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Zelda (SSB4)/Down special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:ZeldaPhantomSlashNoCharge.gif|thumb|270px|Hitbox visualization showing Zelda's uncharged Phantom Slash.]]
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Phantom Slash}}[[File:ZeldaPhantomSlashNoCharge.gif|thumb|270px|Hitbox visualization showing Zelda's uncharged Phantom Slash.]]
[[File:ZeldaPhantomSlashMidCharge.gif|thumb|270px|Hitbox visualization showing Zelda's mid charged Phantom Slash.]]
[[File:ZeldaPhantomSlashMidCharge.gif|thumb|270px|Hitbox visualization showing Zelda's mid charged Phantom Slash.]]
[[File:ZeldaPhantomSlashMaxCharge.gif|thumb|270px|Hitbox visualization showing Zelda's max charged Phantom Slash.]]
[[File:ZeldaPhantomSlashMaxCharge.gif|thumb|270px|Hitbox visualization showing Zelda's max charged Phantom Slash.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
==Update history==
{{GameIcon|ssb4}} [[1.0.6]]
*{{buff|[[Phantom Slash]]'s ending lag decreased|frame 54|51.}}
*{{buff|The Phantom's on-stage duration increased by approximately a quarter of a second.}}
*{{nerf|The Phantom's respawn time increased|6 seconds|10.}}
{{GameIcon|ssb4}} [[1.1.0]]
*{{buff|All variations of Phantom Slash have had their ending lag decreased by 5 frames.}}
*{{buff|Phantom Slash received a [[windbox]] that [[Windbox#Pulling attacks|pulls]] opponents into the Phantom's sword at low charges, and [[Windbox#Pushing attacks|pushes]] them away at high charges. This removes its blind spot.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Windbox|42}}
{{HitboxTableTitle|Windbox|42}}
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}}
|}
|}


{{MvSubNavZelda|g=SSB4}}
{{MvSubNavZelda|g=SSB4}}
[[Category:Zelda (SSB4)]]
[[Category:Zelda (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]

Latest revision as of 02:04, April 13, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Phantom Slash.
Hitbox visualization showing Zelda's uncharged Phantom Slash.
Hitbox visualization showing Zelda's mid charged Phantom Slash.
Hitbox visualization showing Zelda's max charged Phantom Slash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Update history[edit]

Super Smash Bros. 4 1.0.6

  • Buff Phantom Slash's ending lag decreased: frame 54 → 51.
  • Buff The Phantom's on-stage duration increased by approximately a quarter of a second.
  • Nerf The Phantom's respawn time increased: 6 seconds → 10.

Super Smash Bros. 4 1.1.0

  • Buff All variations of Phantom Slash have had their ending lag decreased by 5 frames.
  • Buff Phantom Slash received a windbox that pulls opponents into the Phantom's sword at low charges, and pushes them away at high charges. This removes its blind spot.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Windbox
0 0 0% 0 Sakurai angle 0 100 40 6.0 0 0.0 10.0 5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png
Hit
0 0 6% 0 Sakurai angle 30 100 0 5.0 0 0.0 10.0 20.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png