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NES Zapper Posse

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Revision as of 11:56, March 15, 2016 by Dragonfirebreath25 (talk | contribs) (→‎Origin: In Western term, it's called a showdown.)
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NES Zapper Posse
DuckHuntFinal.png
User Duck Hunt
Universe Duck Hunt

NES Zapper Posse (光線銃シリーズ, Beam Gun Series) is Duck Hunt's Final Smash.

Operation

When activated, 8-bit ducks (some with a color scheme not seen in the original Duck Hunt game or Duck Hunt's Alternate costumes resembling a swan) fly towards the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from Hogan's Alley. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. Every character in the Final Smash (except the opponents) uses 2D sprites, including the playable dog and duck. Also, no matter what color Duck Hunt is, they will always appear in their default appearance during the attack.

This Final Smash deals a total of 45% damage. Initially, the ducks that start the attack deal 5% damage, and the first round of shots deal 10%. The second volley of shots will deal the remaining 30% of damage, launching the caught opponents flying. This knockback can K.O. at around 75%.

Trophy information

The NES Zapper Posse trophy, exclusive to Super Smash Bros. for Wii U, is part of the Light Gun Series Trophy Box.

NES Zapper Posse Trophy in for Wii U.
NES Zapper Posse

In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman. A flock of ducks fly by, warping anyone they hit to the Wild West. There, a posse of gunmen will use foes for target practice! If the ducks don't hit anyone, though, nothing happens besides some birds passing through.

Origin

Hogan's Alley. The gangsters of this game appear as part of the Final Smash.

The series represented by the Final Smash are Duck Hunt, Hogan's Alley, and Wild Gunman, three of the more notable Light Gun games available on the NES playable only with the NES Zapper.

  • The ducks which initiate the Final Smash and the ones at the end of the move are from Duck Hunt, whose objective is to shoot down the flying ducks that appear from the grass.
  • The cardboard cutouts of the gangsters are from Hogan's Alley, where the player is tasked with shooting the gangsters before their cutouts flipped away, whilst avoiding shooting police officers and civilians. The cans are from the bonus round of the same game, where the player has to bounce a can across the screen and onto a ledge by shooting it before it falls below the screen boundary.
  • The gunmen are from Wild Gunman, which puts the player in a showdown against a gunman; the player has to shoot the gunman as soon as he shouts "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickens with each stage.

Every element of the Final Smash, including the dog itself, is represented in the same 8-bit graphics as they appeared in their original games. The exception is the Hogan's Alley cans, which use the same model as the ones summoned by Trick Shot.