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NES Zapper Posse: Difference between revisions

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|type=Trapping
|type=Trapping
|effect= Ducks trap the opponents who touch them. The opponents are then repeatedly shot by the Wild Gunmen while cans and ducks fly around.}}
|effect= Ducks trap the opponents who touch them. The opponents are then repeatedly shot by the Wild Gunmen while cans and ducks fly around.}}
'''When activated, 8-bit ducks fly towards the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from ''Hogan's Alley''. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. Every character in the Final Smash (except the opponents) uses 2D sprites, including the dog and duck who otherwise appear with updated 3D models. Also, no matter what [[Palette swap|color]] Duck Hunt is, he will always appear in his default appearance during the attack.
When activated, 8-bit ducks fly towards the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from ''Hogan's Alley''. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. Every character in the Final Smash (except the opponents) uses 2D sprites, including the dog and duck who otherwise appear with updated 3D models. Also, no matter what [[Palette swap|color]] Duck Hunt is, he will always appear in his default appearance during the attack.


This Final Smash deals a total of 45% damage. Initially, the ducks that start the attack deal 5% damage, and the first round of shots deal 10%. The second volley of shots will deal the remaining 30% of damage, launching the caught opponents flying. This knockback can K.O. around 75%.
This Final Smash deals a total of 45% damage. Initially, the ducks that start the attack deal 5% damage, and the first round of shots deal 10%. The second volley of shots will deal the remaining 30% of damage, launching the caught opponents flying. This knockback can K.O. around 75%.

Revision as of 07:05, November 21, 2014

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Template:Infobox Final Smash SSB4 When activated, 8-bit ducks fly towards the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from Hogan's Alley. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. Every character in the Final Smash (except the opponents) uses 2D sprites, including the dog and duck who otherwise appear with updated 3D models. Also, no matter what color Duck Hunt is, he will always appear in his default appearance during the attack.

This Final Smash deals a total of 45% damage. Initially, the ducks that start the attack deal 5% damage, and the first round of shots deal 10%. The second volley of shots will deal the remaining 30% of damage, launching the caught opponents flying. This knockback can K.O. around 75%.