Zelda (SSB4)/Forward tilt: Difference between revisions
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[[Category:Forward tilts (SSB4)]] |
Revision as of 07:34, October 26, 2018
Zelda forward tilt hitbox visualization | |
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Update history
- Forward tilt startup and ending lag decreased: frame 12 (startup)/39 (ending lag) → 10/37. The Z position was also slightly increased to give it more reach: 3u → 3.5u.
Hitboxes
This attack can be angled up, forward, or down, but all three have the same properties.
Timing
Hitbox | 10-11 |
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Interruptible | 39 |
Animation length | 47 |
Lag time |
Hitbox |
Interruptible |
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