Critical Hit

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Revision as of 03:10, April 2, 2008 by 70.69.9.186 (talk)
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Marth Using his Final Smash

Critical Hit is Marth's Final Smash in Super Smash Bros. Brawl, and it is one of the most powerful in the game. The animation is that of a critical hit of a Lord from the the 6th and 7th Fire Emblem games. It deals 60% damage. However, the percent generally does not matter, as the knockback from this attack is enough to KO Bowser at 0%. It is the Final Smash that can deliver a one-hit knockout even if the opponent is at zero percent (Zelda/Sheik is another one but there is a chance that players would not be KO'd). If it hits, the Fire Emblem HP gauge from the Super Famicom game is displayed and it quickly drops to zero.

Until the attack animation completely ends, the entire sword carries the effect, power, and knockback, meaning that the attack can also hit anyone directly behind Marth when Marth swings his sword. Rolling around Marth is not recommended. On the ground, the attack will follow to the edge of the platform. Missing with this attack on the ground on a walk-off stage or in the air without any intervening terrain usually results in a self-destruct, as the dash Marth performs during the move is approximately the same distance as the width of the largest area available in the Stage Builder.

Note that the strike may be triggered early (either in mid-air or on the ground) by pressing any of the attack buttons during the dashing animation. This may used to save yourself from a possible self-destruct.

Trivia

  • The health gauge shown has 60 hp units, though the games Marth appeared in had a hp max of 52.


Template:Marth Special Moves