Final Destination (SSBB): Difference between revisions

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'''Final Destination''' in ''[[Super Smash Bros. Brawl]]'' is a [[Special Stage]]. It has a feel almost exactly like its ''[[Super Smash Bros. Melee]]'' counterpart (also called [[Final Destination (SSBM)|Final Destination]]) except that this time, the stage is slightly smaller. It is a perfectly flat stage with no environmental hazards or background dangers (e.g. the laser on [[Battleship Halberd]]). It functions exactly like the ''Melee'' version, but has updated graphics and a boxier bottom side. In ''Brawl'', Final Destination will fly through exquisitely detailed backgrounds, such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios.  It is possible to get caught under the ledge and fail to recover.
'''Final Destination''' in ''[[Super Smash Bros. Brawl]]'' is a [[Special Stage]]. It has a feel almost exactly like its ''[[Super Smash Bros. Melee]]'' counterpart (also called [[Final Destination (SSBM)|Final Destination]]) except that this time, the stage is slightly smaller. It is a perfectly flat stage with no environmental hazards or background dangers (e.g. the combo cannon on [[Battleship Halberd]]). It functions exactly like the ''Melee'' version, but has updated graphics and a boxier bottom side. In ''Brawl'', Final Destination will fly through exquisitely detailed backgrounds, such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios.  It is possible to get caught under the ledge and fail to recover.


Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage.  Projectile combat is often employed because it is always a straight shot at your opponent.  Characters without projectiles are often forced to go on the offensive against those with projectile to negate the range advantage that said projectiles give.
Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage.  Projectile combat is often employed because it is always a straight shot at your opponent.  Characters without projectiles are often forced to go on the offensive against those with projectile to negate the range advantage that said projectiles give.

Revision as of 10:53, April 23, 2008

This article is about the Final Destination in its Super Smash Bros. Brawl form. For other uses, see Final Destination.
Final Destination
Final Destination
File:Smash Bros. Icon.gif
Universe Super Smash Bros.
Appears in SSBB
Availability Starter

Final Destination in Super Smash Bros. Brawl is a Special Stage. It has a feel almost exactly like its Super Smash Bros. Melee counterpart (also called Final Destination) except that this time, the stage is slightly smaller. It is a perfectly flat stage with no environmental hazards or background dangers (e.g. the combo cannon on Battleship Halberd). It functions exactly like the Melee version, but has updated graphics and a boxier bottom side. In Brawl, Final Destination will fly through exquisitely detailed backgrounds, such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios. It is possible to get caught under the ledge and fail to recover.

Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage. Projectile combat is often employed because it is always a straight shot at your opponent. Characters without projectiles are often forced to go on the offensive against those with projectile to negate the range advantage that said projectiles give.

Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination will apply to this one. See here for more details.

Final Destination is a starter stage in Brawl, unlike in Melee.

Master Hand (and Crazy Hand under certain conditions) will fight you here when playing Classic Mode.

The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing Link and Toon Link's Final Smashes, it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.

Songs in My Music

  • Final Destination
  • Credits (Super Smash Bros.)
  • Opening (Super Smash Bros. Melee)
  • Final Destination (Melee)
  • Giga Bowser (Melee)

Bolded songs must be unlocked

External Links