SSBB Icon.png

Wario (SSBB)/Hitboxes: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 134: Line 134:


[[Category:Hitbox repositories]]
[[Category:Hitbox repositories]]
[[Category:Wario]]

Revision as of 16:27, June 18, 2013

Hitbox Article.png This is a hitbox repository. Hitbox Article.png
Click on any image to view full size.
Hurtboxes
WarioSSBBHurtboxes.png WarioSSBBSS(hurtboxes).png
Wario's Hitboxes
Neutral
(Double Punch)
WarioSSBBNeutral(hit1).png
Hit 1
WarioSSBBNeutral(hit2).png
Hit 2
F-Tilt
(Power Punch)
WarioSSBBFTilt(angup).png
Angled Up
WarioSSBBFTilt(angside).png
Angled Side
WarioSSBBFTilt(angdown).png
Angled Down
U-Tilt
(Palm Push)
WarioSSBBUTilt(clean).png
Clean
WarioSSBBUTilt(late).png
Late
D-Tilt
(Ground Stroke)
WarioSSBBDTilt.png
Dash
(Dive)
WarioSSBBDash(clean).png
Clean
WarioSSBBDash(lategrounded).png
Late (on grounded opponents)
WarioSSBBDash(lateaerial).png
Late (on aerial opponents)
U-Smash
(Head Swirl)
WarioSSBBUSmash(hit1).png
Hit 1
WarioSSBBUSmash(hit2).png
Hit 2
WarioSSBBUSmash(hit3).png
Hit 3
WarioSSBBUSmash(hit4).png
Hit 4
WarioSSBBUSmash(hit5).png
Hit 5
WarioSSBBUSmash(hit6).png
Hit 6
D-Smash
(Body Spin)
WarioSSBBDSmash(cleanstart).png
Clean
WarioSSBBDSmash(cleanend).png
Clean
WarioSSBBDSmash(midstart).png
Mid
WarioSSBBDSmash(midend).png
Mid
WarioSSBBDSmash(latestart).png
Late
WarioSSBBDSmash(lateend).png
Late
F-Smash
(Shoulder Ram)
WarioSSBBFSmash(start).png WarioSSBBFSmash(mid).png WarioSSBBFSmash(end).png
Nair
(Wonky Spin)
WarioSSBBNair(clean).png
Clean
WarioSSBBNair(late).png
Late
Fair
(Drop Kick)
WarioSSBBFair(clean).png
Clean
WarioSSBBFair(late).png
Late
Bair
(Head Poke)
WarioSSBBBair(start).png WarioSSBBBair(late).png
Uair
(High Clap)
WarioSSBBUair.png
Dair
(Body Drill)
WarioSSBBDair(hits1-6).png
Hits 1-6
WarioSSBBDair(hit7).png
Hit 7
Shield WarioSSBBShield.png
Grab WarioSSBBGrab(standing).png
Standing
WarioSSBBGrab(running).png
Running
WarioSSBBGrab(pivot).png
Pivot
Pummel
(Poke)
WarioSSBBPummel.png
F-Throw
(Swing-A-Ding)
WarioSSBBFThrow.png
B-Throw
(Butt Blast)
WarioSSBBBThrow(hit1).png
Hit 1
WarioSSBBBThrow(throw).png
Throw
U-Throw
(Vertical Chuck)
WarioSSBBUThrow(hit1).png
Hit 1
WarioSSBBUThrow(throw).png
Throw
D-Throw
(Gravity Pound)
WarioSSBBDThrow(hit1).png
Hit 1
WarioSSBBDThrow(throw).png
Throw
Floor (back)
(Spin Punch)
WarioSSBBFloor(backhit1).png
Hit 1
WarioSSBBFloor(backhit2).png
Hit 2
Floor (front)
(Double Poke)
WarioSSBBFloor(fronthit1).png
Hit 1
WarioSSBBFloor(fronthit2).png
Hit 2
Floor (trip)
(Clap Kick)
WarioSSBBFloor(triphit1).png
Hit 1
WarioSSBBFloor(triphit2).png
Hit 2
Edge (fast)
(Thrust Punch)
WarioSSBBEdge(fast).png
Edge (slow)
(Climb Poke)
WarioSSBBEdge(slow).png
Neutral special
(Chomp)
WarioSSBBNS(grab).png
Grab
WarioSSBBNS(itemzone).png
Item swallowing zone
WarioSSBBNS(chomp).png
Chomp (SSE)
WarioSSBBNS(bite).png
Bite
WarioSSBBNS(throw).png
Release
WarioSSBBNS(explosion).png
Explosion
Side special
(Wario Bike)
WarioSSBBSS(drive).png
Drive
WarioSSBBSS(wheelie).png
Wheelie
WarioSSBBSS(thrown).png
Throw
WarioSSBBSS(tires).png
Tires
Up special
(Corkscrew)
WarioSSBBUS(hit1).png
Hit 1
WarioSSBBUS(hits2-11).png
Hits 2-11
WarioSSBBUS(hit12).png
Hit 12
Down special
(Wario Waft)
WarioSSBBDS(uncharged).png
Uncharged
WarioSSBBDS(partlycharged).png
Partly charged
WarioSSBBDS(mostlycharged).png
Mostly charged
WarioSSBBDS(fullychargedclean).png
Fully charged (clean)
WarioSSBBDS(fullychargedlate).png
Fully charged (late)

Notes

  • The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
  • A hitbox that cannot clang is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.