (throw) | |uthrowdmg=4% (hit 1), 7% (throw) | ||
|uthrowdesc= | |uthrowdesc=Dark Pit rolls on his back and handstand kicks the enemy. Can combo into an up aerial if the opponent does not react at low percents. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (hit 1), 4% (throw) | |dthrowdmg=2% (hit 1), 4% (throw) | ||
|dthrowdesc= | |dthrowdesc=Dark Pit quickly pins the enemy to the ground before bringing his bow down on their back like an axe. Dark Pit's best combo starter than can lead into almost any aerial or an up smash at low percents, and up or forward aerial at higher percents. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|nsdefname=Silver Bow | |nsdefname=Silver Bow | ||
|nsdefdmg=4.3%-10.9% | |nsdefdmg=4.3%-10.9% | ||
|nsdefdesc=Dark Pit shoots a purplish-black arrow from his bow. Can be slightly angled up or down while flying and can be aimed up while charging. More power and slightly faster than Pit's, although they cannot be curved as strongly | |nsdefdesc=Dark Pit shoots a purplish-black arrow from his bow. Can be slightly angled up or down while flying and can be aimed up while charging. More power and slightly faster than Pit's, although they cannot be curved as strongly. | ||
|nsc1name=Piercing Bow | |nsc1name=Piercing Bow | ||
|nsc1dmg=6.1%-13% | |nsc1dmg=6.1%-13% | ||
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|nsc2name=Guiding Bow | |nsc2name=Guiding Bow | ||
|nsc2dmg=2.6%-6.9% | |nsc2dmg=2.6%-6.9% | ||
|nsc2desc=Dark Pit fires an arrow that can be curved as flexibly as Pit's but is weaker than normal | |nsc2desc=Dark Pit fires an arrow that can be curved as flexibly as Pit's but is weaker than normal. | ||
|ssdefname=Electroshock Arm | |ssdefname=Electroshock Arm | ||
|ssdefdmg=12% (ground), 9.5% (air) | |ssdefdmg=12% (ground), 9.5% (air) | ||
|ssdefdesc=Dark Pit brings out his Electroshock Arm and charges forward with [[super armor]], powerfully uppercutting the enemy. This move can | |ssdefdesc=Dark Pit brings out his Electroshock Arm and charges forward with [[super armor]], powerfully uppercutting the enemy. This move can deflect projectiles and sends them back at a 43 degree angle. Unlike Pit's [[Upperdash Arm]], Dark Pit's variation sends the target flying at a lower angle and deals [[Electric|electrical]] damage. | ||
|ssc1name=Electrocut Arm | |ssc1name=Electrocut Arm | ||
|ssc1dmg=13.5% (ground) 11.5% (air) | |ssc1dmg=13.5% (ground) 11.5% (air) | ||
|ssc1desc=Dark Pit | |ssc1desc=Dark Pit holds the Electroshock Arm in a super armored pose, retaliating against foes who attack him. The dash is forgone in this variation, and functions like a counter. | ||
|ssc2name=Quickshock Arm | |ssc2name=Quickshock Arm | ||
|ssc2dmg=9.2% (ground) 7.2% (air) | |ssc2dmg=9.2% (ground) 7.2% (air) | ||
|ssc2desc=The dash is | |ssc2desc=The dash startup is slower and the attack is weaker, but Dark Pit rushes faster and farther. | ||
|usdefname=Power of Flight | |usdefname=Power of Flight | ||
|usdefdmg=0% | |usdefdmg=0% | ||
|usdefdesc=Dark Pit activates Viridi's Power of Flight and ascends very high. | |usdefdesc=Dark Pit activates Viridi's Power of Flight and ascends very high. The move can be angled in any upward direction but doesn't inflict damage. | ||
|usc1name=Striking Flight | |usc1name=Striking Flight | ||
|usc1dmg=9.5% (clean), 6.5% (late) | |usc1dmg=9.5% (clean), 6.5% (late) | ||
|usc1desc=Dark Pit knocks away opponents at the move's start and apex. | |usc1desc=Dark Pit knocks away opponents at the move's start and apex. Cannot be angled as much and travels less distance. | ||
|usc2name=Breezy Flight | |usc2name=Breezy Flight | ||
|usc2dmg=0% | |usc2dmg=0% | ||
|usc2desc=A tornado is created at the move's start that shoves opponents back. | |usc2desc=A tornado is created at the move's start that shoves opponents back. Startup is slower and the range less but the ascent is much more rapid. | ||
|dsdefname=Guardian Orbitars | |dsdefname=Guardian Orbitars | ||
|dsdefdmg=1.5× damage (reflected projectiles) | |dsdefdmg=1.5× damage (reflected projectiles) | ||
|dsdefdesc=Dark Pit uses his Guardian Orbitars to create energy shields on either side of him. | |dsdefdesc=Dark Pit uses his Guardian Orbitars to create energy shields on either side of him. These shields reflect projectiles, push away nearby foes and block melee attacks. Reflected projectiles are 50% stronger and 70% faster. The shields can be broken if they absorb a strong enough blow, requiring 10 seconds to be used again. Same duration as [[Pit]]. | ||
|dsc1name=Impact Orbitars | |dsc1name=Impact Orbitars | ||
|dsc1dmg=5% | |dsc1dmg=5% | ||
|dsc1desc= | |dsc1desc=These shields are forcefully sent out to inflict damage and knock foes away. In exchange, this variation has no defensive qualities other than brief [[super armor]] when activating the move. | ||
|dsc2name=Amplifying Orbitars | |dsc2name=Amplifying Orbitars | ||
|dsc2dmg=2× damage (reflected projectiles) | |dsc2dmg=2× damage (reflected projectiles) | ||
|dsc2desc= | |dsc2desc=Dark Pit utilizes stronger Orbitars that have more breakable shields but reflect projectiles with twice their strength and speed. Same duration as [[Pit]]. | ||
|fsname=Dark Pit Staff | |fsname=Dark Pit Staff | ||
|fsdmg=1% (startup) 39% (beam) | |fsdmg=1% (startup) 39% (beam) | ||
|fsdesc=Dark Pit pulls out his namesake weapon and fires an extremely long-range and powerful charged shot, much like Zelda/Sheik's | |fsdesc=Dark Pit pulls out his namesake weapon and fires an extremely long-range and powerful charged shot, much like Zelda/Sheik's Light Arrow. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the stronger the impact. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{appearance | {{appearance | ||
|desc= | |desc=Appears onstage from a beam of darkness from somewhere. | ||
|char=DarkPit | |char=DarkPit | ||
|game=SSB4}} | |game=SSB4}} | ||
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{{Taunt/SSB4 | {{Taunt/SSB4 | ||
|char=DarkPit | |char=DarkPit | ||
|desc-up=Splits his bow into two, then rests one blade on his right shoulder while tauntingly signaling to come closer with his left blade, saying ''"Who wants some?"''. ({{ja| | |desc-up=Splits his bow into two, then rests one blade on his right shoulder while tauntingly signaling to come closer with his left blade, saying ''"Who wants some?"''. ({{ja|かかってこい.|Kakatte koi.}}, ''Come at me.''). | ||
|desc-side=Faces the screen and spins his bow's blades like a buzzsaw before ending in a pose, saying ''"Watch out!"'' ({{ja|いくぜ!|Ikuze!}}, ''Let's go!''). | |desc-side=Faces the screen and spins his bow's blades like a buzzsaw, before ending in a pose with his blades in a cross shape over his left leg, saying ''"Watch out!"'' ({{ja|いくぜ!|Ikuze!}}, ''Let's go!''). | ||
|desc-down=Stands upright and points his bow in front of him , similarly to the pose in his official artwork (regardless if split or not), while saying ''"Game on!"''. ({{ja| | |desc-down=Stands upright and points his bow in front of him , similarly to the pose in his official artwork (regardless if split or not), while saying ''"Game on!"''. ({{ja|死にたい奴は前に出ろ.|Shinitai yatsu wa mae ni dero.}}, ''Folks on the losing end step out front.''). Dark Pit's Japanese quote is a reference to Chapter 21 in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', a similar quote being said by him during Pit's and Dark Pit's "pre-boss battle" rallying cry.}} | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
{{Idle | {{Idle | ||
|desc-1= | |desc-1=Holds blades together as a bow, then pulls them apart. | ||
|desc-2=Taps | |desc-2=Taps his foot on the ground, then hops in place. | ||
|image-1=DarkPitIdlePose1WiiU.jpg | |image-1=DarkPitIdlePose1WiiU.jpg | ||
|image-2=DarkPitIdlePose2WiiU.jpg}} | |image-2=DarkPitIdlePose2WiiU.jpg}} | ||
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|victory-theme=Victory! (Dark Pit).ogg | |victory-theme=Victory! (Dark Pit).ogg | ||
|victory-desc=A small excerpt of Dark Pit's Theme from ''Kid Icarus: Uprising''. | |victory-desc=A small excerpt of Dark Pit's Theme from ''Kid Icarus: Uprising''. | ||
|desc-1=Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya!" ({{ja| | |desc-1=Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya!" ({{ja|貴様らに舞い降りる翼はない.|Kisamara ni maioriru tsubasa wa nai.}}, ''You swooping down with those wings are nothing.'') | ||
|desc-2=Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing!" ({{ja|俺はまだ生きているぞ!|Ore wa mada ikiteiru zo!}}, ''I'm still living on right here!'') | |desc-2=Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing!" ({{ja|俺はまだ生きているぞ!|Ore wa mada ikiteiru zo!}}, ''I'm still living on right here!'') | ||
|desc-3=Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try!" ({{ja|ふん! | |desc-3=Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try!" ({{ja|ふん! しゃらくさい.|Fun! Sharakusai.}}, ''Hmph! Impudent.'') The final pose appears similar to his pose in his official artwork, sans the Dark Pit Staff. | ||
**''If Pit is present after a match, there is a chance he will instead say "Where's your goddess now? | **''If Pit is present after a match, there is a chance he will instead say "Where's your goddess now?"'' ({{ja|どうだ?女神のフンめ.|Dōda? Megami no funme.}}, ''How's that? Piece of goddess crap.'') | ||
|char=DarkPit}} | |char=DarkPit}} | ||
==In [[ | ==In competitive play== | ||
{{Pit and Dark Pit in competitive play (SSB4)}} | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | |||
|char=Dark Pit | |||
|set1=3111 | |||
|set2=3112 | |||
|set3=1113 | |||
|set4=2113 | |||
|set5=3113 | |||
|set6=2111 | |||
|set7=2112 | |||
|set8=1112 | |||
|set9=3311 | |||
|set10=3121 | |||
}} | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
====Active==== | |||
*{{Sm|Earth|Japan}} | |||
*{{Sm|KiraFlax|USA}} | |||
*{{Sm|Paseriman|Japan}} | |||
====Inactive==== | |||
*{{Sm|Pink Fresh|USA}} | |||
*{{Sm|Nairo|USA}} | |||
===Tier placement and history=== | |||
Like his [[Pit (SSB4)|original counterpart]], Dark Pit has been ranked as a mid-tier character since the game's release, largely due to Pit's perception at the time being shared with him, and inheriting many of Pit's attributes as well. Despite his playerbase and tournament results being among the lowest in competitive play (even lower than those of Pit), smashers have still demonstrated him to have a valuable niche over some characters Pit has slightly more difficulty dealing with, such as {{SSB4|King Dedede}}. As a result, smashers such as {{Sm|Earth}} and {{Sm|KiraFlax}} have used him alongside with Pit, proving him to still be a rather viable character in competitive play, due to the great balance between his strengths and weaknesses, this consensus being also shared with Pit. This ended with Dark Pit ranking at 17th on the first ''4BR'' [[tier list]], only one place above his original counterpart. | |||
Like Pit's tournament results, however, Dark Pit's tournament results have never been as high as other mid-tier characters despite being impressive, even being lower than those of Pit's. Due to this, he would later see a drop to 27th on the second tier list, the fifth largest drop between the first and second lists, and three spots below Pit, then finally drop to 30th-31st on the third tier list, now sharing the spot with Pit. His continued lack of results has led him and his original counterpart to drop to 32nd/33rd place on the fourth and current tier list. | |||
==Trophies== | |||
:'''Dark Pit''' | |||
::{{flag|ntsc}} ''Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different.'' | |||
::{{flag|pal}} ''Pit's black-winged doppelgänger. Dark Pit, aka Pittoo (although he's not exactly fond of being called that), looks like Pit, moves like Pit and uses very similar attacks. He's a lot more aggressive, though, and doesn't take orders from anyone. He also has his own weapons, like his Silver Bow.'' | |||
{{Trophy games|console1=3DS|game1=Kid Icarus: Uprising (03/2012)}} | |||
:'''Dark Pit (Alt.)''' | |||
::{{flag|ntsc}} ''Dark Pit's Guardian Orbitars special puts up shields of light on either side of you to block attacks, deflect projectiles, and push back any enemies who are too close. You can even use the shields to protect against attacks from above and below. If they take too many hits, though, they'll vanish and become unusable for a while.'' | |||
::{{flag|pal}} ''Dark Pit's Guardian Orbitars special puts up shields of light on either side of you to block attacks, deflect projectiles, and push back any enemies who are too close. You can even use the shields to protect against attacks coming from slightly above or below you. If they take too many hits, though, they'll vanish and become unusable for a while.'' | |||
{{Trophy games|console1=3DS|game1=Kid Icarus: Uprising (03/2012)}} | |||
:'''Dark Pit Staff''' | |||
::''In Kid Icarus: Uprising, Dark Pit used this staff to snipe at Pit from a mountaintop. In that game, it did much more damage when used at a distance. In this game, Dark Pit uses it to launch a high-speed horizontal blast that goes straight through obstacles. It can hit multiple foes in a row, but only the first will feel its full force.'' | |||
<center> | |||
| | <gallery> | ||
| | DarkPitTrophy3DS.png|Classic (3DS) | ||
| | DarkPitAllStarTrophy3DS.png|Alt. (3DS) | ||
DarkPitTrophyWiiU.png|Classic (Wii U) | |||
DarkPitAltTrophyWiiU.png|Alt. (Wii U) | |||
DarkPitStaffTrophyWiiU.png|[[Dark Pit Staff]] | |||
</gallery> | |||
</center> | |||
==In [[Event Match]]es== | ==In [[Event Match]]es== | ||
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|{{Head|Dark Pit|g=SSB4|s=50px|cl=Purple}} | |{{Head|Dark Pit|g=SSB4|s=50px|cl=Purple}} | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Dark Pit amiibo.png|Dark Pit's [[amiibo]]. | Dark Pit amiibo.png|Dark Pit's [[amiibo]]. | ||
SSB4 - Dark Pit Screen-1.jpg|Dark Pit aiming his Silver Bow. | SSB4 - Dark Pit Screen-1.jpg|Dark Pit aiming his Silver Bow. | ||
SSB4 - Dark Pit Screen-2.jpg|Clashing with {{SSB4|Pit}}. | SSB4 - Dark Pit Screen-2.jpg|Clashing with {{SSB4|Pit}}. | ||
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==Trivia== | ==Trivia== | ||
*Upon getting K.O.ed, Dark Pit may utter "It's not over...!" ("{{ja|まだ終わらんぞ....!|Mada owaran zo....!}}", ''It's not over yet....!''), a reference to his line upon being defeated by Pit during his boss fight in Chapter 6 of ''Kid Icarus: Uprising''. | *Upon getting K.O.ed, Dark Pit may utter "It's not over...!" ("{{ja|まだ終わらんぞ....!|Mada owaran zo....!}}", ''It's not over yet....!''), a reference to his line upon being defeated by Pit during his boss fight in Chapter 6 of ''Kid Icarus: Uprising''. | ||
*Both Pit and Dark Pit, akin to the former in ''Brawl'', have some of their moves not applying to their bow being split apart or put together. The moves that fit this are their down tilt, dash attack, up special, down taunts (despite both of them being different), rolls and sidestep (only if the latter two are done at the frame before their shielding animation properly occurs). | *Both Pit and Dark Pit, akin to the former in ''Brawl'', have some of their moves not applying to their bow being split apart or put together. The moves that fit this are their down tilt, dash attack, up special, down taunts (despite both of them being different), rolls and sidestep (only if the latter two are done at the frame before their shielding animation properly occurs). | ||
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**However, after [[icaruspedia:Scorched Feathers|chapter 22]], Dark Pit lost his infinite flight after Pandora used it to resurrect herself, resulting in [[Viridi]] granting him the ability. This is reflected in ''Smash 4'', as Dark Pit's wings glow green when he uses Power of Flight. | **However, after [[icaruspedia:Scorched Feathers|chapter 22]], Dark Pit lost his infinite flight after Pandora used it to resurrect herself, resulting in [[Viridi]] granting him the ability. This is reflected in ''Smash 4'', as Dark Pit's wings glow green when he uses Power of Flight. | ||
*Other than the DLC fighters, Dark Pit and {{SSB4|Duck Hunt}} are the only two newcomers not to appear in {{forwiiu}}'s [[opening movie]]. | *Other than the DLC fighters, Dark Pit and {{SSB4|Duck Hunt}} are the only two newcomers not to appear in {{forwiiu}}'s [[opening movie]]. | ||
*One of [[Alternate costume (SSBB)#Pit|Pit's alternate costumes]] in ''[[Brawl]]'' served as a basis for Dark Pit's creation in ''Kid Icarus: Uprising''. This technically makes him the first ''Smash'' character to appear as an alternate color and then appear as a fully-fledged character.<!--Do not remove this. Sakurai himself said that the palette swap was the original idea for Dark Pit.--> | |||
*In {{for3ds}}, Dark Pit's bow will not stay in his free hand properly while using his pummel due to a modelling error/glitch. | *In {{for3ds}}, Dark Pit's bow will not stay in his free hand properly while using his pummel due to a modelling error/glitch. | ||
==References== | ==References== | ||
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[[Category:Dark Pit (SSB4)| ]] | [[Category:Dark Pit (SSB4)| ]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||