Zelda (SSBM)/Forward aerial
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Overview
Technique
Zelda's lightning kick has a strange animation that sharply raises her ECB then drops it slightly immediately following. Using this to land on a platform is referred to as an aerial interrupt (AI). Timing this aerial interrupt can land zelda, autocancel for 4 frames, and leave Zelda actionable on platform. This is likely the fastest way to land and be actionable on a side platform on all stages. Fair AI is also one of the strongest albeit hardest ledge options Zelda has available to her, granting 7 galint (frames of invulnerable actionability from ledge) on a stage with flat walls, 10 galint on yoshi's, or 13 galint on battlefield.
Hitboxes
Timing
Initial autocancel | 1-7 |
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Hitboxes | 8-11 |
Ending autocancel | 25- |
Interruptible | 36 |
Animation length | 39 |
Landing lag
Animation length | 18 |
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L-cancelled animation length | 9 |
Normal | ||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
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