Shadow Moses Island: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 17: Line 17:
==Origin==  
==Origin==  


The Shadow Moses Island stage draws its inspiration from ''[[Metal Gear Solid]]''. The stage is made to resemble the helipad in front of the Shadow Moses Island warhead disposal facility. It is one of the first areas Snake ventures through in the facility, although it has some differences in ''[[Super Smash Bros. Brawl]]'', such as the lack of the crawlspace and staircase, and the extended height of the towers. Shadow Moses Island is one of the most important areas in the Metal Gear Solid series. It is the first place Snake explores in full 3D, and was the housing area for the first nuclear-wielding Metal Gear. In on the helipad of ''Metal Gear Solid's'' Shadow Moses Island warhead disposal facility are where the search lights on the building itself are focused on. If the player gets into the light the cover is blown and guards are called to kill him. Ever since ''Metal Gear Solid'' when the player would be seen by security the trademark sound would be heard and an exclamation point would be shown over the enemy. In Brawl, if the same sound would be used and an exclamation point would be shown over the player who got caught. Also, in ''Metal Gear Solid'' when the player is caught by the search lights the lights would be focused on the player until he or she manages to find somewhere to hide. In this stage in ''Brawl'' the search lights would remain focused on the character.
The Shadow Moses Island stage draws its inspiration from ''[[Metal Gear Solid]]''. The stage is made to resemble the helipad in front of the Shadow Moses Island warhead disposal facility. It is one of the first areas Snake ventures through in the facility, although it has some differences in ''[[Super Smash Bros. Brawl]]'', such as the lack of the crawlspace and staircase, and the extended height of the towers. Shadow Moses Island is one of the most important areas in the Metal Gear Solid series. It is the first place Snake explores in full 3D, and was the housing area for the first nuclear-wielding Metal Gear. In on the helipad of ''Metal Gear Solid's'' Shadow Moses Island warhead disposal facility are where the search lights on the building itself are focused on. If the player gets into the light the cover is blown and guards are called to kill him. Ever since ''Metal Gear Solid'' when the player would be seen by security the trademark sound would be heard and an exclamation point would be shown over the enemy. In ''Brawl'', if a player got caught by the search lights the same sound can be heard and an exclamation point would be shown over the player who got caught. Also, in ''Metal Gear Solid'' when the player is caught by the search lights the lights would be focused on the player until he or she manages to find somewhere to hide. In this stage in ''Brawl'' the search lights would remain focused on the character.


Snake was first commissioned out of retirement to infiltrate the facility to destroy [[Metal Gear REX]] before it launched its nuke. It was consistantly referred to as simply a "nuclear warhead disposal facility", but FOXHOUND's agents, lead by Liquid, had the intention of using it for warhead storage and development.  
Snake was first commissioned out of retirement to infiltrate the facility to destroy [[Metal Gear REX]] before it launched its nuke. It was consistantly referred to as simply a "nuclear warhead disposal facility", but FOXHOUND's agents, lead by Liquid, had the intention of using it for warhead storage and development.  

Revision as of 21:56, August 15, 2010

Shadow Moses Island
Shadow Moses Island
MetalGearSymbol.svg
Universe Metal Gear
Appears in SSBB
Availability Starter
Crate type Futuristic
Tournament legality
Brawl Singles: Banned
Doubles: Banned

Shadow Moses Island is a stage in Super Smash Bros. Brawl developed by Hideo Kojima. It was officially recognized in the October 2, 2007 DOJO!! update, having appeared before that in many trailers and screenshots.

Origin

The Shadow Moses Island stage draws its inspiration from Metal Gear Solid. The stage is made to resemble the helipad in front of the Shadow Moses Island warhead disposal facility. It is one of the first areas Snake ventures through in the facility, although it has some differences in Super Smash Bros. Brawl, such as the lack of the crawlspace and staircase, and the extended height of the towers. Shadow Moses Island is one of the most important areas in the Metal Gear Solid series. It is the first place Snake explores in full 3D, and was the housing area for the first nuclear-wielding Metal Gear. In on the helipad of Metal Gear Solid's Shadow Moses Island warhead disposal facility are where the search lights on the building itself are focused on. If the player gets into the light the cover is blown and guards are called to kill him. Ever since Metal Gear Solid when the player would be seen by security the trademark sound would be heard and an exclamation point would be shown over the enemy. In Brawl, if a player got caught by the search lights the same sound can be heard and an exclamation point would be shown over the player who got caught. Also, in Metal Gear Solid when the player is caught by the search lights the lights would be focused on the player until he or she manages to find somewhere to hide. In this stage in Brawl the search lights would remain focused on the character.

Snake was first commissioned out of retirement to infiltrate the facility to destroy Metal Gear REX before it launched its nuke. It was consistantly referred to as simply a "nuclear warhead disposal facility", but FOXHOUND's agents, lead by Liquid, had the intention of using it for warhead storage and development.

Shadow Moses Island is referenced many times by characters, such as Otacon in Metal Gear Solid 2.

In Metal Gear Solid 4: Guns of the Patriots, Snake returns to Shadow Moses to find REX before Liquid removes its rail gun in order to launch a nuke into space. Snake even has to go through the area used in Brawl, in MGS1 fashion, in a playable flashback. From then on, the area is almost completely remade in the game's much improved graphics. GEKKOs appear here, despite being a newer model of Metal Gear. The chapter culminates in a battle between Snake in the REX and Liquid in a RAY.

In Super Smash Bros Brawl

The stage features giant watchtowers as destructible walls, as well as a spotlight that generates the infamous "!" over a player's head and the also infamous "Discovery" sound if it shines on them (although it does not affect the players, and it is not meant to be a threat). The stage also features a random Metal Gear that will occasionally jump out from the background: Metal Gear REX, Metal Gear RAY, or two GEKKOs. They do not interact with or affect the gameplay, and they do not attack other opponents. When the stage's watchtowers are broken down, the edges of the stage are exposed, making it more difficult for lighter characters to stay alive. They have two sections each; if the bottom section is destroyed, the top section will collapse as well, but the bottom section can stand without the top. After about a minute or two, a broken watchtower (if the entirely is shattered, not just the top) will resurrect, forcing all edge-bound characters back into the center. However, though generally unknown, most characters can get over the towers by jumping multiple times as a watchtower is resurrected. The walls can also be bypassed by using a Warp Star near the sides and tilting past them. The characters will remain trapped (and largely unreachable) until the towers are destroyed again.

When Solid Snake uses his Smash Taunt on this stage, his teammates (Otacon, Mei Ling, and Colonel Campbell) will communicate with him via Codec and give him information about fighters he's playing against, similarly to Fox's Smash Taunt. There is also a Codec transmission in which Slippy appears and tells Snake all about Falco. If Snake is KO'ed while on the Codec, the person on the other end stops their speech and gives the infamous "SNAAAAAKE!" Game Over shout.

The exterior of this stage, which is inaccessible in the game by normal ways, can be seen in this video .

Although Shadow Moses Island is playable from the start, Snake himself can be unlocked by playing 15 matches on it.

The amount of snowfall on the stage is random, although some believe it varies depending on the music chosen.

Because of unfair advantages such as repeated abuse of chaingrabs (more notably in the case of King Dedede's chaingrab) against the watchtowers, the difficulty of landing horizontal knockouts (meaning that players would have to resort to Star-KOs) and the removal of the bottom blast line, thus renderring spikes, edgehogs and similar techniques virtually useless, Shadow Moses Island is banned from both Single and Double tournament play

Songs in My Music

  • MGS4~Theme of Love~Smash Bros. Brawl Version
  • Encounter
  • Theme of Tara
  • Battle in the Base
  • Yell "Dead Cell"
  • Cavern
  • Snake Eater (Instrumental)
  • Theme of Solid Snake
  • Calling to the Night

Songs in bold must be unlocked

Gallery

External Links