User talk:LimitCrown

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Revision as of 18:19, January 22, 2015 by Berrenta (talk | contribs) (→‎Counter trivia: new section)
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Rtzxy Personal use; signature, to be exact Smashing! 16:54, 28 October 2014 (EDT)

I just thought it dealt a little more knockback...

... it's kinda hard to tell the knockback difference for me. Smash Master 17:19, 2 January 2015 (EST)

If there were any knockback differences, it would be negligible. LimitCrown (talk) 17:40, 2 January 2015 (EST)
True. Smash Master 01:56, 4 January 2015 (EST)

"Hits 1-5" vs "loop hits"

There's a reason that some attacks have "hits 1-5, hit 6" while others have "loop hits, last hit". It has to do with how the attack is coded.

  1. Some multi-hit attacks use this kind of code:
    • Loop 5 times:
      • Loop hitboxes
      • Wait 1 frame
      • End hitboxes
      • Wait 1 frame
      • Repeat
    • Last hitboxes
  2. Other multi-hit attacks use this kind of code:
    • Loop hitboxes, which refresh themselves every 7 frames after connecting
    • On frame 21
    • End hitboxes
    • On frame 24
    • Last hitboxes

The standard I use is that attacks of type 1 have "hits 1-5" (as there is a consistent number of hits that always come out on the same frames), while attacks of type 2 have "loop hits" (as the hitbox is constantly active and the number of hits is dependent on the frame the opponent gets hit the first time). Toomai Glittershine ??? The Interspacial 11:13, 12 January 2015 (EST)

I see. That makes sense. LimitCrown (talk) 11:20, 12 January 2015 (EST)

Counter trivia

Stop changing the number to 4. Palutena's version is counted along with the FE reps. It's the same name and function. Berrenta (talk) 17:19, 22 January 2015 (EST)